Shadow of the Beast

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Shadow of the Beast
ShadowOfTheBeast Title1.png
Game No. 332
Developer Richard Swinfen
Company DMA Design
Publisher Ocean, Psygnosis
Musician Fredrik Segerfalk
HVSC-File MUSICIANS/M/Moppe/Shadow_of_the_Beast.sid
Release 1990
Platform C64, Amiga, ZX Spectrum, Atari ST, Atari Lynx
Genre Shoot'em Up, Platformer
Gamemode Single player
Operation {{{Width}}}{{{Width}}}
Media Icon disk525.png, Cartridge-icon.png
Language Language:english
Information {{{Info}}}


Voting[edit]

Voting of the C64-Wiki users (10=the best vote):
6.79 points at 19 votes (rank 392).
You need to be logged in to cast a vote.
C64Games 6 03rd February 2013 - "satisfying" - 2271 downs
Lemon64 7,4 03rd February 2013 - 69 votes
Kultboy.com 6,20 03rd February 2013 - 47 votes
64er 90% Issue 05/92
Zzap!64 86% Issue 02/91
Play Time 88% Issue 05/91


Description[edit]

The C64 version is a conversion of the Amiga game which was mainly famous due to its graphical qualities (see section "Links" for Longplay).


Background story

The game's protagonist was kidnapped by the evil "Beast" as a young boy and grew up in the care of its wizards, who treated him with several herbs and potions until he looked goat-like. As the boy got aware of this later and of the fact that his parents were killed by the beast, he escapes the wizards and goes out to take a bloody revenge on the (other) Beast.

Design[edit]


... Pys ... who? ...
... almost endless running with coward enemies ... but mean end bosses and (sometimes) interesing quests ...


Graphically, the programmers tried hard, but could only fail in trying to even roughly reach the original. The graphics are boldly pixelled, but in return the hero and the enemies are displayed nicely and big and the beautiful parallax scrolling pleases the observer's eye. If the hero does not move, he is hard to distinguish from the background, this becomes especially apparent at the beginning in the well. Concerning the gameplay it is strange that the enemies seem to flee from the player especially at the beginning and it is difficult to catch them again.
Concerning the sound the well composed and converted melodies enchant the ear and are luckily not interrupted by sound effects.
As the disk version loads very often, the cartridge version should be preferred.
In the intro you can see very cleary the wrong written name "PYSGNOSIS" (see above).

Hints[edit]

Controls
Joystick left/Joystick right = walk left/right
Joystick left forwards/Joystick right forwards = jump left/right
Joystick forwards = jump / climb up ladder / go through doors
Joystick backwards = crouch / climb down ladder
press fire button = box into viewing direction / fire weapon / use item
Joystick forwards and press fire button = kick into viewing direction

P   = pause (fire button to continue)
Run/Stop   = restart game

Solution[edit]

  • A drop (no matter from what height) does not cause any damage.
  • There is no time limit, you can calmly think about your tactic.
  • Healing potions are often hidden in rocks, stones or chests.
  • An energy gate can be switched off by shortcuting a generator with the help of a piece of metal.
  • Certain end bosses cannot be defeated without the right items.
  • There are different solutions and maps available on c64games.de.

Cheats[edit]


The Beast, so big that you can only see one toe ...
The end screen



Critics[edit]

Rockford: "Not my genre. There is not much left from the nice Amiga graphics and the rest has rough competition. The C64 version also has its fans, but for me this looks suspiciously like 'Who can just quickly convert this?'. Except for the music, which tootles around in a rather high league."

mombasajoe: "The C64 conversion of an Amiga graphics potemkin with rather weak gameplay. I agree: This is not my cup of tea."

TheRyk: "Parallax scrolling and music are perfectly done, nothing to complain about the graphics either. But alas, the game... consists only of running, running, running... occasionally jumping or fighting or solving one of the boring quests, which are rather annoying; for example I am sent into a dark castle just to get out again to get a torchlight placed 10m away from the entrance, every in and out leads to endless loading of level data, yay... Freely hinting at it's being a conversion in the scroll text makes it hard to love this rather lovelessly produced software, especially if you consider the price. It's playable, but most gamers will find it kind of boring, 4 points."

Miscellaneous[edit]

Cover[edit]


ShadowOfTheBeast cover.jpg



Video[edit]

Shadow of the Beast Longplay part 1/3 by "laffer35"

Highscore[edit]

No highscore possible.

Links[edit]

WP-W11.png of the Beast Wikipedia: Shadow of the Beast

Videos