The C64DTV concept followed on from the C-One project also designed by Ellsworth. Tulip Computers NV (which had acquired the Commodore brand name in 1997) wanted to market a smaller version of the C-One and licensed the rights to Ironstone Partners, which cooperated with DC Studios, Mammoth Toys, and The Toy:Lobster Company in the development and marketing of the unit. Assisting Ellsworth with the C64DTV were Jason Compton, Adrian Gonzalez, Robin Harbron, Per Olofsson, Mark Seelye, and Oliver VieBrooks. By March 2005 Tulip Computers NV sold the rights to Yeahronimo Media Ventures.
250,000 NTSC units were produced in late 2004 at the Mammoth Toys factory, China. Of which, 30,000 units were purchased by QVC who had the exclusive rights to sell the C64DTV until 2005. The units were sold from 26 November 2004 on the QVC channel for USD 25. Including both NTSC version 1 and PAL versions 2 and 3, the total number produced was 600,000.
There are a number of versions of the C64DTV as detailed in Table 1.
|Table 1 - Revisions of The C64DTV|
|C64DTV1|| - For use in countries using the NTSC Broadcasting Television Standard.
- Released late 2004.
- Storage is on RAM and ROM.
|C64DTV2|| - A revised version for the European and world markets using the PAL Broadcasting Television Standard.
- Released late 2005.
- Storage is on RAM and flash memory; the ROM having been replaced.
- Suffers from a manufacturing fault, which results in poor colour rendering (the resistors in the R-2R ladder DACs, for both the chroma (C) and the luma (Y'), have been transposed).
|C64DTV3||- A problem with the blitter was fixed.|
- Single transistor-regulated power supply.
- Requires (four AA batteries).
- Atmel Application-Specific Integrated Circuit (ASIC).
- Simulates MOS Technology's 6510, VIC-II, SID, CIA, and PLA.
- System ASIC clock running at 32 MHz.
- Emulated 6510 clock running at 1 MHz.
- DTV2 and later: Enhanced CPU (fast/burst mode, additional registers and opcodes, support for illegal opcodes of the 6510).
- On-board digital-to-analogue graphics output.
- Reprogrammable colour palette with 4 bits of luma and 4 bits of chroma.
- 300 x 200 pixel resolution.
- DTV1 only: NTSC analogue output.
- DTV2 and later: NTSC/PAL on chip, only PAL wired in end-market devices.
- DTV2 and later: New packed pixel 256 (16-bit) colour mode.
- DTV2 and later: Additional blitter for fast image transfer.
|Table 2 - Built-in Games of The C64DTV|
|Bull Riding||Epyx||Yes||No||from World Games|
|Cybernoid II: The Revenge||Hewson||Yes||Yes|
|Flying Disk||Epyx||Yes||No||from California Games|
|Gateway to Apshai||Epyx||Yes||Yes|
|Head the Ball||Hewson||No||Yes|
|Impossible Mission II||Epyx||Yes||Yes|
|Sumo||Epyx||Yes||No||from World Games|
|Surfing||Epyx||Yes||No||from California Games|
|Sword of Fargoal||Epyx||Yes||Yes|
|Tower Toppler||Hewson||Yes||Yes||from Nebulus|
|World Karate Champion A||Epyx||Yes||No||from International Karate|
|World Karate Champion B||Epyx||Yes||No||from International Karate|
The C64DTV mainboard has exposed solder points for floppy-drive and keyboard ports, enabling hardware modifications (modding) such as:
- Keyboard connector (although some emulated keyboard faults exist, they can be rectified with the "Keyboard Twister").
- External joystick connectors (Port 1 and 2).
- Floppy drive connector.
- Power unit connector.
- S-Video connector.
- User port connector.
- Data transfer cable connector (parallel port (or USB/serial port via DTV2ser) to joystick port or user port).
- SD card interface connector (1541-III or MMC2IEC)
- Rectifying PAL colour palette problems (to some degree this is possible in software by adjusting palette entries).
- Retrofitting to an original C64 case.
- C64DTV was transformed by Rod Hull (tfw8b) into a fully functional portable C64 with SD2IEC Joysticks ports and 1530 touchpad, as in the case of the C64p Laptop
The C64DTV contains flash memory and is available as device 1 (although no software is included for access). Nevertheless, a number of homebrew tools exist that can compile programs into DTV-compatible flash images and load them to the flash memory. In their original form, many games were not suitable for the C64DTV due to the requirement for a keyboard or extra joystick. However, many more games have now been altered in order to run on the C64DTV. Also available are custom game compilations, alternative boot menus, and data transfer facilities. Programs such as DTVtrans enable data transfer between a PC and the C64DTV RAM via the PC parallel/USB port and the C64DTV joystick port. It should be noted that flash devices used in the C64DTV only enable a very limited number of write accesses.
- The Commodore 64 bounces back to life as a Direct-To-TV™ plug and play Joystick!, accessed 10 August 2014
- QVC Commodore DTV commercial, accessed 10 August 2014
- Forum64.de, accessed 10 August 2014
- C64 DTV in the original C64 case, accessed 10 August 2014
- The Official C64 DTV site user manual plus some other information
- VICE The VICE Commodore emulator including C64DTV support
- Commodore DTV Hacking David Murray's site
- C64DTV stuff by tlr Flash Tool, ML-Monitor, PC<->DTV transfer system
- Mr. Latch-up's C64 DTV & Hummer Advice Column various dilemmas on the C64DTV
- Commodore Info Page C64DTV information
- C64DTV Color Fix rectifying the PAL colour palette problem
- DTVtrans connecting a DTV to a PC via parallel port
- Lallafa's Blog - DTV2ser connecting a DTV to a PC/Mac via USB or serial port
- Commodore Info Page Four ways to turn a C64 DTV into a C64 clone
- The Gang - Grokk´s DTV Stuff DTVBIOS and DTVBASIC - make your DTV code-ready