Flimbo's Quest

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Flimbo's Quest
Title image from the game
Game No. 370
Voting 7.53 points, 19 votes
Developer Laurens van Der Donk, Dave Hogendorf, Patrick Witteman
Company Euphoria
Publisher System 3
Musician Reyn Ouwehand, Johannes Bjerregård
HVSC-File /MUSICIANS/O/Ouwehand_Reyn/Flimbos_Quest.sid
Release 1990
Platform C64, Amiga, Amstrad CPC, Atari ST, Antstream
Genre Jump & Run
Gamemode Single player
Operation {{{Width}}}{{{Width}}}
Media Cartridge-icon.png Icon disk525.png Tape-icon.png
Language Language:english
Information There are three more games on the 512kB cartridge that was enclosed to the C64 Games System.



The crazy scientist Fransz Dandruff has constructed a machine with which he can suck out the life from his victims and raise his own life energy. Dandruff kidnaps Flimbo's girlfriend, the beautiful Pearly, Queen of Dewdropland. Flimbo sets off to rescue her.

Course of the game

The player steers Flimbo through 7 levels. On his way, Flimbo looks for hidden scrolls, which he hands out to the wizard Dazz Bazian. With the help of these scrolls he develops a spell which carries Flimbo into the next level. For this spell several scrolls need to be searched and given to the wizard. To get to the scrolls you need to attack the enemies. After several hits, the enemies disappear and leave behind an extra, e.g. a scroll, several powerups, improved shooting power or the possibility to stay under water for up to 30 seconds. Furthermore, the player finds in the same way 5 hearts of different colours through which he gets an extra life.

The 7 levels of the game
  • a flat rural landscape
  • a fishing village
  • a mountain landscape
  • a strange world
  • a forest
  • a cemetery
  • and finally the lab of Fransz Dandruff.


... Many things can be bought in the shop, but the prices ...
... Flimbo must survive many perils before he can save his Pearly ...

Soft horizontal parallax-scrolling and pleasant graphics, but a music that gets a bit monotonous after some time (two melodies that rotate with every start of a new level). In return the end sequence is worth seeing. The highscore list cannot be saved in the original, but see section "Cheats".


In the bonus room always collect the more valuable magenta coloured stone.
Controls in the title screen

Controls in the game
  • Run/Stop  Pause
  • Joystick left and right move character horizontally
  • press fire button shoot into viewing direction
  • Joystick forwards enter/leave a room
  • press fire button+Joystick backwards duck
  • Joystick left forwards Joystick forwards Joystick right forwards jump into the corresponding direction
  • Joystick left backwards Joystick backwards Joystick right backwards one platform lower

Controls in the shop
  • In all directions choose item
  • press fire button buy (if enough money available)

  • After loading the game a small tutorial is shown in which all the items are explained.
  • If five hearts of different colours are brought into the shop, you will get an extra life.
  • The colour of the hearts can be changed by shooting at them before collecting them.
  • The game is over when the timer has run out or all lives are used up.


  • There is only one entrance to Dazz Bazian's shop per level, which is most of the time marked by a different type of entrance. You should remember the position of the entrance.
  • If you have enough money, it is no mistake to buy the super scroll, to instantly get into the next level, as with this you save lots of time and this is scarce.
  • Creatures that carry a scroll can be recognized by flashing more strongly.


  • The version by Lurid & Tricycle offers next to a saveable highscore list and the manual also different trainers.
  • There are some "inbound" cheats in the game, e.g., in levels 2, 4 and 6 you can collect level skipper.


Voting of the C64-Wiki users (10=the best vote):
7.53 points at 19 votes (rank 223).
You need to be logged in to cast a vote.
C64Games 10 10th October 2010 - "highlight" - 5942 downs
Lemon64 7,8 10th October 2010 - 90 votes
Kultboy.com 6.20 10th October 2010 - 5 votes
ASM 9/12 Issue 5/90
Powerplay 59% Issue 10/90
ZZap64 80 % Issue 90/10


Michael Boettger: "Nice game, that is why I have written this missing article."

H.T.W: "Despite the very good technical execution the spark does not ignite for me. Firstly, the levels are only one screen high, by which you are very limited, and secondly, the course of the game is kept very simple: Look for the monster that looks like the image in the middle of the display and flashes differently, take the scroll from it and bring it to the wizard. And this more often the higher the level. The shops and treasure chests bring in a bit of diversification, however, only good average for me."

Shmendric: "A nice jump&run with nice graphics (unfortunately a bit too suitable for children), nice sound and nice features. However, the right motivation to play it is missing, everything is only "nice", but nothing is "special". Furthermore I had the tape version at that time and the long loading times before the game and between the levels were a relative turn-off. Therefore I have taken it out only seldom and never played to the end, although I remember the difficulty grade as not exaggerated."



... Front cover ...
... Back cover ...


Topscore of qdiace
  1. qdiace - 133.950 - Level 6 (10.11.2017)
  2. Werner - 70.925 - Level 4 (17.10.2010)
  3. H.T.W - 32.625 - Level 4 (20.10.2010)
  4. Hugo - 30.775 - Level 5 (18.10.2010)
  5. Camailleon - 26.575 - Level 4 (17.10.2010)
  6. Keule - 7.150 - Level 2 (06.07.2012)
  7. Sledgie - 1.225 - Level 1 (10.10.2010)

#2 Werner #3 H.T.W
#2 Werner #3 H.T.W


WP-W11.png Wikipedia: Flimbo's_Quest