Timetable of C64 games

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The following table gives an overview of the chronological development of important C-64 games of different genres. The categorization into specific genres is fuzzy.

Note: This article does not include game programming applications or general programs - that is, applications!
For this purpose see the articles Timetable of C64 applications or Timetable of C64 demos.

Timetable[edit | edit source]

Intentionally not all fields are filled, as only "milestones" (e.g. genre milestones, influential, innovative or important first/genre representatives) are mentioned, or games that stand out due to innovations in programming realization. Justifications can be found below. Further information and sources can be found at the respective game articles.

In the table, mainly commercial titles are listed, which were also commercially available. However, games Previews are also included occasionally, if they show particularly impressive programming achievements.

Year Adventure Beat'em Up Action Jump’n’Run Car Racer Role Playing Gamel Shoot'em Up Sports Game Strategy Simulation
1982 The Hobbit[1] Dig Dug[2] Le Mans[3] Choplifter [4]
1983 Maze Master[5] Attack of the Mutant Camels[6], Forbidden Forest[7] Moon Patrol[8] M.U.L.E.[9]
1984 African Safari[10] Karate Champ[11] Bruce Lee [12], Karateka[13] Boulder Dash[14] Space Taxi[15] Zaxxon[16] Track & Field[17], Decathlon[18] Flight Simulator II, Elite[19]
1985 Scarabaeus[20] Kung-Fu Master[21], The Way of the Exploding Fist[22] Infernal Runner[23] Commando[24] Kaiser[25] Little Computer People[26]
1986 Labyrinth[27], Gauntlet[28] Paperboy[29] Out Run[30]
1987 Maniac Mansion[31] IK+ (International Karate +)[32] To Be On Top[33] The Great Giana Sisters[34]
1988 Target Renegade[35], Hawkeye[36] Tetris[37], Professional BMX Simulator[38] Katakis[39], R-Type[40] Modem Wars[41]
1989 Double Dragon II[42] Chase HQ2[43], Stunt Car Racer[44], Turbo Outrun[45] Phobia[46] Sim City[47]
Year Adventure Beat'em Up Action Jump’n’Run Car Racer Role Playing Gamel Shoot'em Up Sports Game Strategy Simulation
1990 Flimbo's Quest[48] Turrican[49]
1991 Ultimate Tron II[50] Another World[51]
1992 Bugbomber[52], Rampart[53]
1993 Fred's Back[54]
1994 Lemmings[55]
1995
1996 M.O.O.D. Preview[56]
1997 Bomb Mania[57]
1998
1999
Year Adventure Beat'em Up Action Jump’n’Run Car Racer Role Playing Gamel Shoot'em Up Sports Game Strategy Simulation
2000
2001
2002
2003
2004
2005
2006 Pinball Dreams C64 Preview[58]
2007
2008
2009
Year Adventure Beat'em Up Action Jump’n’Run Car Racer Role Playing Gamel Shoot'em Up Sports Game Strategy Simulation
2010
2011 Prince of Persia[59]
2012
2013 Bomberland[60]
2014
2015
2016
2017 Sam's Journey [61]
2018
2019
Year Adventure Beat'em Up Action Jump’n’Run Car Racer Role Playing Gamel Shoot'em Up Sports Game Strategy Simulation
2020
2021 Sprite Invaders [62]
2022 Puzzle Bobble [63]
2023 A Pig Quest [64]


References[edit | edit source]

  1. The Hobbit, very influential adventure with extended parser and approaches of interactions with NPC.
  2. Dig Dug, influential classic (Boulder Dash, Mr. Driller etc.) [1]
  3. Le Mans, first car racer
  4. Choplifter, first game with parallax-scrolling
  5. Maze Master, first role play game
  6. Attack of the Mutant Camels, first game with parallax-layer-scrolling (upper graphics not moving)
  7. Forbidden Forest, first game with creepy atmosphere and parallax scrolling using sprites, among other things
  8. Moon Patrol, first game with parallax-layer-scrolling
  9. MULE, first simple multiplayer-game, coining thes simulation genre, influences on Will Wright, Sid Meier [2]
  10. African Safari, first adventure with parallax-layer-scrolling
  11. Karate Champ, first fighting game, side perspective [3]
  12. Bruce Lee, first beat'em up with occasional 3-players-simultaneous mode, while the third player is controled by the computer
  13. Karateka, first game with parallax-scrolling using bitmap, in which the background is not moving
  14. Atari-Klassiker, having several sequels and a construction kit
  15. Space Taxi, first game with digitized speech
  16. Zaxxon, first isometric game
  17. Track & Field, innovative (Button-mashing), influential genre pioneer, most successfull sports game
  18. Decathlon, like the game before, but with 10 disciplines, joystick killer
  19. Elite, innovative (wireframe 3d graphics), influential classic [4]
  20. Scarabaeus, first adventure with smooth scrolling with a first person perspective
  21. Kung-Fu Master, first (horiz. scrollendes) beat 'em up [5]
  22. The Way of the Exploding Fist, innovative (realistic graphics and animations), sound [6], Video Games Guide
  23. Infernal Runner, various deathtraps with rather brutal to violence glorifying death animations
  24. Commando, influential (Who Dares Wins, Ikari Warriors, Rambo) and innovative classic (Grafik, SID-Musik) [7]
  25. Kaiser, early and influential economic simulation in German
  26. Little Computer People, influential (Die Sims) first representative life simulation/Non-Game [8]
  27. Labyrinth, influential predecessor to the SCUMM games
  28. Gauntlet, influential genre pioneer
  29. Paperboy, first game using border sprites
  30. Out Run, fast und big trickzooming graphic elements on the sides of the road
  31. Maniac Mansion, first successful point&click adventure, several endings, uses the influencial SCUMM system
  32. IK+ (International Karate +), first competitive fighting game with a 3-players-simultaneous mode, while the third player is controled by the computer
  33. To Be On Top, unusual action game about musical themes, which is unique in its concept and the use of music with digital drums and other effects
  34. The Great Giana Sisters, influential classic (smooth scrolling, musik & sound effects simultaneously), heavily inspired by Super Mario Bros. (NES)
  35. Target Renegade, first Brawler with weapons, scrolling und ingame music
  36. Hawkey, first game with parallax-scrolling (using 4 charsets), while the back layer of the graphics is not moving
  37. Tetris, influential, innovative puzzle game, 2nd place TOP100 IGN [9]
  38. Professional BMX Simulator, first game with a 4-players-simultaneous mode
  39. Katakis, simultaneous music & sound effects, huge end bosses, consisting of many sprites
  40. R-Type, innovativ (power-ups), influential classic shooter
  41. Modem Wars, first online game and first multiplayer realtime strategy game (Christian Wirsig: Das große Lexikon der Computerspiele., p. 313, Schwarzkopf & Schwarzkopf Verlag, Berlin 2003, ISBN 3-89602-525-2)
  42. Double Dragon II, first brawler with weapons (knife, box etc.), scrolling, musik & sound effects at the same time and a 2-players simultaneous mode
  43. Chase HQ2, the first game, that supported a second button on a joystick.
  44. Stunt Car Racer, first car racer with real 3d graphics
  45. Turbo Outrun, car racer with two of the best title music tracks with digitised drums and sound effects
  46. Phobia, first game with 2-players-simultaneous mode, in which the ships satelites consist of chars that can shoot.
  47. Sim City, innovative, einflussreiche (Sim-Serie, Die Sims) economic simulation
  48. Flimbo's Quest, first game mit real smooth parallax-scrolling (by means of 4 charsets)
  49. Turrican, extremely large and varied levels with huge intermediate or end bosses
  50. Ultimate Tron II, erstes Spiel mit 6-Spieler-Simultan-Modus
  51. Another World, first Platformer with fast horizontal bitmap scrolling using the HSP routine, which does not work on all stock C64 machines though
  52. BugBomber, first Bomberman clone mit 4-players-simultaneous mode with additional weapon systems emen
  53. Rampart, arcade conversion, which contains a rare 3-players-simultaneous mode
  54. Fred's Back, first platform game with fast bitmap scrolling in all directions using the AGSP routine, which does not work on all stock C64 machines though
  55. Lemmings, innovative gameplay, technical masterpiece in coding, up to 50 (!) accessable moving figures in a game
  56. M.O.O.D. Preview, first attempt at a Doom clone
  57. Bomb Mania, first Bomberman clone with 4-players-simulateous mode
  58. Pinball Dreams C64 Preview, attempt at a conversion of the popular Amiga/PC title
  59. Prince of Persia, late port for the C64 of the 16-bit classic with detailed sprite animations, only for EasyFlash, C64 version was not a commercial title
  60. Bomberland, first Bomberman clone with 5-player-simultaneous mode
  61. Sam's Journey, complex Action-Adventure with very smooth scrolling in all directions with very large and colourful worlds
  62. Sprite Invaders, port of the popular arcade game Space Invaders, which entirely consists of sprites
  63. Puzzle Bobble, port of the popular arcade game with digi effects and a 2-player competition mode
  64. A Pig Quest, original platformer without scrolling, but very detailed, varied and animated backgrounds using bitmap mode