Ghosts'n Goblins

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Ghosts'n Goblins
Titleimage from the game
Game No. 64
Developer Chris Butler
Publisher Elite Systems
Musician {{{Musician}}}
HVSC-File MUSICIANS/C/Cooksey_Mark/Ghosts_n_Goblins.sid
Release 1986
Platform Amiga, Amstrad CPC, Arcade, Atari ST, Bandai Wonderswan, C16, Plus/4, C64, MS-DOS, NES, GameBoy, ZX Spectrum, mobile phone
Genre Arcade, Platformer (Scrolling Screen)
Gamemode Single player
Operation {{{Width}}}{{{Width}}}
Media Icon disk525.pngTape-icon.pngCartridge-icon.png
Language Language:english
Information Successor: Ghouls 'n Ghosts


Voting of the C64-Wiki users (10=the best vote):
7.88 points at 64 votes (rank 113).
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Happy Computer 86% Games special edition 2/86 7,64 5th April 2010 - 30 votes
ZZap64 97% Edition 9/86


The game[edit]

Epoch of the drama: Dark Ages
Places of the story: cemetery, forest, vaults, ghost town, caves, fire bridge, ice palace, demon castle
The plot itself: a knight fights against evil

Sounds scary, doesn't it? That's what it is. A demon has kidnapped the knight's, that is your, girl. So he gets started to free her. The demon doesn't look at it deedlessly, but he sends all kinds of gloomy creatures towards him: zombies, ghosts, demons and even shooting carnivores.
You need to fight yourself through four rather different levels, which are each devided into two parts. The passage from one part to the next is guarded by a weaker demon (death bird), which needs to be defeated with three hits. To get to a higher level, you need to defeat a strong demon (Ork or dragon), which guards the key to the door. At the end awaits you as a guard of the girl a big Chinese dragon.
Further game elements are new weapons, that you find in your search, as well as the time limit (2:59 minutes) which needs to be kept in every level. If the knight is hit by an enemy, he will lose its armour. Now he is invulnerable for a few seconds, but then the next hit will kill him fully and the current part must be started again.


In 1986 the rather popular machine Ghosts N Goblins appeared in the amusement arcades. In this game you controlled the knight Sir Arthur through seven sideways scrolling levels, which needed to be crossed by jumping and throwing weapons. The seven levels have the following topics:

  • Level 1 : Graveyard / woods
  • Level 2 : Ice towers / ghost town
  • Level 3 : Cave
  • Level 4 : Cave / fire bridge
  • Level 5 - 6 : The castle of Lucifer
  • Level 7 : Throne room

In the same year the game was converted for the C64 by the company Elite, whereby Chris Butler was responsible for the conversion. From the seven levels of the original only four are left on the C64 version, which is connected to the fact, that Elite - which had given the job for the conversion to Chris Butler - insisted on the precondition, that the game should be completely in the memory without having to reload from a media.

So the first four levels of the arcade model were converted into the C64 version, in which the order of the third an fourth level was changed, as the cave was more adequate as a final level than the fire bridge, which was number four in the original.

Chris Butler had the C64 well under control, which has been proofed by later games of him. The graphics is even today nice to look at and concerning the gameplay there is no weak spot to be found. The music was done by Mark Cooksey, who probably wrote one of the most popular pieces of music for the C64. The music is technically really great and brilliantly emphasises the game.

Not for nothing is Ghosts 'N Goblins up till today one of the most popular C64 games.

Three years later the successor "Ghouls 'n Ghosts" was converted for the C64, which unfortunately could not reach the great forerunner, although the machine version itself widely outranged the original.


2-D screen, fluent scrolling through the whole level. Very good animated sprites and music, which fits very well to the game. Elaborate graphics. Four rather different levels, which are each divided into two parts: cemetery, forest - ice palace, ghost town - clouds, fire bridge - underground labyrinth, demon castle. Each of the eight parts is several screens long, and some even a few screens high.

... animation from level 1
... images from different levels



in the game:

Joystick left / Joystick right Joystick left/right = walk left/right
Joystick left forwards / Joystick right forwards Joystick leftupwards/rightupwards = jump up and left/right
Joystick forwards Joystick upwards = jump straight upwards / climb ladders
Joystick backwards Joystick down = knee
press fire button Fire button = shoot

in the highscore list:

Joystick left, forwards, right and backwards Joystick all directions = choose letter
press fire button Joystick fire = confirm
Choose ED sign = finish


  • Lance, fire torch, sword, axe and shield


  • 5 lives, weapon lance and for each level a time of 2:59 minutes.



  • In the clay jugs, that are carried by the zombies and other enemies, you can find extras such as bonus points in shape of moneybags or weapons.
  • The zombies, the carnivores, vampires, flying ice crystals, knights or pigs, as well as bats can be destroyed with each one shot, the death bird, giants or shooting pillar with at least three shots and the guard of the gate with at least five shots. Often, more shots are needed for the enemies with higher strength!
  • Watch out for the windows in the ghost town.
  • The weapons, that fly straight are the better ones, i.e. lance, knife and shield. The shield is the best weapon!



Ghosts'n Goblins Maps (Level 1-4
  • When facing the last enemy, the collision query of your own character is defect, if you place yourself directly to the right of the gate. This results in your character not being able to get hit by hostile shots.

Cheats from 64er

  • POKE 7086,07 -- zombies dissolve
  • POKE 7086,06 -- zombies disappear into the ground
  • POKE 7086,03 -- zombies turn into birds after a few seconds
  • POKE 7086,01 -- zombies turn into plants
  • POKE 7086,19 -- zombies turn into Superman


Sledgie: "The games is very quick and requires skill and a great deal of patience from the player."

Denni: "I found it very hard. But it was quite fun anyway."

Jodigi: It is really a difficult, exciting game, where I needed a lot of practice. In spite of that, the C64 version is not very good, especially as the machine version contains many more levels, therefore a small devaluation.

Guybrush: "It was damn tricky, but maybe exactly because of this massive difficulty it was so popular. 8 points from me."

MontyMole: "In contrast to most of the arcade conversions it has aged very well. The C64 version is self-contained enough to be fun still today, despite the now available arcade version."

o.b./TRSi: "This game was one of the few exceptions of arcade conversions: it was at least as good as the machine version."

Blubarju: "Graphics and sound are great. The controls are also ok, but why do such games always have to be so hard (at least for me)? Anyway, 8 points from me."





Complete video from the so-called Moleplay Series with comment Language German

Youtube Video of the game


Topscore of PAT
  1. PAT - 149.700 (08.04.2015)
  2. Roland - 125.900 (03.06.2007)
  3. TheRyk - 89.400 (07.12.2012)
  4. Werner - 67.200 (03.06.2007)
  5. Equinoxe - 40.900 (31.08.2011)
  6. Blubarju - 35.500 (09.02.2010)
  7. Robotron2084 - 26.000 (03.06.2007)
  8. Keule - 11.900 (29.10.2012)

#2 Roland #3 TheRyk
#2 Roland #3 TheRyk


WP-W11.png Wikipedia: Ghosts_’n_Goblins