|Developer||Manfred Trenz, Andreas Escher|
|Publisher||Activision, Electric Dreams|
|Musician||Chris Hülsbeck, Ramiro Vaca|
|Platform||C64, Amiga, Arcade, Amstrad CPC, ZX Spectrum, Atari ST, Sega Master System, Sharp X68000, Game Boy (Color), PC-Engine, MSX, Playstation, (TI-89 Calculator)|
|Genre||Shoot'em Up, V-Scrolling|
|Gamemode||Single player |
|Information||The pre-version R-Type Preview was started at Electric Dreams but was never completed.|
- 1 Voting
- 2 Description
- 3 Design
- 4 Hints
- 5 Solution
- 6 Cheats
- 7 Critics
- 8 Miscellaneous
- 9 Highscore
- 10 Links
|Voting of the C64-Wiki users (10=the best vote):|
|8.10 points at 42 votes (rank 61).|
You need to be logged in to cast a vote.
|C64Games||10||24th February 2007 - "highlight" - 8799 downs|
|Lemon64||7.6||24th February 2007 - 67 votes|
|Kultboy.com||8,58||29th July 2009 - 38 votes|
At the start of the 22nd century the population of the earth has realized peace and wealth. And then THEY came. They came by an interdimensional pulse and descended on all types of lives, minerals and even electric devices. They were parasites and they rapidly multiplied. They have already completely destroyed the planets at the front and the earth is their next colonisation aim. They call themselves "Bydo". The only defence of the earth were up until now the "R-9" units, transdimensional hunters, which were equipped to attack the Bydo. None of them has ever returned.
The last chance of the earth is, to send out the last R-9 that is left - equipped with a new weapon arsenal, that possibly could destroy the Bydo once and for all. With this wonder of technology YOU will try to intrude into the empire and to destroy the "heart of the Bydos". . .
"A desperate battle is fought in the endless and unknown dimensions of the universe, which are being contaminated and corrupted by an evil power. The evil power is the Bydo Empire, whose aim is the repression of the whole world. Its inhabitants are eerie creatures, whose direct sight already cause fear. But the humanity fights back and sends you to advance in an unimaginable highly modern spaceship, the R-9 fighter. Behind the control panel of this fantastic battle machine you are the last rampart of humanity against this enemy."
(Story text from the manual)
Stage 1 - The encounter
A strange huge creature guards the entrance to another dimension.
Stage 2 - The living cave
In another dimension you meet with living walls, scattered spurs and wild creatures, monsters that only consist of bones and organs attack the intruders.
Stage 3 - The huge battleship
You encounter a giant battleship that cruises between different dimensions. Its navigation computer is controlled by the Bydo. Course: earth!
Stage 4 - Fortress at the front
You get to the remains of a fortress at the border to the realm of the Bydo. There are Bydo spurs everywhere.
Stage 5 - The nest
Fight through a world full of water plants. Imperishable dragonlike beings with huge tusks wait to attack you.
Stage 6 - The transport system
Bydo ressources are transported to a recycling factory in a huge pipe system and guarded by hunters.
Stage 7 - A destroyed city
A once prospering city. But since the Bydo came, there is only chaos...
Stage 8 - The heart of the Bydo empire
Balls of concentrated energy fly around in slimy organic matter. The Bydo mercilessly defend their leader.
- Insert diskette in the drive and type LOAD"*",8,1
- Insert cassette into the datasette and press and simultaneously and then press the PLAY button on the datasette.
The movement of your R-9 fighter is controlled with joystick or the standard keys. The weapons are triggered by fire button. A short press releases the standard weapon, when the fire button is pressed longer, the so-called beam shot is charged (a penetrating laser). The longer the fire button is pressed, the more energy is contained in the beam, by letting the fire button go it will be shot.
The weapons are modified and improved by shooting a power armor, which releases different items that need to be collected with the R-9. the first item, that is released, is a special weapon, the "Force", that can be docked and disconnected at the front or the back of your R-9 by pressing the space button.
- In the Intro
- starts the game
- In the game
- disconnect an connect the Force satellite.
- Music on/off
A pressing of the space button makes the Force module dock and disconnect. To shoot to the back you need to dock the Forbe module at the back of the R-9. Dock it at the front to be able to shoot to the front.
The Force moduke can be upgraded in three stages by collection laser crystals. The properties of the lasers differ depending on what type of laser crystal you collect.
If you don't dock the Force module to your R-9, then it will fire 3 or 5 shots when the R-9 uses its standard weapon, depending on the stage of extension.
If you keep the fire button pressed, the energy of the beam will charge. The energy level of the canon can be seen in the beam display - the longer the display is, the stronger will the shot be that the canon fires.
In the game you can pick up a variety of objects.
|Bonus Container, contains the following upgrades|
|Reflection-Laser-Crystal, laser is reflected on the walls|
|Anti-Aircraft-Laser-Crystal, a broader and stronger wave-laser|
|Ground-Laser-Crystal, energy discharges move along the wall|
|Homing Missiles, aim searching rockets|
|Extra Speed, raises the speed of the R9-Fighter|
|Shield Orbs, protects the R9-Fighter from above and below|
- Look out closely for formations and movements of the enemy, as they always repeat themselves at the same point.
- If your fighter is destroyed you start again at on of 2-3 fixes places in the level!
- Every end boss has a weak point. It flashes shortly when you hit it there.
- Every end boss has a special sensitivity for a certain type of weapon and its use (Beam, short laser impacts, etc.).
- There is a 64er longplay of R-Type, where all levels and end bosses are described more closely. 64'er Longplay
- Do not lose heart, play - play - play . . .
Entering SUMITA into the highscore list as a cheat does not work with the C64 version.
- ORIGINAL DISK-VERSION-(PAL) (tested) and ORIGINAL TAPE-VERSION-(v2) (tested)
- type in the title screen where in turns the highscore list and R-TYPE are shown or during playing with cartridge or emulator
- $3257 , $60 = collision query off
- $3257 , $ad = collision query on
- ORIGINAL TAPE-VERSION (v1-newer) (tested) and ORIGINAL TAPE-VERSION-(v1-older) (tested)
- type in the title screen where the writing R-TYPE is shown or during playing with cartridge or emulator
- $319c , $60 = collision query off
- $319c , $ad = collision query on
- You can also try the following to switch off the sprite collision in the disk version (not tested):
- Be careful, in level 1 when facing the end boss, you should defeat it before it starts to walk over the screen.
Logan: "Nice game, but Katakis is the better R-Type on the C64."
H.T.W: "A bit simplified but nonetheless a very good conversion of the machine with the same name. There is nothing to critizise about the graphics, the music and sounds are excellent. The huge spaceship in stage 3 is probably legendary. Concerning the beam, there has a small mistake sneaked in: it destroys full formations of enemies, but when it meets a shot it just blows off. This makes using it with end bosses very hard, as they fire quickly. And some other inconsistencies such as the highscore list, that can be loaded from disk, but not be saved, and the two-player mode, that exists in the code but is not used in the original disk version might be atrributed to the time pressure during creation of the game. Not the best, but one of the best examples of this genre."
- especially valid for the original version (g64)
- for Vice:
- Options - True drive emulation = ON (checked)
- Options - Virtual device traps = OFF (not checked)
- for CCS64:
- True-Drive-Emu = ON - (Shift+Alt+8 - EmulationMode = NORMAL)
- Atomic Demo Heroes
- Beastie Boys +2
- Crack Swap Industries +8
- Crest +3
- Double and Hotline +
- Ikari +2 (also works with the floppy 1581)
- Oneway +2
- Rawhead +3
- Talent +2
- IDE64 Version (works with HDD, CD and floppy) JiffyDOS v6.01
- SuperCPU/RAMCard version
Some cracks cannot be played to the end. More about this topic can be found on C64Games.de (see game links).
Images of the original
As all the cracks of R-Type are erroneous -as already mentioned, C64Games attended to this problem and could create a G64-Disk-Image of the original. It works only with the WinVICE emulator and can be played to the end (rare crash after the end sequence).
- Unfortunately, in the 6 1/2 weeks of development at Rainbow Arts they forgot to built in a highscore saver. Not even the code for it can be found in the game. For this problem there is also a solution on C64Games.
- The 2-player mode doesn't seem to work either. The code is present in the game, but it is missed out. In the IDE64-Patch by Arcane the mistake was eliminated.
Comment about the missing options
"While doing the R-Type realisation I had wished to have more time to program the game without mistakes and better at play."
(Quote from Manfred Trenz in Powerplay)
The "engine" of "R-Type" and "Katakis"/"Denaris"
The main frame of the program was also used before in Katakis with different graphics (levels) and music, according to Manfred Trenz. This was a reason for the time of development of R-Type. (see also posting in Forum 64) .
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- C64Games.de - Game No. 555 (Here you can get the G64-Image from the original disk and a solution to the missing highscore saver)
- Lemon64 - Game No. 2184
- Gamebase64.com - Game No. 6143
- R-Type in the Killer List Of Videogames.
- Test Report No. 165 on Kultboy.com
- ZZap64 test report
- R-Type at MobyGames
- R-Type on the Manfred Trenz fanpage
- Interesting page about R-Type
- R-Type - Unofficial Page
- Instructions to R-Type
- R-TYPE version 1 1987 Electric Dreams (Preview)
- R-Type for CMD´s SuperCPU/Ramcard