Gold Quest 5
|Gold Quest 5|
|Developer||Thorsten Schreck, Richard Bayliss, Pingo, Camailleon, Stefan Egger|
|Company||INFERIOR Software International (ISI)|
|Publisher||The New Dimension|
|Gamemode||Single player |
|Information||Created with Sideways SEUCK|
Forerunner:Gold Quest 4
Gold Quest - Trilogy of the dwarfs (Collection)
|Voting of the C64-Wiki users (10=the best vote):|
|6.33 points at 9 votes (rank 603).|
You need to be logged in to cast a vote.
|C64Games||6||12th Juli 2013 - "good" - 15 downs|
|CSDb||5,3||27th Juli 2013 - 224 downs 9 votes|
Gold Quest 5 continues the action adventure series and takes place some years after Gold Quest 4. This time, the player takes over the role of Dworina, the dwarf girl, who wants to free his boyfriend Sledgie from the captivity of the evil demon. The demon has damned the whole realm of the dwarves, so that many animals and plants were mutated.
The adventure starts in level 1 in a swamp landscape with many swarms of flies in the rivers, trigger-happy salamanders, huge mosquitoes and spore-shooting plants. To survive in this level, Dworina needs to collect as much gold as possible. But beware, there are many swamp holes into which she can sink. Some swamp holes are inhabited and they throw poisened lumps randomly around.
Next to the Gold, Dworina can also collect Magic Stones. The Life-Stone gets her one life, the shooting range of the axe can be doubled with the POW-Stone and the GOD-Stone makes the dwarf temporarily immortal.
At the end of the level lurks a huge spider...
If Dworina could fight the spider, she will reach the great river through the realm of the dwarves. To cross the river in level 2 Dworina finds a small raft and a fire lance. At the bank of the river and on small islands lurk wild goblins. They try to sink Dworina's raft with the axes. Beyond that, the river is alive with water snakes and mutated turtles. Dworina has to steer the raft cleverly to collect as much gold and extras as possible. But take care, because as soon as she comes too close to the bank or other obstacles with the raft it will sink....
After the rapid crossing of the river Dworina gets to the border of the Dwarf Mountains and needs to continue on foot in level 3. The rise is very laborious. The dwarf girl needs to take care not to accidentally fall into one of the deep canyons. The mountain is inhabited by many mutated birds. These throw stones and other debris onto the brave girl. Dworina also finds mutated edelweiss and meets some familiar faces from level 1. It is also here important to collect all gold and all magic stones if possible.
At the end of the level lurks another mean huge spider.
Then in level 4 Dworina gets into the Demon Cave. Unfortunately, there are not concrete hints about it. Except for that Sledgie is held captive there and a huge demon guards the cave.
The game was realised with Sideways SEUCK. In the run-up the story was written (Richard Bayliss and Camailleon) and agreed upon in the Gold-Quest-team. Pingo (new in the Gold Quest-team) has as a first step pixelled the background graphics and the title screen on the basis of the story. Then the sprites were created and pixelled (Sledgie, Camailleon, Pingo, Mary-Ann-Sammy and Richard Bayliss). The placement and animation of the objects (composed sprites), values (score, shooting range) as well as the adaptation of the background graphics (Sledgie) were optimized with several beta tests by (Stefan Egger, Camailleon, Telespielator, Pingo and Richard Bayliss).
Finally the finished SEUCK-version was amended by Richard Bayliss concerning the programming of the highscore table, the magic stones were activated (Life gives an additional life, etc.), title, start and end screen as well as a final screen were added, the changing of the pawn between the levels (Dworina, changing from level 1 to level 2 onto a raft, etc.) was realised and the title and ingame music were composed. Here he was geared to the previous versions of the Gold Quest series.
Controls in the title screen:
Controls in the game:
- Swarm of flies 50 points (1 hit)
- Salamander 100 points (2 hits)
- Fire plant 250 points (3 hits)
- Hand in swamp 200 points (2 hits)
- Huge mosquito 330 points (2 hits)
- Swamp spider 500 points (7 hits)
- Goblin 50 points (1 hit)
- Water snake 70 points (1 hit)
- Snapping turtle 150 points (1 hit)
- White bird 150 points (2 hits)
- Brown bird 180 points (2 hits)
- Mountain snake 220 points (2 hits)
- Edelweiss 330 points (3 hits)
- Huge mosquito 330 points (2 hits)
- Mountain spider 750 points (10 hits)
- Goblin 50 points (1 hit)
- Night eagle 220 points (2 hits)
- Demon 1.000 points (15 hits)
Overview of important objects in the game
|Gold-Stone||Each one gets you 1.000 points. Therefore 10 Gold-Stones get you a life.|
|Life-Stone||Each one gets you 1 life and 10 points.|
|Power-Stone||Doubles the shooting range and frequency of the weapons (2 axes or lances can be thrown). Stays until Dworina loses a life and scores 20 points.|
|God-Stone||Makes Dowrina invincible for a certain time and scores 30 points.|
|Key||The key opens Sledgie's dungeon and adds 2.000 points to your score.|
- Many plants and animals can well be killed with diagonal upwards or downwards shots.
- In any case use the GOD-Stones and the Life-Stones.
No cheats known for this game.
Sledgie: "The development of Gold Quest 5 was very much fun for me in the well-established Gold-Quest-team. As a result an elaborate medium-heavy action adventure emerged. The new game objects make the game solvable also for non-arcade players.".
Stefan Egger: "As already with the forerunners, the development was very interesting to follow. As part of the team since the first GQ parts I can say that the games has developed itself further and graphics, ideas and sound got better with every part. As a beta tester I hope that I have forwarded the right tips for optimum fun in the game towards the developers and with this would like to thank all GQ team members, which are partly in contact every now and then for years, connected also by the great, shared project "Gold Quest". The highlight for me is level 2 (and the animation when you sink ;)) as well as the very good SID music by Richard Bayliss!"
A demo of Gold Quest 5 was issued before the actual release. It took part at the SEUCK-Compo 2013 and reached place 10.
In the demo only the 1st level can be played and the magic stones do not work yet. Richard Bayliss has added older SID songs to tthe demo.
Currently there is no cover for this game.
- Camailleon - 62.860 (05.07.2013)
- Sledgie - 58.090 (28.06.2013)
- Stefan Egger - 57.310 (05.07.2013)
- H.T.W - 33.870 (29.06.2013)
- Werner - 20.720 (29.06.2013)
- C64Games.de - Game No. 6543
- CSDb - Release No. 119822 Final version & special tape version
- CSDb - Release No. 116631 Demo version (SEUCK Compo 2013 - place 10 of 11)