Galencia
| Galencia | ||
|---|---|---|
| Game No. | 462 | |
| Voting | 7.67 points, 6 votes | |
| Developer |
| |
| Company | The Galencia Development Team | |
| Publisher | Protovision | |
| Musician | Pulsebot, Saul Cross | |
| HVSC-File | /MUSICIANS/H/Highway_Guy/Galencia.sid | |
| Release | 2017 | |
| Platform | C64 | |
| Genre | Arcade, Shoot'em Up | |
| Gamemode | Single player | |
| Operation | ||
| Media | ||
| Language | ||
| Information | Different versions appears:
| |
Description[edit | edit source]

Galencia can be described as nothing less than a love letter to the 1981 classic Galaga, a proper port of which has never really existed on the C64. The game itself is not a port of the original Zilog Z80 code and it shares no graphical or sound assets with the 1981 game to which it pays considerable homage.
The extremely impressive graphics used in Galencia are of a caliber more often associated with the C64 demo scene than C64 games. The game play itself is very familiar to anyone who has ever played a Shoot 'em up. The graphics and sound place Galencia in the same rare territory on the C64 as the likes of Elvira, Newcomer, and Donkey Kong Arcade in that it is a game that, upon casual observation, could be mistaken for a 16-bit Amiga title.
Sprites are large and colorful with extremely smooth animations. The game far exceeds the well known 8 sprite limit of the VIC-II graphics chip through clever raster timings and careful planning on the part of the developer. Static and animated graphics appear in the border area. The SID music is very up beat and engrossing, very much adding to the ambiance of the game.
Development[edit | edit source]
Galencia was developed over approximately a six month period in 2017. The bulk of the code was written in the first four months while the coder Jason Aldred had the misfortune of being unemployed. Progress slowed somewhat when the developer found full time employment.
- MOS 6510 Assembly code was written in CBM prg Studio.
- Graphical assets were created using SpritePad and ChrPad.
- SID music was created using GoatTracker.
Game Features[edit | edit source]
- PAL and NTSC support as of v1.4.
- 50 levels of game play
- Asteroid fields
- Challenging stages
- Boss battles
- Ebb and flow difficulty curve
- Siren enemy with Tractor beam for double ship action
- Introduction, launch and completion sequences
- 6 brand new SID tunes, unique to this project
Version History[edit | edit source]

- Galencia 1.0 (2017-07-22): PAL only initial release
- Galencia 1.1 (2017-07-23): Bug fix.
- Galencia 1.2 (2017-07-30): Bug fix.
- Galencia 1.3 (2017-08-13): Preliminary NTSC support.
- Galencia 1.4 (2017-08-20): Full NTSC support.
- Galencia 1.5 (2017-11-25): Final sale version with digital extras.
- Galencia Mini (2018): Using in THEC64 Mini (2018), THEC64 (2019), THEVIC20 (2020) and THEC64Mini Black Edition (2025)
Design[edit | edit source]
Galencia's extremely impressive graphics are of a quality that is more often associated with the C64 demo scene than with C64 games. The gameplay itself is familiar to anyone who has ever played a shoot 'em up. Graphics and sound elevate Galencia on the C64 to the same rarefied level as titles like Elvira, Newcomer and Donkey Kong Arcade, rather than being a game that could be mistaken for a 16-bit Amiga title at a cursory glance.
The sprites are large and colourful, with extremely smooth animations. The game far surpasses the well-known 8 sprite limitation of the VIC-II graphics chip through clever raster timing and careful planning by the developer. Static and animated graphics appear at the edge of the screen. The SID music is very snappy and rousing, which contributes a lot to the atmosphere of the game.
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Hints[edit | edit source]




Controls[edit | edit source]
The game is playing by keyboard or joystick in port#2.
- Keyboard controls
- F1 : Settings (title screen only).
- Q : Quit game (or SHIFT+Q).
- Space : Pause game.
- Joystick controls
[edit | edit source]
- Extensive display options including 3 levels of Starfield Brightness: Mono, Duo, Colour*
- Three different Score Palettes: Liquid, Platinium, Arizona*
- Load, save and reset high scores
- Tournament Mode: On / Off*
- Game Difficulty: Easy, Pro or Normal* (only in V1.5)
- Music and simultaneous sound effects or sound effects only: On* / Off
- *Standard
Solution[edit | edit source]
In a space shooter, the motto is always: "always shoot skilfully with continuous fire" - then you get lots of points and the occasional extra life...
Further nice and helpful tips are:
- You start with 3 lives and can have a maximum of 4 lives.
- A level is successfully completed when all spaceships and enemies have been shot down.
- The remaining time is credited as additional bonus points at the end of the level.
- Some enemies require more than one successful hit.
- Capture a spaceship and then retrieve it to be able to double fire with 2 spaceships at the same time. This is only possible if you still have one spaceship left as a life, otherwise there is a ‘game over’. Be careful though, as you can also shoot down the spaceship!
- During the time you get the second spaceship from the shot-down siren or are in the siren's tractor beam, you are invulnerable.
- Every 100,000 points you get an extra life (spaceship).
- Successfully complete the bonus stage to receive an extra point or life (spaceship). There are two types of bonus stages:
- Levels 5 / 15 / 35 and 45: One is a harmless, classic bonus stage in which you simply have to shoot down flying spaceship formations. If you shoot them all down, you get an extra life or a double spaceship or a star to collect, which gives you 10,000 extra points.
- Levels 10 / 20 / 30 and 40: Once in an asteroid field, you should definitely avoid the astroids and shooting stars if you can't shoot them down, and try to collect the falling stars. Each star you collect earns you 10,000 extra points, but be aware that the stars can also be destroyed by multiple shots!
- There are also 2 interesting boss battles, at level 25 and level 50, where the boss has a multi-part energy meter that needs to be emptied by hitting the right shots. If you manage to defeat the boss at level 50, the game ends successfully.
- At the end of the game (from version 1.5) there is a final report.
Cheats[edit | edit source]
In the CSDb exists cracks with trainers.
Voting[edit | edit source]
| Voting of the C64-Wiki-User (10=the best vote): | ||
| 7.67 points at 6 votes (rank 200). You need to be logged in to cast a vote. | ||
| C64Games | 8 | 03. Januar 2026 - 4.080 downs |
| Lemon 64 | 8,06 | 03. Januar 2026 - 34 votes |
| Ready 64 | 6 | 03. Januar 2026 - 1 voti |
Reviews[edit | edit source]
@JasonNapalm (Jason Aldred): "Smooth, slick and totally addictive. A surefire SIZZLER in my book."
Werner: "Nice shooter. 8.5 points from me."
Shakermaker303: "Nice retro shooter in the familiar style."
Jodigi: "A nice shooter with 50 amazing levels and very good background music..."
Miscellaneous[edit | edit source]
Cover[edit | edit source]

Video[edit | edit source]
Longplay
Highscore[edit | edit source]

- Shakermaker303 - 238.350 - 25 (03.01.2026)
- Ivanpaduano - 227.600 - 18 (03.04.2021)
- Mindless - 222.550 - 18 (07.04.2019)
- Jodigi - 154.300 - 11 (04.01.2026)
- Keule - 74.600 - 8 (11.01.2020)
Links[edit | edit source]
- Official Download at itch.io
- C64Games.de - Game No. 7347
- Lemon64 - Game No. 4373
- Gamebase64.com - Game No. 27144
- Gamebase64.com - Game No. 27671 Galencia Mini (in THEC64)
- ready64 - Game No. 5419

- Protovison.games
/ 
- CSDb
- Galencia at MobyGames
- Galencia Khaos Sphere (Preview)
- Sequel: "Galencia Khaos Sphere" at Protovison.games
/ 
- Gamebase64.com - Game No. 27402
- CSDb
- gamesthatwerent.com





