Thanatos

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Thanatos
Startscreen of game
Game No. 478
Developer
Company Durell Software
Publisher Durell Software, Encore
Musician
HVSC-File GAMES/ S-Z/ Thanatos.sid
Release 1986
Platform C64, ZX Spectrum, Amstrad
Genre Arcade
Gamemode Single player
Operation Icon Port2.png{{{Width}}} C64-icon.png
Media Tape-icon.png Icon disk525.png
Language Language:english
Information Release 1.0


Voting[edit]

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Lemon64 5.9 19th October 2018 - 22 votes

Description[edit]

In this magical game you take control of a dragon, "Thanatos the destroyer", whose eternal destiny lies in conflict with the forces of the underworld. The dragon which is very large and superbly animated, flies, walks, swims, and burns its way through the landscape. It must collect a beautiful young enchantress, "Eros", who then rides on its neck and guides it through the castles, to collect the book of spells and find the magic cauldron. On their way they have to fight fierce knights armed with lances and foot-soldiers with long-bows, as well as a variety of weird mythological creatures. The game features fantastic landscapes with a totally new panoramic scrolling action.


Design[edit]


Thanatos Boot Screen
Level start of Thanatos...
Attack 1: Soldiers fighting against dragon Thanatos in a stone age scenenery.



Attack 2: Birds attack the dragon.
Attack 3: A dark cave with dangerous spiders...
Attack 4: Attention - falling rocks in another cave!



Attack 5: Attack of the killer bees!!



Once a night: Flying over a beautiful Greek ocean with ships and my fire spitting dragon (no attacks!).

Thanatos has beautiful HiRes graphics and a nice melody in the title screen and sound effects in the game. An antique charset is used in the title menu and highscore.


The information board shows you (from left to right):

  • Life energy of dragon Thanatos
  • The scored points
  • Fire power of dragon Thanatos


Hints[edit]

The game menu.
Don't lost the sorceress!!
Game over and entering a highscore place.
Controlling

Using joystick in port 2 or keyboard with defined or standard keys and also keys 1-8 in menü.

The standard keys are:

  • A : Up / higher
  • Z : Down / lower
  • N : Left / slower
  • M : Right / faster
  • Space : Fire and drop down catched soldiers
  • Space  + M : Turn the dragon to right side by walking on earth.
  • Space  + N : Turn the dragon to left side by walking on earth.
  •  : Abort game.


Menu
  • 1 : Change alter skill easy to hard (keys 1-8)
  • 2 : Change alter Playing Keys
    • 1 : Standard Keys
    • 2 : Define Keys
  • 3 : View score table - highscore
  • 4 : Play - game start


The Game
  • You must fly firstly to the right side.
  • The game is over if the dragon is red blinking. This means the dragon hasn't enough life energy. This life power goes down by too fast or too slow flying and injuring by fightings and enemies. Life power is recovering by running slowly on earth.
  • Points are given by killing people with the dragon fire, touching or pick-up and fall down. The dragon fire can recovered by eating witches near the castle.
    • 10 points each killed soldier
    • 20 points each killed bird
    • 30 point each killed bee
  • Soldiers are fighting with stones and arrows and also pets like birds, spiders, bees, etc. are also against the dragon Thanatos, who loosing life energy by by hitting.
  • The game can be win by taken a waving white enchantress at the first castle. After that you must carry the enchantress to the next castle for searching a spell book. At last you fly the enchantress to the last (third) castle, where is a cauldron and the game is finished.
  • But if you loose the enchantress and she dies, the game is also over!
  • Use carefully the dragon fire, because not in each level is a witch (fly left after burn down the wooden castle door)!


Solution[edit]

The first castle, but the door isn't open...

The game has got three episodes at each end is a castle, which are important things to collect! In each episode are several different phase of attacks and landscapes.

Episode 1
  1. sea 1 - ships*
  2. land - soldiers
  3. sea 2 - ships*
  4. land - birds
  5. cave - spiders
  6. cave - falling rocks (can drop dragon down!)
  7. land - bees
  8. castle 1 - door (first slowly walking, after burning down wooden door to open castle)
  9. castle 1 - soldiers
  10. white girl with waved arms (sorceress get on dragon, if dragon is landed near white girl)


After spitting fire the wooden door was burn down and the way is free.
In castle 1 you meet the sorceress (a white girl).
Important: After that you must finished the game as a couple!


A quiet village - nice to meet witches...
Attacks of sea snakes in higher sea levels...
Episode 2
  1. castle 1 - soldiers
  2. land - birds
  3. sea 1 - sea snakes
  4. land - soldiers
  5. sea 2 - sea snakes
  6. land - bees
  7. cave - falling rocks (can drop dragon down!)
  8. land - houses*
  9. cave - spiders (first can drop off the sorceress and kill them, go slowly on earth, a few drops are ok)
  10. land - birds
  11. castle 2 - door (burn down wooden door to open castle)
  12. castle 2 - sorceress get magic book by landing*


Episode 3
  1. land - fighting two-head-fire-dragon
  2. cave 1 - falling rocks (can drop dragon down!)
  3. cave 2 - spiders (first can drop off the sorceress and kill them, go slowly on earth, a few drops are ok)
  4. cave 3 - falling rocks (can drop dragon down!)
  5. land - birds
  6. sea 1 - ships*
  7. land - birds
  8. sea 2 - ships*
  9. land - bees
  10. land - witch and soldier on horse (go back to here if you haven't no fire power after you reached door of castle 3)
  11. cave - empty*
  12. castle 3 - door (burn down wooden door to open castle)
  13. castle 3 - sorceress goes to cauldron after landing*
  14. successful end of game
* no attacks



Cheats[edit]

Cracks with different trainer versions are also available at CSDb.

Skill level

This is normally set from the main menu, ranging from 1 to 8, however it can be set to 0 by modifying the memory location at $65 while at the menu. In VICE that can be done from the monitor with:

> 65 00

Infinite energy

This is the code which checks if you are running out of energy:

.C:2902  A2 00       LDX #$00
.C:2904  A9 FF       LDA #$FF
.C:2906  C5 66       CMP $66
.C:2908  F0 32       BEQ $293C   <<< replacing by 2 NOPs avoid dying if enery is zero
.C:290a  E8          INX
.C:290b  C5 6C       CMP $6C

So in VICE monitor you can set the NOP instructions with:

> 2908 ea ea

The equivalent POKEs would be:

POKE 10504,234
POKE 10505,234

One of the already existing trainers used the following (with the difference that you do run out of energy but never die):

> 2954 ea ea

Infinite fire

This is the code which decrements the fire available:

.C:308e  38          SEC
.C:308f  FD 7A 30    SBC $307A,X
.C:3092  8D 78 30    STA $3078
.C:3095  B0 02       BCS $3099
.C:3097  C6 68       DEC $68 <<<<<<<<<<<<<< replace by 2 NOPs to avoid decrementing fire
.C:3099  A9 C8       LDA #$C8
.C:309b  18          CLC
.C:309c  6D 79 30    ADC $3079
.C:309f  8D 79 30    STA $3079

So in VICE monitor you can set the NOP instructions with:

> 3097 ea ea

The equivalent POKEs would be:

POKE 12439,234
POKE 12440,234

Enchantress falling from dragon

This is the code (commented) for the enchantress falling from the dragon in the spider cave:

.C:2597  8D 24 A0    STA $A024
.C:259a  06 B1       ASL $B1
.C:259c  D0 A0       BNE $253E
.C:259e  05 20       ORA $20
.C:25a0  A2 23       LDX #$23
.C:25a2  B0 18       BCS $25BC  <<< checks if the enchantress will fall, or jump to RTS at $25BC
.C:25a4  A5 2D       LDA $2D
.C:25a6  29 40       AND #$40
.C:25a8  F0 12       BEQ $25BC
.C:25aa  20 E4 1C    JSR $1CE4  <<< enchantress falling
.C:25ad  29 50       AND #$50
.C:25af  D0 D1       BNE $2582
.C:25b1  A5 2D       LDA $2D
.C:25b3  29 BF       AND #$BF
.C:25b5  09 02       ORA #$02
.C:25b7  85 2D       STA $2D
.C:25b9  20 2B 20    JSR $202B  <<< enchantress slain
.C:25bc  60          RTS        <<< nothing bad happened
.C:25bd  20 21 4B    JSR $4B21

By causing the above to always redirect to $25BC or simply returning from the subroutine (with RTS) when it checks, the enchantress will never fall. This is the modified code:

.C:25a2  60          RTS
.C:25a3  EA          NOP

So in VICE monitor you can set the above instructions with:

> 25a2 60 ea

The equivalent POKEs would be:

POKE 9634,96
POKE 9635,234

Critics[edit]

Jodigi: "It's a nice game idea with a very nice game graphics, but the game is very hard to play also in easy skill mode!"

Miscellaneous[edit]

Video[edit]

Longplayer DerSchmu...


Cover[edit]


Cover.gif

The cover of the English version
Cover.gif

The flipside cover of the English version



Adertisement[edit]


Cover.gif

"Advertisement"]]



Highscore[edit]

Topscore of Jodigi
  1. Jodigi - 600 - 2 (19.10.2018)
  2. Nobody - 0 (dd.mm.yyyy)
  3. Empty - 0 (dd.mm.yyyy)

#2 Nobody #3 Empty
#2 Nobody #3 Empty


Links[edit]

WP-W11.png Wikipedia: Thanatos_(video_game)