Gold Quest VI

From C64-Wiki
Jump to navigationJump to search
Site Under Construction Sign This article or section is in the process of an expansion or major restructuring and is therefore classed as a work in progress. You are welcome to assist in its construction by editing it as well. If this article or section has not been edited in several days, please remove this template.


Gold Quest VI
Title image of the game
Game No. 505
Voting 8.83 points, 6 votes
Developer
Company INFERIOR Software International
Publisher The New Dimension
Musician Richard Bayliss
HVSC-File /MUSICIANS/B/Bayliss_Richard/Gold_Quest_6.sid
Release 2022
Platform C64
Gamemode Singleplayer
Operation Port 21-2 Joysticks Keyboard
Media Datassette DisketteCartridge
Language Language:english Language German
Information Language:english Gold Quest VI – Hex of the seven Dragons


Description[edit | edit source]

Gold Quest VI Extended Edition title picture.

The sixth part of the Gold Quest Saga is quite out of the way compared to its predecessors. For the first time in the history of the game series, the Construction Kit S.E.U.C.K. was used. Gold Quest VI is a 3D dungeon game programmed in BASIC. Of course, you slip into the role of a brave dwarf hero again this time. But this time it is not the famous Sledgie - instead the player can create his own hero.

With a thirst for beer and a greed for gold, you can experience another adventure in the kingdom of Roglia, the land of the dwarves.

Gold Quest VI takes place a few years after Gold Quest V.


The Story[edit | edit source]

The place where this adventure takes place is the enchanted mine of Dimor, which lies deep in the south of the dwarf kingdom of Roglia. Every dwarf knows that this ancient mine still contains vast quantities of gold pieces and precious stones. When the dwarven people fought a war against the hungry ogres from Traublonia almost 200 years ago, every dwarf capable of bearing arms was needed on the front lines, and no miners or guards were left in Dimor. After the army of the little people had won a glorious victory in the legendary Battle of Kharakon, thus ending the war, some inhabitants had unfortunately taken up residence in the mine in the meantime. Among them were little pixies, but they didn't really cause them any problems. And the fairies that were now fluttering around in Dimor were also quite friendly creatures and did not bother the dwarves any further. But some of the other intruders proved to be very annoying...

For a wild and uncouth tribe of orcs, who really have no business in a dwarf mine, had set up camp in Dimor. And the mood is quite cheerful, for the uninvited guests brew some rather strong beer in the cool tunnels of the mine. Some cheeky hobbits have even opened small taverns down there, as they have no shortage of customers. The halflings have allied themselves with the gnomes for their protection, who in turn trade in weapons and equipment. For a cursed mine, Roglia was really quite lively.

Under the leadership of the famous dwarven hero Sledgie, the warriors of Roglia finally made another attempt to recapture the mine. But it seemed that not only the black magic powers of the banshees were at play. For the number of enemies kept increasing the deeper the dwarves ventured into the tunnels. The mine, occupied by indomitable enemies and apparently cursed, did not cease to resist the dwarves. In the deeper levels, Sledgie's elite unit eventually even encountered some powerful chaos dragons - and there was only one orc powerful enough to subdue these huge creatures. Fulgore, the infamous orc shaman was apparently also staying in the mine and commanding the sinister army. The motivation of the troop sank more and more, and the dwarves finally stayed more in the taverns of the hobbits instead of hunting greenskins. Only their leader Sledgie could not be dissuaded from the hopeless endeavour. As a typically stubborn dwarf, he finally wandered alone through the corridors of the mine, bravely swinging his axe. But it came as it had to, after some time Sledgie did not return to his warriors in the tavern. The rescue teams sent out could not find their leader. One of the pixies informed the dwarf warriors that Sledgie had had a few too many beers on his tour and had finally slept it off in an inconvenient place. For the orcs found him - and Fulgore the shaman captured him.

Sledgie's deputy and the rest of the warriors were now in a real fix. For the exit from Roglia had also been sealed by the dark forces with the help of black magic. It was easy to get into the mine, but not easy to get out again. Thanks to thorough reconnaissance, however, this was known to the dwarves in advance, and the rune mages forged an artefact animated by a powerful teleport spell. With this, an orderly retreat would have been possible at any time. Unfortunately, however, dwarven rune magic has an Achilles' heel, for the magical counter-element to it is dragon magic. That is why dragons are among the dwarves' arch-enemies. They had not expected to find the mighty Fulgore in Dimor. Let alone could the dwarven rune specialists have guessed that he was accompanied by his seven dragons. With the help of these magical beings, Fulgore had cast a spell on the mine. The teleport spell could not be triggered. The warriors were locked in.

Another problem was that the artefact could only be activated with a special mithril ring. And this ring was worn by Sledgie on his finger.

Since then, the troop of brave dwarf warriors has been stuck in the mine and has taken up quarters on the top floor. Occasionally, individual dwarves of the unit dare to enter the deeper shafts of the mine in order to grab a sack of gold as tunnel rats or, with a lot of luck, even to free their leader. Many of them never returned. But dwarves are stubborn and the gold is tempting. Besides, you don't just abandon a captured comrade!

Strange? But so it is written...

Goals of this Game[edit | edit source]

The player dwarf is a member of Sledgie's elite unit and is stuck in the mine. He is a particularly brave representative of his people. No wonder, he has already experienced a lot, mastered some dangers and his beard goes all the way down to his belly button - unless, of course, he is a heroine, because dwarven women do not have beards, even if the stupid elves like to spread such rumours. The player-dwarf is determined to free Sledgie, unravel the mystery of the enchanted mine - and make a tidy dusting along the way.

In short, Gold Quest VI is all about collecting as many points as possible for the high score. To do this, you fight your way deeper and deeper into the corridors of the mine and collect as much gold as possible. If you finally come across the chief boss orc shaman or his dragon, you can start a fight with him. If you are victorious, the curse is lifted from the mine and Sledgie can be freed from captivity. The gold miners of Roglia can resume their work and the player is entered into the Great Book of Dwarven Heroes.

Design[edit | edit source]

Objectives of the gameGold Quest VI - Under the Spell of the Seven Dragons is a labyrinth game in 3D view, a so-called dungeon crawler. The game was implemented in BASIC with PETSCII. A modified character set was used for the texts, but you can also switch to standard characters. Individual game scenes and actions are accompanied by sound effects.

During the actual game, the game is divided into three areas: the map, the 3D window and the event display. Between the individual stages, the player can enter taverns, which have their own view. In the taverns, various menu-driven actions are possible. The player can also receive subquests. Gold Quest VI is designed for keyboard control, but can also be operated with a joystick.

For the game, a character is created at the beginning by choosing a name and selecting one of four classes. There is a final score and a saveable high score list.

Gold Quest VI is available in German and English.


Der geschäftstüchtige Gnom Wendor…
Einer von Fulgores mächtigen Drachen…
…und ein schmieriger, hinterhältiger Ork…




Die Händlerin Cami…
…und ein glücklicher Gnom.



Hints[edit | edit source]

Control[edit | edit source]

caption[edit | edit source]

  • F  Change fonts from fantasy fonts to C64 fonts and vice versa.
  • Shift  + H  Delete highscore file / default highscore is loaded

Game with keyboard[edit | edit source]

GoldQuestVIMass.jpg
  • W  Move forward one space
  • A  Turn 90° to the left
  • S  Rotate 90° to the right
  • D  Move one space backwards


  • 1 , 2 , 3 , 4  select possible option
  • 0 - 9  Set values (e.g. poker stake).
  • RETURN  Confirm / Next


  • RETURN , I  Inventory
  • F1  End game after confirmation prompt

Game with joystick[edit | edit source]

  • press fire button Move forward one space
  • Joystick left Turn 90° to the left
  • Joystick right Rotate 90° to the right
  • press fire button Move backwards one space


  • press fire button Select option / change values
  • press fire button Call inventory (open backpack)

Solution[edit | edit source]

Here you can write a solution method, walkthrough or something similar.

Cheats[edit | edit source]

Here you can add cheats (e.g. Pokes).

Voting[edit | edit source]

Voting of the C64-Wiki users (10=the best vote):
8.83 points at 6 votes (rank 6).
You need to be logged in to cast a vote.
CSDb 10 27. Juni 2022 - 10 - 361 downs
Zzap! 8 Ausgabe Micro 8 - 78% - S.28
Digital Talk 9 issue 111 - 8,8

Reviews[edit | edit source]

Miscellaneous[edit | edit source]

Cover[edit | edit source]


Cover of the game




Video[edit | edit source]

Gold Quest 6 - A video by PatrickPatul.
(Version aus der Digital Talk)

Gold Quest VI - Hex of the Seven Dragons - A video by Saberman.
(Version auf Coverdisk der ZZAP! 64 Micro Action Issue #7)

Gold Quest VI - Hex of the seven dragons - A video by Sledgie65.
(Extended Edition: attempt to play a perfect game...)


Diskette und Zubehör[edit | edit source]


Die Diskettenhülle des Digital-Talk-Release
Die Diskette (Vorläufige Version)
Der passende Schmierzettel zum Spiel
(Druckvorlage: Datei:Runenzettel.pdf)




Cartridge[edit | edit source]


Ein Gold Quest VI Spiele-Cartridge
Die Platine der Modul-Version




Highscore[edit | edit source]

Topscore of RetroLynx
  1. RetroLynx - 23.037 - Zwergenkönig (13.07.2022)
  2. Daimansion - 21.355 - Zwergenkönig (30.06.2022)
  3. Sledgie - 20.305 - Zwergenkönig (17.07.2022)
  4. Shmendric - 16.919 - Runenpriester (12.07.2022)
  5. Pattensen Power - 16.422 - Runenpriester (05.07.2022)
  6. Camailleon - 15.113 - Rune Priest (13.07.2022)
  7. N3rdroom - 14.547 - Runenpriester (09.07.2022)


#2 Daimansion #3 Sledgie
#2 Daimansion #3 Sledgie


Every player can only be in the table with one score. The table should not have more than 10 entries.

Links[edit | edit source]

  • Thread on Forum64.de Language German - making of the game, Sledgie's new announcements, conversation with beta testers.

Videos[edit | edit source]

N3rdroom Games[edit | edit source]

Gold Quest - Fantasy Action Adventures[edit | edit source]

  • Video at YouTube A video about the game - A test round with version 0.99 work 47.2 german
  • Video at YouTube A video about the game - Parallel test game with version 0.99 work 52.1 german & english
  • Video at YouTube A video about the game - Test game as adventurer with version 0.99 work 61 german
  • Video at YouTube Gold Quest 6 - V1.0 - Digital Talk Version Speedrun