Ghouls 'n Ghosts

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Ghouls 'n Ghosts
Title image from the game
Game No. 431
Developer Stephen Ruddy
Company Software Creations
Publisher U.S. Gold
Musician Tim Follin
HVSC-File MUSICIANS/F/Follin_Tim/Ghouls_n_Ghosts.sid
Release 1989
Platform Amiga, Amstrad CPC, Arcade, Atari ST, C64, Master System, Mega Drive, MS-DOS, Sharp X68000, SuperGrafx, ZX Spectrum, mobile phone
Genre Arcade, Platformer (Scrolling Screen)
Gamemode Single player
Operation {{{Width}}}{{{Width}}}
Media Icon disk525.pngTape-icon.png
Language Language:english
Information Forerunner: Ghosts'n Goblins
Follower: Super Ghouls'n Ghosts (← no C64 version made)


Voting[edit]

Voting of the C64-Wiki users (10=the best vote):
7.22 points at 9 votes (rank 284).
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C64Games 9 21st June 2015 - 19557 downs
Lemon64 7.9 21st June 2015 - 146 votes
Ready64 7.47 21st June 2015 - 17 votes
C64.com 9.5 21st June 2015 - 7159 downs
The Legacy 6 21st June 2015 - "good" - 12 votes
Kultboy.com 7.23 21st June 2015 - 31 votes
Power Play 64% Issue 2/90 p.45
ASM 5/12 Issue 1/90
ZZap64 96%
90%
Issue 1/90 p.16
Issue 4/92 p.48
ACE 730 Issue 2/90 p.76
Commodore Force 94%
92%
Issue 7/93 p.22
Issue 12/93 p.36
Your Commodore 75%
91%
Issue 3/90 p.40
Issue 1/91 p.39
Commodore Format 91% Issue 4/92 p.48
Commodore User 83% Issue 1/90 p.31


Description[edit]

The game[edit]

Experience the return of Arthur, the fearless knight, that needs to rescue the kidnapped princess "Hus" in five exciting levels full of action.
The game offers numerous extra weapons and "special" joystick controls.
In this perspective, they rudimentarily tried to present the game Ghosts'n Goblins in pseudo 3D. During this some interesting alterations were made.

Background[edit]

In 1988, the follower of Ghosts'n Goblins - Ghouls'n Ghosts - was released in the arcade halls with altogether seven levels. In the following year the game was converted for the C64 by the company Software Creations and published by U.S. Gold.

Design[edit]

2D screen that displays a pseudo 3D underground world with fluent scrolling through the whole level. Creatures or respectively demons made of multicolour sprites appear rather comical due to their format. There are interesting animations of some demons and in the levels, as e.g. the rain. As the levels are graphically rather elaborate, every level needs to be loaded.
The start screen has an animated character set. In the start screen you can choose between background music and sounds FX. The background music fits the topic rather well.

Some screens from all five levels
The first end boss has just reduced Arthur to his bones.



Hints[edit]

map for the game
Joystick controls in the title screen
Joystick left choose music
Joystick right choose sound effects
press fire button start game
Joystick controls in the game
Joystick left / Joystick right walk left/right
Joystick left forwards / Joystick right forwards jump left/right
Joystick forwards jump straight up / climb up ladder
Joystick backwards knee / climb down ladder
press fire button shoot into viewing direction
Joystick backwards Joystick backwards and press fire button fire into viewing direction while kneeling
Joystick forwards do not move joystick press fire button fire into viewing direction while jumping
Joystick forwards Joystick forwards and press fire button fire upwards while jumping
Joystick forwards Joystick backwards Joystick backwards and press fire button fire downwards while jumping
Joystick controls in the highscore list
In all directions choose letter
press fire button confirm
E - choose character = end
Keys in the game
  • Q  = abort game
  • C=  = pause / continue game


Weapons
  • Spear: the beginner weapon
  • Knife: raised shooting frequence
  • Shuriken: slow and slightly drawn down shot while kneeling
  • Throwing axe: shot goes diagonally upwards (good against birds)
  • Spray torch: weakest weapon


Items
  • Armour - 200 shining points
  • Bonus - 500 points

Solution[edit]

Done! The disappointing end screen
Tips
  • If you slay a zombie with a basket on its back, you will get one of five weapons or bonus points.
  • Magicians often hide in the treasure chests. You should eliminate them to maybe get an extra weapon.
  • If Arthur has no armour any more, he should let himself get turned into an animal for a short time by a magician. If he gets through this phase without touching an enemy, Arthur will get back the armour.
  • To jump over the tomb stones it is enough to do a simple diagonal jump from standing.
  • "Continue" option: When Arthur has lost all lives, he can go on playing once from the last checkpoint starting with zero points.

Cheats[edit]

Pokes

Umlimited lives: POKE 10798,165

Cheat mode

Choose WIGAN RLFC as name in the highscore list. In the next game now the following keys can be used:

  • A : restore armour
  • S : next level
  • Furthermore, there are cracked versions with trainer menus available.

Critics[edit]

TheRyk: "There's really a bunch of good ideas that could have made this sequel a real hit, e.g. I appreciate that these grim reapers appear rather steady and do not kill you instantly as the first randomly zombies who dig themselves out of their graves in Ghosts'n'Goblins. Also the mage who casts that spell turning the player into poultry is kind of fun. But some of the predecessor's shortcomings are even more annoying here. The weapons upgrade system seems even more pointless. If you happen to catch the torch (long-burning sparkler with poor flight quality) or axe (flies like a one-way boomerang, unfortunately upwards only), you're practically done, as both are next to useless in level 1. Also some modifications are not for the better. The slopes really need a lot of practice to cope with and are not executed really thoroughly - frequently it looks like Arthur's floating. The way to the first leg in level 1 is way too long and it's really frustrating to do all that way again. However, the music fits extremely well and is somehow fascinating. All, in all, 6 points."

Jodigi: "Interesting sequel, which, however, caused some real problems for me, at the latest in the levitation level (level 3)..."

Miscellaneous[edit]

Super Ghouls 'n Ghosts
  • The game is named "Daimakaimura" (大魔界村) in the original, which approx. means "Big demon world village".
  • The Master System version developd by Sega has a different upgrade system. Thus you can now, after finding a certain item, enter a shop and pick in return for it an upgrade for either helmet, armour or boots. Better armour endure more than one hit before they are destroyed, boots raise the speed and better helmets make new weapons and spells accessible.
  • The rather similar follower of the game was released for the Super Nintendo Entertainment System and was named Super Ghouls'n Ghosts.


Comparison of screenshots[edit]


The original: the Arcade machine (MAME screenshot)
Well done: the SEGA Mega Drive conversion
Differing from the rest: the Amiga version




GhoulsnGhosts Mastersystem.png

With the usual lowered sights: The SEGA Master System




Video[edit]


Part one of a longplay by DerSchmu.
The second part can be admired here Video at YouTube .




Cover[edit]


GhoulsnGhosts Cover front 1.jpg

Front cover by US Gold (cassette version)
GhoulsnGhosts Cover front 2.jpg

Front cover by Kixx (cassette version)




[edit]


Arthur returns! - advertisement




Highscore[edit]

Topscore of PAT
  1. PAT - 15.550 - 1b (24.07.2015)
  2. Werner - 11.550 - 1b (23.06.2015)
  3. TheRyk - 9.900 - 1 (22.06.2015)
  4. Riemann80 - 3.450 - 1 (08.04.2015)

#2 Werner #3 TheRyk
#2 Werner #3 TheRyk


Links[edit]

WP-W11.png Wikipedia: Ghouls_’n_Ghosts


Videos