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Titleimage from the game
Game No. 129
Developer Martin Gannon & Allan Ogg
Company Namco
Publisher Quicksilva
Musician Jason C. Brooke
HVSC-File Pac-Land.sid
Release 1987
Platform C64, Arcade, ZX Spectrum, MSX, Atari, Amiga, Amstrad CPC
Genre Jump & Run
Gamemode {{{Gamemode}}}
Operation {{{Width}}}{{{Width}}} C64-icon.png
Media Icon disk525.png Tape-icon.png
Language Language:english


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Happy Computer 62 Issue 5/88
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The Jump & Run game Pac-Land, known through its arcade version (1984), was published also in the C64 in 1987.

Pac wants to help a fairy to get back to Fairyland, which lies at the other end of Pac-Land. For this he hides her unter his hat and starts his adventure...

On his travel he needs to cross towns, woods, mountains and deserts, in which all kinds of perils lure. Additionally, he is chased by his eternal enemies Blinky, Pinky, Inky and Clyde. If he makes it to get to Fairyland, the fairy gives him in thanks a pair of magic shoes that allow Pac to fly. Now he has to cross Pac-Land anew into the other direction to get back to his family. When he has arrived there he made the trip and can help another fairy.

The game contains altogether 4 trips with each 4 levels. After that the game starts again with the first level.


Pac-Land level 5

Differences to the arcade version

The C64 version of the game is rather similar to the one on the arcade machine. The graphics are multi-coloured and look neat. The only differences are:

  • Only 16 levels
  • Items (hydrants, etc) cannot be moved
  • One cannot stand on or travel with cars and airplanes
  • There are no extras such as helmet, warp, invulnerability, etc.



Starting screen:

  • F1  Credit +1
  • F3  1 player
  • F5  2 player
  • F7  Pause


  • Port 2


  • O  Left
  • P  Right
  • Control  Jump
  • Q  "Suicide"


  • To walk fast, the joystick or the key for the direction needs to be press twice in the same direction.
  • To jump far from a platform, the joystick or the key for the direction needs to be pressed several times consecutively and fast into the desired direction during the jump.


Object Trip Points
Cherry 1 100, 300, 500, 1000
Strawberry 2 300, 500, 1000, 1500
Apple 3 500, 1000, 1500, 2000
Apple 4 1000, 1500, 2000, 2500
Ghosts 1 - 4 200, 400, 800, 1600, ...
  • Yellow energy pills turn the enemies into small ghosts for a short time, which then can be eaten by Pac.
  • Landing on some objects can man additional fruits appear.



  • The version by Remember offers next to the manual and a highscore list saved to disk also the following cheat modes: unlimited lives, collision query off, keys are not needed in round 14.
  • If you press the keys [S], [T] and [G] during the game, you can run three times as fast and jump better over obstacles and cars.
    (64er-So-90 page 21)


H.T.W: "Pac-Land was played by me extensively on the machine and as soon as the C64 version was released, I added it "to my collection". Interestingly, the C64 version is a bit easier to play, regardless that almost all features of the arcade version have been taken over. And as everything that looks like Pac Man has a bonus, I also like this version...".



"Cover clam shell"

"Cover clam shell"

"Cover clam shell"



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Topscore of Helmutx
  1. Helmutx - 52.580 (14.02.2010)
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  4. Werner - 32.610 (14.02.2010)

#2 Robotron2084 #3 Ivanpaduano
#2 Robotron2084 #3 Ivanpaduano



The "Pac-Man" series