|Developer||Laurens van Der Donk, Dave Hogendorf, Patrick Witteman|
|Musician||Jeroen Tel, Reyn Ouwehand, Johannes Bjerregaard|
|Platform||C64, Amiga, Amstrad CPC, Atari ST|
|Genre||Jump & Run|
|Gamemode||Single player |
|Information||There are three more games on the 512kB cartridge that was enclosed to the C64 Games System.|
|Voting of the C64-Wiki users (10=the best vote):|
|7.53 points at 19 votes (rank 195).|
You need to be logged in to cast a vote.
|C64Games||10||10th October 2010 - "highlight" - 5942 downs|
|Lemon64||7,8||10th October 2010 - 90 votes|
|Kultboy.com||6.20||10th October 2010 - 5 votes|
|ZZap64||80 %||Issue 90/10|
The crazy scientist Fransz Dandruff has constructed a machine with which he can suck out the life from his victims and raise his own life energy. Dandruff kidnaps Flimbo's girlfriend, the beautiful Pearly, Queen of Dewdropland. Flimbo sets off to rescue her.
- Course of the game
The player steers Flimbo through 7 levels. On his way, Flimbo looks for hidden scrolls, which he hands out to the wizard Dazz Bazian. With the help of these scrolls he develops a spell which carries Flimbo into the next level. For this spell several scrolls need to be searched and given to the wizard. To get to the scrolls you need to attack the enemies. After several hits, the enemies disappear and leave behind an extra, e.g. a scroll, several powerups, improved shooting power or the possibility to stay under water for up to 30 seconds. Furthermore, the player finds in the same way 5 hearts of different colours through which he gets an extra life.
- The 7 levels of the game
- a flat rural landscape
- a fishing village
- a mountain landscape
- a strange world
- a forest
- a cemetery
- and finally the lab of Fransz Dandruff.
Soft horizontal parallax-scrolling and pleasant graphics, but a music that gets a bit monotonous after some time (two melodies that rotate with every start of a new level). In return the end sequence is worth seeing. The highscore list cannot be saved in the original, but see section "Cheats".
- Controls in the title screen
- Music on/off
- Sound effects on/off
- start the game
- Controls in the game
- move character horizontally
- shoot into viewing direction
- enter/leave a room
- + duck
- jump into the corresponding direction
- one platform lower
- Controls in the shop
- After loading the game a small tutorial is shown in which all the items are explained.
- If five hearts of different colours are brought into the shop, you will get an extra life.
- The colour of the hearts can be changed by shooting at them before collecting them.
- The game is over when the timer has run out or all lives are used up.
- There is only one entrance to Dazz Bazian's shop per level, which is most of the time marked by a different type of entrance. You should remember the position of the entrance.
- If you have enough money, it is no mistake to buy the super scroll, to instantly get into the next level, as with this you save lots of time and this is scarce.
- Creatures that carry a scroll can be recognized by flashing more strongly.
- The version by Lurid & Tricycle offers next to a saveable highscore list and the manual also different trainers.
- There are some "inbound" cheats in the game, e.g., in levels 2, 4 and 6 you can collect level skipper.
Michael Boettger: "Nice game, that is why I have written this missing article."
H.T.W: "Despite the very good technical execution the spark does not ignite for me. Firstly, the levels are only one screen high, by which you are very limited, and secondly, the course of the game is kept very simple: Look for the monster that looks like the image in the middle of the display and flashes differently, take the scroll from it and bring it to the wizard. And this more often the higher the level. The shops and treasure chests bring in a bit of diversification, however, only good average for me."
Shmendric: "A nice jump&run with nice graphics (unfortunately a bit too suitable for children), nice sound and nice features. However, the right motivation to play it is missing, everything is only "nice", but nothing is "special". Furthermore I had the tape version at that time and the long loading times before the game and between the levels were a relative turn-off. Therefore I have taken it out only seldom and never played to the end, although I remember the difficulty grade as not exaggerated."
- qdiace - 133.950 - Level 6 (10.11.2017)
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- Keule - 7.150 - Level 2 (06.07.2012)
- Sledgie - 1.225 - Level 1 (10.10.2010)
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