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Title image from the game
Game No. 331
Voting 7.00 points, 13 votes
Developer n.a.
Publisher Ocean, Taito
Musician Geoff Follin
HVSC-File MUSICIANS/F/Follin_Geoff/Puzznic.sid
Release 1990
Platform C64, Amiga, Arcade, Atari ST, CPC, Gameboy, NES, PC-DOS, Plus/4, Spectrum, NEC PC-Engine
Genre Arcade, Puzzle
Gamemode Single player
2 players (in turns)
Operation {{{Width}}}{{{Width}}} C64-icon.png
Media Icon disk525.png Tape-icon.png
Language Language:english


This logic game contains 144 levels. Some tasks are simple and other are devilishly tricky. The game principle of Puzznic is simple, but the game is hard to master.

If at least two identical stones are strung together, they will dissolve. The task is seen as solved when all stones were cleared within the time limit. The starting level can be chosen freely between one and six. Then only an adjacent field of a higher level can be picked. The game can also be played by two players in turns.


Simple 2D graphics, where always the whole level is visible. At the top the current score of both players and the highscore are shown. In the left area the current level, the time left, the number of retries and the number of stones left, are displayed. Music constantly accompanies the game.

Start menu: easygoing start (1) or difficult brainteaser (6)
animation from level 2: problem 1-4 solved


Joystick controls[edit]

  • In all directions - move options square
  • press fire button - the block inside the square is selected
  • Joystick left and press fire buttonJoystick right and press fire button - move currently chosen block to the left/right


  • The game is paused with the key RUN/STOP .
  • By pressing the key Space  the options menu is called up. The game is continued with the fire button. With space the current level is restarted without setting back the timer.


  • A falling brick can only dissolve when it has a fixed position.
  • The faster a level is solved the more points you get.
  • Nine credits can be used until the game is finally over.
  • There are bonus points for a chain reaction, but also more time is used up.


  • In the first stages you should place your attention towards those bricks of which there is in an uneven number.
  • A "Retry" (2 x space) does only make sense if the level has gotten unsolvable and there is also still enough time left.



Voting of the C64-Wiki users (10=the best vote):
7.00 points at 13 votes (rank 407).
You need to be logged in to cast a vote.
C64Games 8 28th June 2011 - "super" - 2048 downs
Lemon64 8 28th June 2011 - 28 votes
Kultboy.com 7,89 28th June 2011 - 9 votes
64er 9 Issue 5/91
Zzap64 90% Issue 12/90


Werner: "A simple but at the same time ingenious puzzle game. A small and therefore cleary arranged game area with especially tricky puzzles starting from about level 6. The graphics are only mediocre. But in a puzzle game this is acceptable. 9 points from me."

Blubarju: "A very good puzzle game, but I like Th!nk Cross better due to the smoother controls. In Puzznic, the controls unfortunately, do not react that quickly. Therefore only 7 points from me."


Screenshot comparison[edit]

Puzznic CPC.png

Amstrad CPC version
Puzznic C64.png

C64 version
Puzznic Spektrum.png

ZX Spectrum version

Nintendo NES
Amiga version
Plus4 fan project




Topscore of Werner
  1. Werner - 474.100 (29.06.2011)
  2. Blubarju - 155.900 (11.09.2013)
  3. TheRyk - 123.000 (14.11.2011)
  4. Sledgie - 42.300 (19.07.2011)

#2 Blubarju #3 TheRyk
#2 Blubarju #3 TheRyk


WP-W11.png Wikipedia: Puzznic