Last Ninja 3

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Last Ninja 3
Title image from the game
Game No. 448
Developer Stanley Schembri, Dan Phillips
Company System 3
Publisher System 3
Musician Reyn Ouwehand
HVSC-File MUSICIANS\O\Ouwehand_Reyn\Last_Ninja_3.sid
Release 1991
Platform C64, Amiga, Atari ST
Genre Adventure, Arcade 3D
Gamemode Single player
Operation {{{Width}}}{{{Width}}} + Icon tastatur.png
Media Icon disk525 2.pngIcon cartridge.png
Language Language:english
Information Forerunner: The Last Ninja
Forerunner: Last Ninja 2


Voting[edit]

Voting of the C64-Wiki users (10=the best vote):
7.72 points at 32 votes (rank 140).
You need to be logged in to cast a vote.
64er 9 Issue 7/91
C64Games 10 3rd January 2010 - "Highlight" 15849 downs
Lemon64 7,7 3rd January 2010 - 106 votes
Kultboy.com 6,00 15th October 2010 - 7 votes
Powerplay 53% Issue 8/91
ASM 9/12 Issue 9/91
ZZap64 93% Issue 91/03


Description[edit]

Carried through the eddy of space an time you land as the Last Ninja in Tibet in the Palace of Mysteries. The Shogun Kunitoki, the most almighty ruler of the palace wants you, as the last of all Ninjas, to join his followers through bribery and shows you his innermost sins. No one in this world has until now been able to resist the Shoguns. Only you are now standing between the hitherto existing order and Kunitoki's new world domination of chaos.

Story:
The Ninjas were the most feared fighting opponents of their time and were even feared by the very mighty Samurai. The known mystical shadow fighters were the elitist fighting power of the 9th century in feudal Japan. They can turn their bodies into real fighting machines. Their mighty weapons such as dexterity, stealthiness and invisibility made them invincible, if not even immortal.

Centuries later the Last Ninja Armakuni remembers those fighters. However, he makes a proud and courageous effort to keep up the moral order of the good against the lasting evil and merciless attacks of his archenemy Kunitoki.

Kunitoki is the evil Shogun from the Ashikaga Clan, who has envied the Ninjas for their strength for a long time and who wants to capacitate the knowledge of the Ninjas. To reach this, he has cast a curse against the Ninjas that is supposed to destroy the Ninjas. This curse involved the last Ninja in numerous fights against the evil Shogun.

The fight of good against evil leads Armakuni to the island of Lin Fen, to the shrine of the "White Ninja" in part 1 (The Last Ninja), and to New York in part 2 of the Last Ninja Saga (Last Ninja 2).

"...real hatred is timeless"

Design[edit]

After the success of the first and second part of the Ninja series, the third part was also designed classically. System 3 continues to rely on the isometric perspective and designs 5 levels. Each level has a different design. Kunitoki has now drawn back to the so-called „Palace of Mysteries“ which is shown in 5 level of each 12 to 16 screens. Alterations in the third part are honour and the „Bushido“ power (which is shown by the colour of the dragon at the lower middle). If the player avoids fights, the character does not win honour and thus loses his Bushido power. According to the manual this is important for finishing the game and for the power altogether.


Level 1
Level 2
Level 3




Level 4
Level 5



Concerning the intro, System 3 caps it all off and creates one of the most beautiful intros that the C64 has ever seen (and will ever see). For the end screen they did not work an the same high niveau, but this is also nicely designed.


Intro
The end screen



Concerning the gameplay, the game corresponds to his forerunner Last Ninja 2. They abdicated long walking distances and wild passages of jumping. There is even more emphasis on the puzzles. To find the objects fast, there is an info display (at the upper right) in the game screen.

Hints[edit]

Controls[edit]

With/without weapon, no fire button pressed
Joystick right forwards / Joystick right backwards / press fire button / Joystick left forwards = Walking along the way
Joystick forwards / Joystick right / Joystick backwards / Joystick left = walk diagonally along the way

Without weapon, fire button pressed
First press fire button, then move joystick
Joystick right forwards and press fire button / Joystick right backwards and press fire button / press fire button and press fire button / Joystick left forwards and press fire button = block enemy, pick up or touch item
Joystick forwards and press fire button / Joystick right and press fire button / Joystick left and press fire button = punch
Joystick backwards and press fire button = foot kick

With sword or stick, fire button pressed
First press fire button, then move joystick
Joystick right forwards and press fire button / Joystick right backwards and press fire button / press fire button and press fire button / Joystick left forwards and press fire button = block enemy, pick up or touch item
Joystick right and press fire button = stab forwards
Joystick left and press fire button = stab/hit downwards/hit
Joystick forwards and press fire button = stab/hit from above
Joystick backwards and press fire button = foot kick

With nunchuks, fire button pressed
First press fire button, then move joystick
Joystick left forwards and press fire button / Joystick right forwards and press fire button = turn nunchuks to raise the strength
press fire button and press fire button / Joystick right backwards and press fire button = block enemy, pick up or touch item
Joystick left and press fire button / Joystick right and press fire button = throw nunchuks
Joystick forwards and press fire button = punch
Joystick backwards and press fire button = foot kick

With Shurikan or other throwable items, fire button pressed
First press fire button, then move joystick
Joystick right forwards and press fire button / Joystick right backwards and press fire button / press fire button and press fire button / Joystick left forwards and press fire button = block enemy, pick up or touch item
Joystick left and press fire button / Joystick right and press fire button = throw Shurikan, etc.
Joystick forwards and press fire button = punch
Joystick backwards and press fire button = foot kick

Jump with somersault
First move joystick, THEN press fire button
In all directions and press fire button = Ninja jumps into the walking direction

Required keys
F3   / F5   = choose item and hold in the hand (Holding)
Space   = choose weapon and hold into hand (Using)
F7   = pause on/off
F1   = music on/off
Run/Stop   = suicide

Items[edit]

... the mask
The mask
is needed to fend of gases
... crampons
The crampons
are needed to be able to climb broken ladders, etc. up or down
... the key
The key
for a lock
... glove
The glove
protects from injuries and can be equipped with nails
... the nunchuks
The nunchuks
an effective weapon
... the Shurikan
The Shurikan
a far-ranging weapon
... the sword
The sword
an essential weapon
... the nails
The nails
for climbing
... the bellows
The bellows
to spark a fire
... magic potion
The magic potion
gets you an extra life
... the rope
The rope
for climbing
... the stick
The stick
a universal weapon
... the iron bar
The iron bar
to cast a key
... the scroll
The scroll
is required to be able to leave a level.

Manual[edit]

A complete manual (PDF) of the game in Language:english can be found under "Manual" on C64Games.de

Solution[edit]

  • A longplay incl. maps (PDF) and other solutions can be found under "Lösung" in Language German on C64Games.de

Cheats[edit]

  • POKEs for the disk version: (with the command: POKE XXXXX, 165 the cheat is executed)
Level Leves Energy Shurican Bushido
1 28962 26734 25954 26901
2 29207 27153 26373 27320
3 28800 26723 25943 26890
4 29035 26884 26104 27043
5 29192 26577 25803 26744

Critics[edit]

H.T.W: "Now our Ninja must compete against his arch enemey Kunitoki for the third time. A wonderfully animated intro, almost in movie quality, gets you in the mood graphically and acoustically to an utterly impressive game, which again is shown in isometric view. There are more puzzles than in the forerunners (so you e.g. need to convert the glove with nails to a climbing instrument right at the start) and also a detailled outro but unfortunately also again controls that need getting used to. Despite small points of criticism it is a worthy conclusion of a classic game series."

MontyMole: "I have never understood why System 3 used a completely new engine here. Last Ninja 2 was absolutely fluent and also the controls were no trouble for me. Last Ninja 3 somehow seems unfinished. With exception of the speed, which likes to slow down sometimes, the controls are toally mucked up here. What adds to this is a totally lame level design, uncreative puzzles, collision bugs en masse and a fighting system that does not let you survive three enemies. It is a very great pity. The title can make many points with graphics and atmosphere, but the rest is far behind concerning the gameplay. I give 4 points."

ThunderBlade: "Atmospherically even more dense than the first two parts and graphically the most challenging, which was just realisable - this is Last Ninja 3. This game has captured me, but sometimes also got on my nerves, because finding the items is sometimes a bit difficult. The difficulty grade is high, but just about managable - I will never forget the triumphant moments when a level was played through. As with hardly any other C64 game you have the feeling to merge with the game's character and to be really at these mystical places. For this I do forgive the odd enemy walking on one spot and smaller bugs. The loading times between the Game Over, intro and return to the game were at that time eliminated by me with my RAMDisk system for the SuperCPU (version by DMAgic). Vote: 9 out of 10 - in the long run only Last Ninja 2 is even better."

Miscellaneous[edit]

Cover[edit]


... Front cover ...
... Back cover ...



Video[edit]

Video longplay (HQ) by Reinhard Klinksiek

Highscore[edit]

Topscore of Werner
  1. Werner - 19.900 (17.03.2010)
  2. TheRyk - 13.500 (21.06.2014)
  3. Empty - 0 (dd.mm.yyyy)

#2 TheRyk #3 Empty
#2 TheRyk #3 Empty


Links[edit]


Videos

The "Last Ninja" Series