Jumpman Junior

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Jumpman Junior
Title image from the game
Game No. 296
Developer Randy Glover
Company Epyx
Musician Randy Glover
HVSC-File GAMES/ G-L/ Jumpman.sid
Release 1983
Platform C64, Amiga, Atari XL/XE, Coleco
Genre Arcade, Platformer (Single Screen)
Gamemode Single player
up to 4 players (in turns)
Operation {{{Width}}}{{{Width}}} C64-icon.png
Media Icon disk525.pngCartridge-icon.png
Language Language:english
Information Forerunner: Jumpman


Voting of the C64-Wiki users (10=the best vote):
7.21 points at 28 votes (rank 337).
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C64Games 8 13th January 2008 - "super" - 5345 downs
Lemon64 8 13th January 2008 - 53 votes
Gamebase64 9 5/5 "Very Good"


As an outpost of the Earth there is the space station Jupiter in the planet Jupiter. Alien creatures from a faraway sun system now want to occupy the space station again. As follower of super secret agent "Jumpman" it is your task as "Jumpman Junior" to collect the aliens' bombs in 12 areas (levels), before they destroy the space station. Your only weapon against the aliens is speed, enormous springiness and your courage.

The game is almost exactly played as the forerunner Jumpman. Also here the name of the level implies what will happen. Some ideas and designs of the levels are new. The number of players is chosen in the title screen, as well as the speed (1 is fastest to 8 the slowest) of Jumpman Junior, which cannot be changed during the game! Furthermore, there is only a list of points for the highscore.


The levels are designed rather simply, i.e. most participants are unicoloured but the level altogether is multicoloured. Creatures, especially Jumpman Junior, are animated. Simple souund effects as the jumping and running of Jumpman, movement of creatures, the missiles or bombs accompany the game. A short tune is played when losing a life, at the end of a level and at the end of the game.

... an animation from the game "Jumpman"


After playing through the first 12 levels there will be further levels chosen randomly from the first 12.

Each collected bomb gets you 100 points. When completing a level there is a time bonus for speed and also a bonus for each life that is left, which is calculated with 25*level number*lives. So a maximum of 300 bonus points for each live from level 12 onwards.

You start with 4 lives, each 7.500 points there is an additional life.

In the game there are 2 types of ropes which Jumpman Junior automatically climbs up or down. You can also jump from or onto the ropes!

  • Green ropes: He only climbs upwards.
  • Blue ropes: He only climbs downwards.

Caution: Jumpman Junior's speed also effects the speed of the creatures.


Joystick forwards / Joystick backwards : climb up/down ladders
Joystick left / Joystick right : walk left/right
Joystick left and press fire button / Joystick right and press fire button : jump left/right
Joystick forwards and press fire button : jump up


  • The solution for the single levels are shown in the longplay video from the C64 game video archive (see links).


  • The version by "Remember" has next to different cheat modes (unlimited lives, sprite collision off, jump level) also a saveable highscore list.


Jodigi: "Also one of my first games. Rather hard to play, but if you know how to play it, it has its charm."

Robotron2084: "At least as good as the forerunner Jumpman. The improved controls raise the fun in the game additionally. 7.5 out of 10 points."

Shakermaker303: "Quite pleasant, but the design could have been better. When choosing the colours there was probably somebody colour-blind involved. 6 out of 10 points!"





Jumpman Junior Cartridge.jpg


Topscore of NSH
  1. NSH - 112.925 - speed: 2, level: Way Past 12 (21.01.2019)
  2. Centauron - 21.375 - Level 10 (01.02.2014)
  3. Equinoxe - 18.850 (15.12.2013)
  4. Werner - 15.750 - Level 7 (19.09.2010)
  5. Robotron2084 - 12.100 (06.08.2010)
  6. Camailleon - 11.800 (14.02.2010)

#2 Centauron #3 Equinoxe
#2 Centauron #3 Equinoxe


WP-W11.png Wikipedia: Jumpman