Monty on the Run
|Monty on the Run|
|Developer||Jason Perkins Anthony Clarke Mark Rogers|
|Platform||C64, CPC, ZX Spectrum|
|Genre||Arcade, Platformer (Multiscreen)|
|Gamemode||Single player |
|Information||Forerunner: Monty Mole|
Follower: Auf Wiedersehen Monty
|Voting of the C64-Wiki users (10=the best vote):|
|7.68 points at 22 votes (rank 170).|
You need to be logged in to cast a vote.
|C64Games||8||20th May 2013 - "very good" - 4715 downs|
|Lemon64||7,7||20th May 2013 - 102 votes|
|Kultboy.com||8||20th May 2013 - 11 votes|
|Ready64||7,8||20th May 2013 - 9 votes|
Monty on the Run is a multi screen platformer released in 1985 by Gremlin Graphics. It is the second part of the Monty saga.
Super-fit and desperate for freedom, Monty makes his daring escape from Scudmore Prison. Hounded by the bastions of law and order, our frightened hero finds refuge with the criminal underworld who offer him his chance of freedom.
Moving from safe house to hideout to underground lair, Monty must find the five items of his freedom kit and not miss out on the hidden gold coins that will make him a mole of leisure.
Once free, will he make the ferry in time?
The game design is quirky and inventive. The music was once voted the best in-game SID tune ever (a full orchestra publicly performed it). And the gameplay is simple but fiendishly addictively. But like many 80s platform games (especially ZX Spectrum ports), it suffers from a few niggles:
- It doesn’t take much advantage of the C64’s greater capacities – the black-and-white sprites and objects look too much like the original Speccy game.
- The screens don’t scroll but instead merely flip.
- If you want to collect all bonus items as coins (50 points) or cream cakes (200 points), you will have to navigate some screens more than once.
- Touching water and mines results in instant death.
- The C5 dash is unrealistically hard.
- Perhaps the biggest snag: At the start of the game, you must choose 5 items from a list of 21 (such as a jetpack, a gas mask, a tank…). This is your Monty Freedom Kit. But if you pick the wrong items you will not be able to finish the game.
Rob Hubbard let himself get inspired by the song "The Devil's Gallop" (Video at YouTube ) by the English composer Charles Williams, which is known as the theme song of the BBC series "Dick Barton, Special Agent", when creating the hyperactive ingame music of this game.
: abort game
: pause on/off
: redefine keys
In the title screen you can change between music and FX with the key .
The lift of horror!!!
Surreal enemies en masse.
The probably fastest C5 of all times!
The correct Freedom Kit consists of the following items: ( 02 | 04 | 12 | 13 | 16 )
- The crushers move randomly, so BEWARE!
- Don‘t touch the dynamite and the teddy bear!
- The medical bag gets you an extra life.
- The keys that are lying around at some places are useless.
- Each teleporter has a different walk-through-color (the teleport at the beginning of the sewage works can only be crossed at green light).
Maps for the game
The house and the escape tunnel
The sewage works and the hollow tree stump
The parcours in the C5
- In some versions of the game you can enter "I WANT TO CHEAT" into the highscore list to activate a built-in trainer.
- The version by WANDERER & CRYPT contains 15(!) trainer options and a savable highscore.
Robotron2084: "First the blasphemy: I fear to be the almost only C64 fan that does not like the ingame music for this game! For a platformer in which you need to watch for timing and maybe pixel-exact jumping with concentration, the music that comes to my ears here is too hectical and exhilarated. The game is programmed professionally with the exception of the really superfluous "Freedom Kits" at the beginning. Well, nowadays everybody knows the combination that you need to solve the game. But at that time it was close to cheekiness to not be able to proceed in the game again and again because the wrong items were chosen at the start of the game. Particularly as there is not the slightest hint to it in the manual or the course of the game itself – extremely frustrating and discouraging! But if you are equipped with this "additional knowledge", then Monty on the Run is really a good platformer and belongs doubtlessly to the better titles of this genre. 7 of 10 points."
Pj64: This is a faithful port from the ZX Spectrum's best-selling ‘Crash Smash,’ but it plays, looks, and sounds even better. Yes, it’s incredibly frustrating at times (especially the crazy C5 speed-run) but it is definitely one of the best ports and one of the best platformers. Problems aside, I'd give it 10/10 for game-play.
- The game got a different title screen for the "Zzap Sizzler" Edition and the sounds of the crushers were switched off.
Complete walkthrough through the game.
Monty on the Run, replayed by a Russian hamster. :)
As you can hardly oversee, the cute fellow uses an invulnerability cheat.
- Camailleon - 4.300 (10.10.2010)
- FXXS - 2.400 (25.06.2014)
- Robotron2084 - 2.050 (23.09.2010)
- Ivanpaduano - 1.650 (05.07.2018)
- TheRyk - 1.200 (18.06.2014)
- Werner - 1.050 (03.10.2010)
- Keule - 600 (19.05.2017)
- Sledgie - 550 (20.05.2013)
- C64Games.de - Game No. 1621
- Lemon64 - Game No. 1705
- Gamebase64.com - Game No. 4967
- ready64 - Game No. 679
- Test Report No. 1181 on Kultboy.com
- ZZap64 test report