Monty on the Run
|Monty on the Run|
|Developer||Jason Perkins Anthony Clarke Mark Rogers|
|Platform||C64, CPC, ZX Spectrum|
|Genre||Arcade, Platformer (Multiscreen)|
|Gamemode||Single player |
|Information||Forerunner: Monty Mole|
Follower: Auf Wiedersehen Monty
|Voting of the C64-Wiki users (10=the best vote):|
|7.68 points at 22 votes (rank 165).|
You need to be logged in to cast a vote.
|C64Games||8||20th May 2013 - "very good" - 4715 downs|
|Lemon64||7,7||20th May 2013 - 102 votes|
|Kultboy.com||8||20th May 2013 - 11 votes|
|Ready64||7,8||20th May 2013 - 9 votes|
Monty on the Run is a multi screen platformer by Gremlin Graphics from 1985. The player steers Monty Mole the mole through a great number of screens and has to avoid enemies and collect items to finally reach the end screen. The game is the second part of the on the C64 altogether quadripartite Monty saga.
Mole Monty has broken out of the Scudmore prison, in which he had been locked up due to the stealth of coal and decides to leave England. But until he can reach the saving ferry over the channel, his way leads him at first through an angled house, an escape tunnel, the sewage works, a hollow tree stump and a breakneck ride on a tuned C5. Nasty enemies patrol the surroundings and also the mean mashers from the previous game are in on it again. It is in your hands, whether the poor guy can escape, so take heart and help him with his escape.
The screens are shown in the flip screen mechanism, there is no scrolling. Some screens need to be crossed several times if you want to collect all bonus items as coins (50 points) or cream cakes (200 points). Touching water and mines needs to be avoided.
At the start of the game, the player has to choose 5 items out of a scrolling list of 21 for the "Monty Freedom Kit". Here a sundry of things are listed, from a passport to a tank, but only five of them enable you to finish the game. If you picked a wrong item, you will not be able to proceed at certain place and have to restart again. Rather mean, isn‘t it?
Creatively designed, but monochrome sprites and many detailed ornaments in the background graphics suggest the origin of the game to be in the Spectrum environment, but they look acceptable for 1985.
Rob Hubbard let himself get inspired by the song "The Devil's Gallop" (Video at YouTube ) by the English composer Charles Williams, which is known as the theme song of the BBC series "Dick Barton, Special Agent", when creating the hyperactive ingame music of this game.
: abort game
: pause on/off
: redefine keys
In the title screen you can change between music and FX with the key .
The lift of horror!!!
Surreal enemies en masse.
The probably fastest C5 of all times!
The correct Freedom Kit consists of the following items: ( 02 | 04 | 12 | 13 | 16 )
- The crushers move randomly, so BEWARE!
- Don‘t touch the dynamite and the teddy bear!
- The medical bag gets you an extra life.
- The keys that are lying around at some places are useless.
- Each teleporter has a different walk-through-color (the teleport at the beginning of the sewage works can only be crossed at green light).
Maps for the game
The house and the escape tunnel
The sewage works and the hollow tree stump
The parcours in the C5
- In some versions of the game you can enter "I WANT TO CHEAT" into the highscore list to activate a built-in trainer.
- The version by WANDERER & CRYPT contains 15(!) trainer options and a savable highscore.
Robotron2084: "First the blasphemy: I fear to be the almost only C64 fan that does not like the ingame music for this game! For a platformer in which you need to watch for timing and maybe pixel-exact jumping with concentration, the music that comes to my ears here is too hectical and exhilarated. The game is programmed professionally with the exception of the really superfluous "Freedom Kits" at the beginning. Well, nowadays everybody knows the combination that you need to solve the game. But at that time it was close to cheekiness to not be able to proceed in the game again and again because the wrong items were chosen at the start of the game. Particularly as there is not the slightest hint to it in the manual or the course of the game itself – extremely frustrating and discouraging! But if you are equipped with this "additional knowledge", then Monty on the Run is really a good platformer and belongs doubtlessly to the better titles of this genre. 7 of 10 points."
Pj64: This is a faithful port from the ZX Spectrum's best-selling ‘Crash Smash,’ but it plays, looks, and sounds even better. Yes, it’s incredibly frustrating at times (especially the crazy C5 speed-run) but it is definitely one of the best ports and one of the best platformers. Problems aside, I'd give it 10/10 for game-play.
- The game got a different title screen for the "Zzap Sizzler" Edition and the sounds of the crushers were switched off.
Complete walkthrough through the game.
Monty on the Run, replayed by a Russian hamster. :)
As you can hardly oversee, the cute fellow uses an invulnerability cheat.
- Camailleon - 4.300 (10.10.2010)
- FXXS - 2.400 (25.06.2014)
- Robotron2084 - 2.050 (23.09.2010)
- Ivanpaduano - 1.650 (05.07.2018)
- TheRyk - 1.200 (18.06.2014)
- Werner - 1.050 (03.10.2010)
- Keule - 600 (19.05.2017)
- Sledgie - 550 (20.05.2013)
- C64Games.de - Game No. 1621
- Lemon64 - Game No. 1705
- Gamebase64.com - Game No. 4967
- ready64 - Game No. 679
- Test Report No. 1181 on Kultboy.com
- ZZap64 test report