|Musician||Ramiro Vaca, Chris Hülsbeck & Stefan Hartwig|
|Platform||Amiga, Amstrad CPC, Atari ST, C64, CDTV, Nintendo GameBoy, PC Engine, Sega Mega Drive, Sinclair ZX Spectrum|
|Genre||Shoot'em Up, Platformer|
|Gamemode||Single player |
- 1 Voting
- 2 Description
- 3 Design
- 4 Hints
- 5 Solution
- 6 Cheats
- 7 Critics
- 8 Miscellaneous
- 9 Highscore
- 10 Links
|Voting of the C64-Wiki users (10=the best vote):|
|8.65 points at 66 votes (rank 16).|
You need to be logged in to cast a vote.
|C64Games||9||13th May 2006 - "top" - 9513 downs|
|Lemon64||8,56||6th October 2006 - 102 votes|
|Gamebase64||9||5/5 "Very Good"|
|Kultboy.com||9,01||27th November 2009 - 75 votes|
A story from times long ago tells us of the three-headed Morgul, who rules in his realm, isolated. This Morgul was the cause for all horrible nightmares that came to everyone in the galaxy from time to time. Additionally it needs to be said, that he had been banned to an unknown dimension at that time by a hero named Develon. From this point of time, there were no sleepless nights full of dread. Many epochs after that, everything was calm, but since some time the news about horrible dreams are brought along, getting more and more often. There's hardly anybody who dares to close his eyes and the inhabitants of the galaxy are close to death due to exhaustion. There is a terrible suspicion dawning and it gets more and more a certainty! Had Morgul managed to escape from his exile and returned to his realm? The full responsibility is on your shoulders. You are the only one who can face Morgul! You get equipped with weapons and defence items of the newest technology to have a small change at this mission. Your job is: Find Morgul and destroy him... for good!
You put on your combat suit, an engineering marvel, and...
The game (for the C64) consists of 13 levels, which comprise altogether over 1300 screens. The first time on the C64: Parallax-scrolling into eight directions with 16 colours and 50 images per second and all that without flickering and lags. Additionally there is digisound (speech output) and many oversized intermediate / end bosses, 50 different "normal enemies", ten different weapon systems, and much more!
The 13 levels of Turrican are pooled into 5 worlds. Three worlds have each three levels and the other two worlds have each two levels. As arms you have at the beginning the "normal shot", several mines, the laser and a super weapon. All these weapons can be expanded by collecting bonus symbols. A special ability of the combat suit is, that it can change into a crunching rotary (3x per life). All levels contain many secret rooms where there are mostly extra symbols, extra lives and diamonds (per 300 diamonds 1 continue). However, you have only limited (but not very tight) time per level.
Turrican is mixture of Jump and Run, Action-Adventure and vertical Shoot'em Up (Level 3.1). The complete concept, i.e. the graphical and technical design comes from Manfred Trenz, who is probably most well-known to every C64-freak through the game "Katakis" / "Denaris". The sound was added by Chris Hülsbeck, Ramiro Vaca and Stefan Hartwig, all of them true masters in their field. The F/X were done by Adam Bulka. You see, that for this project some of the greatest figures of the C64 epoch had joined together!
Graphically a very good game, which also very much fun to play by the fair level build-up. A drawback is there: Unfortunately, there is no music in the Jump 'n' Run-levels, but therefore the sound effects are very successful.
+ Joystick backward and fire button: With this a mine is activated. The mine is placed on the ground and explodes after a short time. Different enemies walking on the ground can be blasted away with this.
+ Joystick backward and SPACE: The character can be turned into a rotary. In this state it is invulnerable and can destroy its enemies by the sheer touch. The rotary rolls automatically and can be steered by joystick only to the left and right. In this state it is possible to go through narrow aisles. With every life, the character can change into a rotary 3x.
keep fire button pressed: With this the character can activate and steer a bolt (as long as the button keeps pressed) by moving the joystick to the left + (bolt turns anti-clockwise) or right + (bolt turns clockwise). The bolt can have different lengths. At the beginning it is as long as half of the screen. By collecting extra symbols it can be enlarged to the size of the whole screen.
press fire button shortly: character shoots. If a symbol for the scattershot or the laser has already been collected, the corresponding weapon is used. The scatter shot can be expanded in 2 levels by collecting symbols. In the first level (basic) the character shoots 9 horizontal shots. In the second step 3 fusillades are shot at the same time: 3 shots upwards in 30 degree angle, 3 shots horizontally and 3 shots downwards in a 30 degree angle. The third level is similar to the second, but changes between a 30 degree and a 45 degree angle.
The laser is a horizontal shot, which can be enlarged, also by collection further corresponding symbols. Its length reaches from an eighths up to half of the width of the screen. The laser has a high vigour so it is rather effective against many enemies at the same time.
Press: This way the character can activate two energy lines, which spread in full height of the screen to the left and right. All reachable enemies are destroyed. But if an obstacle is in the way, the line is stopped.
Press: The character throws a grenade. If it hits an obstacle or an end boss, it works like a smart bomb, i.e. all enemies that are on the screen at that moment are destroyed. On other enemies it works like a shot with high impact.
Press: With this the pause mode is started. The game can be stopped for an unlimited time. You continue to play by pressing the fire button.
During his mission the player will meet different symbols which have useful functions. Here is a list of the symbols:
- Red switches on the scatter shot, if already on it will be expanded
- Green switches on the laser, if already on it will be expanded
- Blue enlarges the bolt
- Bright blue activates the shield. It gives the player invulnerability for a short time. Enemies can be destroyed by touching them during this time.
- Yellow "P" energy is loaded to maximum
- White "G" player gets a grenade
- White "M" player gets a mine
- White "L" player gets an energy line
- Grey "1up" player gets an extra life
- Diamonds If the player has collected 300 of them, he will get another "CONTINUE", i.e. the possibility to start another try after all lives have been lost.
On the display, the player can read the following information (from left to right):
- Number of lives
- Number of rotaries (directly above the number of lives)
- Number of CONTINUES
- Current time
- Number of diamonds
- Number of grenades
- Number of mines
- Number of energy lines
- Life energy of the player (above the points)
The highscore list
If a very high score was reached, you can enter your name into the ranking. After entering you name you need to press thekey. Now a menu appears. If you now press the fire button of the joystick, the main menu will appear again. But when pressing the request to insert side 1 appears. With you return to the menu. By pressing the fire button' of the joystick on the other hand the new highscore is saved.
- Longplayer report
- At C64games.de there is also an overview map for download (see Links)
- With the CTRL key you activate the pause mode. If you keep the fire button pressed at the same time, the character can move freely without an enemy showing up. As long as you have both buttons pressed it stays that calm. The time goes on running but you don’t get any points.
- There are extra lives in level 1-1: In the last third, climb the big tower, place the character at the left rim and let it jump blindly into the depth (at the same time press the joystick to the left). You land safely in a tiny platform. Now let the character jump up a few times, wait a bit and then you have 4 lives more!
"When I got my uncle’s dusty disks, a diskette named "TURRICAN" caught my eye. I hurriedly tried it with LOAD"*",8,1. A dark voice said something blabla "WELCOME TO TURRICAN, BE MY GUEST, ANOTHER DAY ANOTHER TRY, BUT REMEMBER, SHOOT OR DIE, HAHAHAHAHA!!!!" It is also a nice start. Further in the game. The floppy loads a bit... a nice made image which says "TURRICAN" and good music. Well, then the game cannot be bad. I press the space button. The floppy loads a bit.... soooo... Now it said: TURRICAN and below that (C) 1990 RAINBOW ARTS, CONTINUES: 3. I just press the fire button. TURN THE DISK. So I turn the disk and press the fire button. LOADING LEVEL 1-1. Then the rim got white and the activity of the floppy could be seen in strange lines. Then I was in the first level. I walked a bit and then there was a huge shooting. I played a bit more and then I was in the second level. Then I found an invisible block. I shot at it and there were many extras coming out. Then I lost interest and went on. A very difficult enemy suddenly appeared. I kept the fire button pressed (with hope for permanent fire) but out came a power beam. I manoeuvred it with left and right towards this enemy and PENG! he was dead. Unfortunately, I haven’t made it to the next level :-(
Short and sweet: A must-have".
Guybrush: "One of the ultimate games on the Commodore, cool graphics, cool sound, a clear 10!"
Logan: "The level design is unique and not a sequence of graphic effects as in so many games. The sound is legendary and has been remixed very often. One can rightly claim that Turrican on the C64 is a work of art."
Walleri: “After Turrican 2 my favourite game on the breadbox! I don`t think it a drawback that the music is missing in the Jump’n’Run-Levels, on the contrary. The silence appears menacing and increases the tension. The greater the surprise when the music sets in when the flying levels start.“ Goondoc:” Unfortunately , the C64 version lacks the unbelievable soundtrack by Chris "Hülsi" Hülsbeck, which in my opinion takes a lot from the game. For me this soundtrack makes the game on the Amiga what it is, one of the best games of all times. Therefore only 8 points from me.“
The title screen was inspired by the cover of the album "Kings of Metal" by the group "Manowar", which was released in 1988. 
The first preview was released on the 64'er Special Edition Disk 01/90 under the name Hurrican and contained levels 1-2.
On C64Games.de you find the D64- and TAP-image.
There are the following cracks of TURRICAN:
- Crazy + Lotus
- Dualis (game does not load after the crack intro)
- Genesis Project
- The Sharks
- IDE64 by Hotline and Singular (works also with the Floppy 1581)
- CMD by T.A.C. (HD,FD, ramlink and floppy 1541 + 1581)
Video-Longplay "Turrican (collect 100 lives)" by Reinhard Klinksiek
- Helmutx - 1.276.020 (??.??.1993)
- Logan - 958.660 (19.10.2007)
- Camailleon - 159.040 (20.10.2011)
- C64Games.de - Game No. 182
- Lemon64 - Game No. 2729
- Gamebase64.com - Game No. 8233
- C64.com - Game No. 643
- Test Report No. 87 on Kultboy.com
- ZZap64 test report
- Video-Download at Archive.org (C64 Gamevideoarchive) (collect 100 lives)
- Video at YouTube C64 Longplay - Turrican (collect 100 lives)
- Download Video at C64-longplays.de 245 MB