Manic Miner

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Manic Miner
Title image from the game
Game No. 163
Developer Mathew Smith, Chris Lancaster, Kris Lancaster
Company Software Projects
Musician Strauss' "Donauwalzer"
HVSC-File GAMES/M-R/Manic_Miner.sid
Release 1983
Platform ZX Spectrum, C64, Amiga, Amstrad CPC
Genre Jump & Run, Platformer (Single Screen)
Gamemode Single player
Operation {{{Width}}}{{{Width}}}
Media Icon disk525.pngTape-icon.png
Language Language:english
Information Follower: Jet Set Willy


Voting of the C64-Wiki users (10=the best vote):
7.18 points at 17 votes (rank 301).
You need to be logged in to cast a vote.
C64Games 7 26th July 2008 - "very good" - 2622 downs
Lemon64 7,3 04th January 2011 - 68 votes 6,25 26th June 2011 - 4 votes
ZZap64 95% Issue 89/06



During a geophysical prospection, Miner Willy discovers an ancient mine shaft. After taking a closer look, he finds hints to a civilization, which was further developed than ours, and which had used unknown means to drill deep into the core of the Earth, to reach resources for their highly developed industry. Interestingly, the mine robots had not stopped their work and that way accumulated a big supply of valuable metals and minerals. Miner Willy realizes, that he now has the chance of his life. He just needs to find the storage places of these treasures and then make it safe back to daylight...

Course of the game[edit]

In this Jump&Run game Miner Willy needs to collect coloured and flashing items as keys, stars or balls, which are scattered on the platforms of 20 different caves, to get to the next level. In any case, he needs to avoid touching poisonous plants, sharp items, spiders, mud and above all the most dangerous enemies, the bugged out mine robots. Furthermore ways over fragile material and moving floors need the be overcome. In some levels he additionally needs to pull levers to remove wall parts. The game ends, if Willy has died three times, to this also count deep falls.


Manic Miner is a very "early" game from the beginning time of the C64. The graphics of the levels seem a bit unicoloured, but the animation of Willy and his enemies are fluent. The level buildup is well-thought-out. The simple sounds seem monotonuous in the long run.

... an animation from the game.



Q , E , T , U  or O  = move left
W , R , Y , I  or P  = move right
SHIFT  or SPACE  = jump

Or use the joystick in port#2

A  = pause on
S  = pause off
L  = music on
K  = music off

additionally in the crack by Remember

  = abort game and back to menu
RUN/STOP  = restart current level



  • Floors that dissolve after walking over them can be recgonized most of the time by a different colour or structure than normal floors.
  • The video by Reinhard Klinksiek shows, that all levels can be managed...



H.T.W: "This veteran of the platform games is simple but nevertheless ingenious. You see in the graphics that the ZX Spectrum was the inspiration for it, but the animation of the sprites is fluent. The levels are built up well-thought-out and get harder during the game. You need pixel exact jumping and this also with the pressure of time. A nice game from the starting time of the C64."

Robotron2084: "Manic Miner, that is borderline graphics, which is dishonourable to the C64, annoying background music in permanent loop and an inhuman difficulty grade. Hard stuff for true platform fanatics, who seek a real challenge after Jumpman. For me personally Manic Miner is simply too stressful. 5 out of 10 points."


There is a cc65 remake by Stefan Wessels available.


  • The game was awarded the British Golden Joystick Award in the category Best Arcade-Style Game of the Year in 1983.




Topscore of Camailleon
  1. Camailleon - 22.174 (15.06.2011)
  2. Equinoxe - 19.650 (13.06.2011)
  3. Robotron2084 - 15.268 (31.05.2011)
  4. IvanPaduano - 3.706 (12.07.2018)

#2 Equinoxe #3 Robotron2084
#2 Equinoxe #3 Robotron2084


WP-W11.png Wikipedia: Manic_Miner