Spherical

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Spherical
Titleimage from the game
Game No. 207
Developer Jörn Galka
Graphics: Bernd Buddrus, Andreas Escher
Company
Publisher Rainbow Arts Software, Softgold, Top Shots
Musician Chris Hülsbeck, Ramiro Vaca
HVSC-File MUSICIANS/H/Huelsbeck_Chris/Spherical.sid
Release 1989
Platform Amiga, Atari ST, C64, NES, ZX Spectrum, Amstrad CPC
Genre Platformer, Single Screen
Gamemode {{{Gamemode}}}
Operation {{{Width}}}{{{Width}}}
Media Icon disk525.png Tape-icon.png
Language Language:english
Information


Voting[edit]

Voting of the C64-Wiki users (10=the best vote):
7.95 points at 21 votes (rank 96).
You need to be logged in to cast a vote.
64er 8 Issue 10/89
C64Games 10 26th May 2010 - "highlight" - 3158 downs
Lemon64 8,1 26th May 2010 - 19 votes
Kultboy.com 8.00 26th May 2010 - 6 votes
ASM 9/12 Issue 5/89 (Atari ST)

Description[edit]

The basic idea of Spherical is taken from the arcade classic Solomon's Key, (a puzzle game with skill intermezzos, which gets rather tricky in the higher levels and ties you to the screen for a long time), but many new ideas were taken into the game.

The dragon Mirgal, who resides in level 79, wants to take over the world. There is only one weapon to destroy him: the magic Starball. You are a magician whose task is to pave the way for a mystic rolling ball (Starball) through the different levels (together with the secret chambers over 100) to the dragon's castle. You can choose the route that you take mostly to your taste, but you need a charm of the same colour to remove a door or a stone that blocks parts of a level. The path of the ball is lined with stone blocks, which the magician (you) can make appear and disappear at any arbitrary place. Opponents of the magician are diverse ghosts and monsters, which take away his power by a mere touch. As a weapon you can use items that are hidden in different levels. There is e.g. a sparkler that conjures up a ball that destroys the enemies, items that change gravity and so make the Starball roll into the other direction, a magic wand that conjures you into the next level, a red bottle that destroys all enemies for a short time, a magic lantern that makes the magician invulnerable for a short time and much more.

Design[edit]


Level1
Slideshow


Very nice background graphics and many well-done sprites, exact and easy to learn controls, chooseable background music, every 10 levels a special enemy, a saveable highscore list, hidden bonus levels and as a mean end boss the dragon Mirgal, that fills almost the whole screen. Added to that are many well-elaborate levels, which can also be played in pairs (as a team).

Hints[edit]

Controls

In the main menu

  • F1   = one player mode
  • F2   = two player mode
  • F3   = training mode
  • F4   = show magical devices
  • F5   = program info
  • F6   = enter level password
  • F7   = open music menu
  • F8   = show highscore list

In the game

  • Restore  = abort game and back to the menu ("screen up" on emulator)
  • Run/Stop  = suicide in hopeless situations ("Esc" on emulator)
  • Q   = pause on
  • Space  = pause off
  • C=  = smartbomb, destroys all enemies, red bottle needs to be collected ("Ctrl left" on emulator)
  • Joystick left/Joystick right = walk left/right
  • Joystick left forwards/Joystick right forwards = jump left/right
  • Joystick backwards/Joystick forwards = duck/jump
  • press fire button = create/disintegrate block in viewing direction
  • Joystick backwards and press fire button = create/disintegrate block in view direction diagonally downwards

Solution[edit]

... the dragon is defeated!

Levelcodes

Level 1 player 2 player
9 RADAGAST GHANIMA
19 YARMAK GLIEP
39 STORMBLADE MOURNBLADE
59 SKYFIRE JADAWIN
75 MIRGAL GUMBACHACHMAL

End level

To let go the sphere (small ball) in the end level and with this defeat Mirgal, pull the joystick backward Joystick backwards and press fire button and press the fire button (see animation on the right)

Cheats[edit]

  • The version by "Cyberpunx" has next to a highscore list which is saved on disk also the following cheat modes: unlimited tries, unlimited bombs, unlimited energy, release timer for sphere off (  to let go the Starball at the beginning of a level ("^" left next to the key 1 on emulator)), (Control  to jump a level ("Tab" on emulator))

Critics[edit]

H.T.W: "A really creative, ingenious idea for a game, to which you at first have get used to and into which you have to work yourself and which is still today lots of fun. One of the games by Rainbow Arts which you like to take out of the shelve often, though not such an addictive game as e.g. Turrican but with a magical something and its own charme.
The small magician, who has to create and erase stone blocks in the screen-sized levels to get a small ball, which is neither equipped with too much intelligence nor with much sense of orientation and just rolls into another direction if it meets an obstacle and then falls down somewhere where nobody can rescue it, to its destination, is just hilarious! It somehow reminds me of Lemmings, in which you have to get something totally stupid, which are these daft small fur-bearing animals, to a certain place. But Lemmings was AFTER Spherical...
In the numerous levels you find anything that you can and cannot imagine. Ghosts, evil black magicians and sundry mean animals, candles that conjure up a small ball, which circles around the magician and destroys everything, an hourglass that lets Starball stand still longer at the beginning of a level. Keys that let doors (stones) of the same colour disappear when picking them up, switches which turn around gravity for the Starball. Scrolls on which a password is written, so you don't have to start again next time. Every ten levels there is a big intermediate boss which you have to either bypass or defeat with the help of the small ball.
The game idea and the execution offers unequalled opportunities and the balance between levels in which you just have to be fast and skilled and the ones in which you have all the time in the world but which screws up your mind while trying to get the ball to its destination is just great. And yes, the music was created by Chris Hülsbeck and rings in its familiar quality and the graphics on the C64 are functional to lovingly done. For me a classic...".


Robotron2084: "The parallels to Solomon's Key cannot be denied, but Spherical has enough own character not to pass as a dreary copy. In contrast to the model, there is more importance attached to planing than to action and skill here, sometimes the game is a bit sticky and bleak, but this is only my opinion. The choice if colour is sometimes really at the pain barrier. Spherical is in no case a bad game, but it does not really blow my mind. 6 out of 10 points."

Miscellaneous[edit]

Copy protection[edit]

  • The C64 original disks of this game are equipped with aggressive copy protection, as it was often used by Rainbow Arts. This copy protection deletes the disk, when it seems to recognize that it is not original but a copy. With 30 year old disks, the slowly decaying magnetisation can already be enough to cause this uncomely effect. So if you love your original disk, you should take no risk and only use it with covered write-protect notch to be protected from this delete process.

Cover[edit]


... Front cover ...
... Back cover ...



Highscore[edit]

Topscore of Werner
  1. Werner - 7.173 - 14 (14.10.2012)
  2. Camailleon - 5.223 - 15 (13.05.2012)
  3. Robotron2084 - 2.272 (13.08.2010)

#2 Camailleon #3 Robotron2084
#2 Camailleon #3 Robotron2084


Links[edit]


Videos