Auf Wiedersehen Monty
|Auf Wiedersehen Monty|
|Voting||6.90 points, 10 votes|
|Developer||Peter Harrap, Shaun Hollingworth, Chris Kerry, Collin Dooley, Greg Holmes|
|Musician||Rob Hubbard, Ben Daglish|
|HVSC-File||MUSICIANS/ H/ Hubbard_Rob/ Auf_Wiedersehen_Monty.sid|
|Platform||C64, ZX Spectrum, Amstrad, Plus/4|
|Genre||Arcade, Platformer (Multi-Screen)|
|Gamemode||Single player |
|Information||Forerunner: Monty on the Run|
- 1 Description
- 2 Design
- 3 Hints
- 4 Solution
- 5 Cheats
- 6 Voting
- 7 Critics
- 8 Miscellaneous
- 9 Highscore
- 10 Links
The player must guide Monty through about half of Europe (back then, the communist’s iron curtain remained closed, even to moles). He needs enough money to buy the secluded island of Montos (which lies between Lesbos, Mentos, and Domestos), where he will finally be able to retire in peace. But a ritzy place like Montos doesn’t come cheap, and Monty must collect 180 traveller’s cheques scattered around Europe and an assortment of valuables that he can convert into cash. His travels lead him from Gibraltar through about a hundred locations, including Spain, France, Germany... and even fantasy countries, such as Moledavia. To speed up his travels, Monty can fly out from various airports. First, he must collect enough plane tickets. As he can only carry four valuables or tickets at a time (damn balloon pants!) he must carefully plan out his route. A graphic in the lower part of the screen tracks Monty’s progress – the more money he collects, the more he sees of his longed-for paradise island. Hampering the kleptomaniac mole’s progress are various wacky enemies that he must face to get the loot. After bagging 18,000 in cash, Monty can finally jet off to the good life.
Like Monty on the Run, Gremlin dished up familiar Spectrum-style graphics, meaning mostly hi-res on a black background. But considering that two years passed between the two games, the graphics improved disappointingly little:
- The hopping ticker on the title screen / lower game screen is the most obvious addition.
- Greek columns with flowerpots and bowls frame the game screen.
- Most striking are the brightly coloured, endlessly rolling animated wallpapers, which have a mildly psychedelic effect.
- Monty's enemies are even crazier than the last outing and appear in the shape of crooked mutants, skulls from hell, weird items, mythical creatures (the list goes on!). This hefty dose of surrealism is a nod towards those earlier groundbreaking games, the legendary Manic Miner and Jet Set Willy.
Rob Hubbard visited Gremlin Graphics for two days to collaborate with Ben Daglish on the title theme. Together, they created a dramatic six-minute tune with wailing SID-guitar. Hubbard also knocked out a dozen national anthems, which play whenever Monty crosses a country border. He obviously had fun doing it: When Monty arrives in Sweden, the Muppet Show chef’s "Smørrebrød" song blares out. In the Netherlands, the famous "Tulips from Amsterdam" plays but comically chokes off. (To hear these anthems, first turn off the music at the title screen.)
|: move character|
|: jump||: jump|
|: redeem ticket at the airport||: switch off music in the title screen and sound effects on.|
Map of the game and the routes
The extremly reduced map for the game. A hugely big map can be found here.
|The western loop||The south-middle line||The north-east connection|
|The white airports in Prague and Yoguslavia
destroy all tickets!
List of all objects
These special plaftorms and walls can appear in different colours and slightly changed appearance.
End of the game
After collecting all the items, Monty leaves Greece at the lower right of the map, leaping to freedom through the left screen border. In the final scene, we see our hero finally getting to relax on Montos with a bikini-clad hottie, knocking back the cocktails and enjoying a well-earned retirement.
The version by Lucid & Tricycle has trainer options and an subsequently built-in highscore saver.
|Voting of the C64-Wiki users (10=the best vote):|
|6.90 points at 10 votes (rank 438).|
You need to be logged in to cast a vote.
|C64Games||6||17th June 2014 - "good" - 19.017 downs|
|Lemon64||7,2||17th June 2014 - 71 votes|
|C64.com||8,5||17th June 2014 - 7584 downs|
|Kultboy.com||7,17||17th June 2014 - 6 votes|
|The Legacy||-||17th June 2014 - 0 votes|
|Issue 06/87 - p.32|
Issue 01/90 - p.49
Issue 05/92 - p.49
|C&VG||9||Issue 05/87 - p.18|
|Commodore Force||72%||Issue 09/93 - p.16|
|Commodore User||8||Issue 05/87 - p.18|
|Your Commodore||9||Issue 07/87 - p.55|
Robotron2084: "I like Auf Wiedersehen Monty much better than the forerunner, because it is not so brutely linearly designed and the flying sequences mix up the game again and again. Also the music is in my opinion much more catchy than the nervous track in MotR, although I always switch it off to hear Hubbards sometims hilarious "national anthems". "O Tannenbaum" as recognizing melody for the Eastern Bloc, awesome! I also liked much better that you did not have to put together a silly Survival Kit without which you at some point in the game were not able to proceed, and this impression of the game stayed until today. The topic of a journey through Europe and the many cute country-specific details and sprites that fill the screen give the game a significantly more causual note. AWM is of course sometimes as unfair as MotR, which is on the main part caused by the still existing "crushers" in the game, which are unpredictable and which you need to avoid if you do not plan to play the game to the end, but there is nobody that crazy (or is there?). For all I care there could have been a further sequel in this style, but there wasn't, because for "Impossamole" were other paths chosen concerning the design. Together with Wizard and Impossible Mission is AWM at the very top of my top list of platformers and I give 8 out of 10 points."
pj64: If you bought a Commodore Plus/4 back in the day, this was probably the best platformer you could hope for! But for my money, “Monty on the Run” is the best of the Monty series.
Enclosed to the game was a button which you could stick amongst others to the Lacoste polo shirt, to the ear or to the hat (or where the sun does not shine), to set a new course.
As the C64 version of the game - in contrast to the versions for ZX Spectrum and Amstrad CPC - did originally not contain a loading screen, DATA-LAND retrospectively created one for the game in February 2010.
The HiRes graphic is a direct port of the loadings screen in the ZX Spectrum version. Unfortunately, there is no version of the game where the graphic was integrated.
- The title of the game is an allusion to the TV series "Auf Wiedersehen, Pet!" from the 80s by the British channel ITV, which is about the adventures of British foreign workers in Germany.
- For the title to be recognized by speakers of a dead and long forgotten language, the game was renamed in France to "Au revoir, Monty".
Screenshot comparions of different conversions
Longplay through the game, but with sprite cheat...boo!
- Ivanpaduano - 13.430 (31.01.2021)
- Robotron2084 - 12.486 (17.06.2014)
- FXXS - 4.697 (24.06.2014)
- TheRyk - 3.013 (18.06.2014)
- C64Games.de - Game No. 690
- Lemon64 - Game No. 175
- Gamebase64.com - Game No. 494
- Test Report No. 3322 on Kultboy.com
- ZZap64 test report