|Voting||7.13 points, 15 votes|
|Developer||Steve Turner, Gary J. Foreman (C64 Conversion)|
|Publisher||Hewson Consultants Ltd.|
|Platform||Amstrad CPC, Atari ST, C64, C64DTV, ZX Spectrum|
|Genre||Shoot'em Up, Gauntlet, Arcade|
|Gamemode||Single player |
|Information||also: Rana Rama|
Description[edit | edit source]
Mervyn, a sorcerer's apprentice was in one of his practice hours with his mentors. He was about to try a new spell for a better look, but this failed and turned him into a frog. While being in this state, evil warlocks appeared and killed all his mentors. He alone was saved, as he appeared only to be a frog. Now Mervyn is the only one left to take revenge on his attackers, by destroying all the warlocks.
So he heads off into the dungeons of the warlocks, consisting of 8 levels. He hasn’t lost his magic abilities and can use them to defeat the minions of the warlocks. The warlocks themselves need to be defeated in single fights, by putting together the word "RANARAMA", before his life energy is drained.
Mervyn can still do magic and possesses spells on a low level, which he can raise during the game. Equipped with this, he dares to go into the dungeons of the attackers – but for this he needs energy, which he uses up but which he can also refill.
The game RANARAMA reminds a bit of Paradroid (fights with warlocks, lifts, darkening of the level when all warlocks are defeated), but has also Gauntlet elements (exploring the map, nests with monsters).
Design[edit | edit source]
There is no scrolling, but the single screens build themselves up during the game and can be entered again and again. New rooms appear fluently. Unfortunately, some enemies cannot be defined clearly, as they are only shown in black (in the original spectrum version they are coloured). Therefore it might happen that you cannot see in all the confusion, how many enemies you are facing. The screen is well-arranged in the playing mode. Except for the main happening you can only see the energy bar. Points and facts about the currently used spells are stored in a separately available screen. One can also concentrate well on the “fight” as this is showed in a separate screen as soon as the player meets a warlock.
A fast melody is played in the title screen, while during the game appropriate sound effects for jumping, shooting, spells and during the fight are played.
When a level is finished, the minions that are left, patterns and symbols are displayed in black. Mervyn is then displayed in bright grey and energy crystals stand out in green.
Unfortunately, there is no highscore list in this game. The currently highest score is displayed on the title screen from time to time.
Hints[edit | edit source]
Course of the game[edit | edit source]
- At the start of the game you are placed in the easiest level (blue background) in a randomly chosen room.
- After that you should explore every room and destroy all minions, monsters and above all the nests.
- If you meet a warlock, a fight is started. Here you need to puzzle together the word RANARAMA before the energy counter has run out. If you win it, the warlock is defeated and you can pick up the runes. If you lose, you lose your current power spell (or a life).
- With the collected runes you can cast spells on a higher level.
- For Mervyn's movements and spells you need energy – the energy that is left is displayed on the right by a yellow bar. If it sinks under a certain level, the frog starts to flash. When the bar is empty the currently used energy spell is used up and the frog explodes. After that you are placed again in a randomly chosen room on the map.
- To refill the energy, there are energy crystals spread on the map. They are practically drawn towards the frog.
- Only when you’ve entered a room you see its size and what is in it. From that moment on the room will appear on the overview map. Enemies are only visible when you are in the same room as them.
- There are altogether 8 levels, whereby the background colours differ (easens the orientation).
Spells[edit | edit source]
There are four different types of spells:
- Power Spells – they decide where the magician gets his power from. It is the only spell that can run out. It feeds all other spells – how much they need is shown behind the word "Drain". You lose the current chosen power spell when the energy bar is empty. If the status of the power spell is "Mortal" and all energy is gone, the game will be over.
- Offence Spells – decides, what weapon is used.
- Defence Spells – decides, what defence is used.
- Effect Spells – here you can choose an additional spell, which can be a big help. A good example is the spell "Find", which is there at the beginning. With it you can make the hidden doors appear.
There are 8 different spells of each type with different levels. At the beginning you start with the weakest spells. Explanations for each type are given in the menu. You only see spells, which you can afford to cast with the runes you carry.
Table of all spells, their required runes and their effect:
- As you can see, you need different runes for the spells of a higher level as for the ones of a lower level. You will get these runes when defeating warlocks of a higher level.
- But as many runes are needed for several spells, there will always be a shortage.
Glyphs[edit | edit source]
Enemies and their points[edit | edit source]
- Defeat wizard with the power of level 1 -4: 500 - 4000 points
- Defeat necromancer with the power of level 5-8: 4500-8000 points
- Dwarf Warrior – 1st level - 100 points
- Fire Gollum – 2nd level - 200 points
- Bisect – 3rd level - 300 points
- Guardian – 4th level - 400 points
- Death Serpent – 5th level - 500 points
- Ghoul – 6th level - 600 points
- Arachnae – 7th level - 700 points
- Gargoyle – 8th level - 800 points
Destroy nests: 500 points
Controls[edit | edit source]
Solution[edit | edit source]
There is no solution as such, as the warlocks are spread randomly and the runes you get are different at every game.
- First do the simple levels. You will recognize them by looking at the minions. If they are hard to shoot you are not prepared yet.
- If you are unlucky, you get runes with which alone you cannot cast a spell, but you get lots of them.
- Read the explanations for the spells carefully – “high level” does not always mean “very useful”.
- Do not attack a warlock when having low energy. You might win the fight easily, but you would still want to be able to pick up the runes afterwards.
- Try to enter a fight with a warlock when the room is apart from you two empty.
- First destroy the nests, so no more monsters can form.
- Monster from the nests approach you and you absorb them – this uses up a lot of energy, therefore try to shoot them.
- Effect, attack and defence spells of a higher level need more energy. Only buy these spells if you can provide them with energy.
- When you’ve won a fight, quickly pick up the four red runes. They often scatter in all corners of the room.
- The runes disappear after a short time, so hurry!
- As long as the runes are in the room you cannot shoot!
Cheats[edit | edit source]
Voting[edit | edit source]
|Voting of the C64-Wiki users (10=the best vote):|
|7.13 points at 15 votes (rank 384).|
You need to be logged in to cast a vote.
|C64Games||7||28th August 2010 - "very good" - 1879 downs|
|Lemon64||7,9||24th July 2010 - 37 votes|
|Kultboy.com||5,67||31st October 2010 - 3 votes|
|Happy Computer||63%||Happy Computer SH 21|
Critics[edit | edit source]
Camailleon: "If you occupy yourself with the game for a while, it is really fun. Although it reminds me a bit of Paradroid, it has further elements which give it its own charme. I could have imagined the minions to be a bit more detailed and coloured. In other respects, this game is really great!".
Robotron2084: "First I was thrilled by Ranarama: 'Ah, a fantasy type Paradroid? Great!' I thought. But after some time the defects at play came more and more to the fore – next to the obvious technical inadequateness as slowdowns and mean spectrum graphics. The game can be a long haul, a session can easily last half an hour or longer, of which you spend a good part with jumping through the already empty sections and the huge levels. For me this is just too little action in contrast to the comparable Paradroid. Furthermore, the collision query is rather moody, you often miss the hostile objects although you are standing directly next to them and enemies sneak up on you in the very broad blind angle. If you then lose your energy spell and are reborn as a mortal in a room full of enemies – far away from a Glyph of Sorcery – then you are frankly speaking gone to hell. For me the game was a flash in the pan. 6 out of 10 points."
Miscellaneous[edit | edit source]
Trivia[edit | edit source]
- The game was originally developed for the Spectrum. On that platform it is designed more coloured and was very successful.
- Rana is Latin for "frog", ramus means "branch".
- There is a remake for Windows, Linux and Mac (s. section Links).
Cover[edit | edit source]
Highscore[edit | edit source]
- Camailleon - 1.078.400 (27.07.2010)
- Robotron2084 - 290.700 (06.08.2010)
- Werner - 68.600 (01.08.2010)
Links[edit | edit source]
- C64Games.de - Game No. 1627
- Lemon64 - Game No. 2090
- Gamebase64.com - Game No. 6207
- C64.com - Game No. 1114
- RanaRemake for PC
- Maps and material for the Spectrum version on worldofspectrum.org
- Test Report No. 1997 on Kultboy.com