Sabre Wulf

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Sabre Wulf
Sabrewulftitle.png
Game No. 183
Voting 6.00 points, 18 votes
Developer Greg Duddle
Company Ultimate
Publisher Firebird
Musician Greg Duddle
HVSC-File GAMES/ S-Z/ Sabre_Wulf.sid
Release 1985
Platform ZX Spectrum, C64, Amstrad, BBC Micro
Genre Actionadventure
Gamemode Single player
2 players (in turns)
Operation Icon Port2.pngJoystick Keyboard
Media Datassette Diskette
Language Language:english
Information Follower: Underwurlde


Description[edit | edit source]

No time for species conservation: the Sabre Man carves through the wilderness.

Sabre Wulf is an action-adventure game originally published by Ultimate in 1984 for the ZX Spectrum.

Sabre Man must explore a jungle labyrinth to find all four pieces of a magical amulet. Hindering his progress are the maze’s assortment of antagonists, including deadly spirits and the indestructible Saber Wulf. Helping Sabre Man are magical orchids, bonus items, and the occasional extra life. The game ends when Sabre Man has reassembled the amulet and exited through the cave.

Sabre Wulf was a hit with gamers and critics, and Personal Computer World magazine awarded it 10/10. Firebird ported it to the Commodore 64 in 1985. It also spawned a follow-up game, Underwurlde.


Design[edit | edit source]

Although it might look like it: the aim of the game is not to senselessly run around in circles.

Firebird played it safe with this conversion, and rather than exploit the talents of the C64’s SID and VIC chips, they settled for an almost one-hundred percent clone of the ZX Spectrum original. The background, jungle, and animation all mirror their Speccy counterparts. Sabre Man’s fencing movements are more elaborate but still look choppy. Larger sprites, like the rhino or Sabre Wulf, flicker worse than they do on the humble Speccy. Disappointingly, the screens don’t scroll and instead merely flip to change. The sound effects don’t improve much on the Spectrum’s lo-fi one-bit beeper. Three short jingles play at the start and end of the game and whenever the player collects a piece of the charm. These, like the title screen’s music, come from Bach (BMV846). Disappointingly, the game's high score table does not save.

Hints[edit | edit source]

  • A first piece of the charm has been found.
    The Sabre Man
Sabrewulfhero.gif

Our hero. He starts with four lives, but every statue he collects earns him one extra life.

His mission is to find the four parts of the holy ACG (Ashby Computer & Graphics) charm, enabling him to get past the shaman blocking the cave at the jungle’s exit.

Using his saber skills, he can defend himself against the unruly inhabitants of the jungle. However, because of the way he moves, he can only defend left and right, leaving him unprotected at the top and bottom.

  • The Jungle

The jungle is chockfull of bonus items, such as diamonds, swords, water bottles, and sacks. Each nets the player 150 bonus points.

  • Orchids
Sabrewulfflower.gif




Wild orchids abound. These regularly bloom, and touching the magical blossoms will have the following effects:

  • Yellow: Destroys all enemies, but Sabre Man sits down narcotized for a few seconds. (During this time, he is immune to natives/animals.)
  • Red: Makes Sabre Man invulnerable to enemies for a few seconds, but also slows him down.
  • Purple: Makes Sabre Man invulnerable to enemies for a few seconds, but also inverts the player controls (left is right, and so on).
  • Cyan: The best color. It gives invulnerability and turbo speed! Naturally, these blossoms are rare.
  • White: Neutralizes the effect of other orchids.


  • Critters
Sabrewulfcritters.gif


An endless stream of tarantulas, snakes, scorpions, bats, and other animals appear in every screen. Sabre Man can easily dispense with them, and each one reaps between 165 and 195 points.

  • Big game
Sabrewulfbeast.gif

Rhinos and hippos love lying at crossroads and will happily block it with their bulk. Sabre Man cannot kill these pachyderms, but he can motivate them to shift with a well-placed stab in the butt, after which they frantically take to their heels. When these beasts attack, Sabre Man can fend them off by delivering a saber to the nozzle.

  • Natives
Sabrewulfnative.gif

The natives, who are also invulnerable to the saber, are constantly on the warpath. They dash from screen to screen, and when struck they merely walk in the opposite direction.

  • The Sabre Wulf
Sabrewulfsabrewulf.gif


The eponymous arch-villain of the game: an oversized prehistoric wolf that patrols the lower rim of the screen, always on the lookout for a juicy Sabre Man. This beast is immune to attack, and the only possibility to escape him is to instantly take flight, though players can quickly pass him with the help of the cyan orchid.

  • Ghost light
Sabrewulffire.gif

These strange creatures appear whenever Sabre Man lingers too long in one location. They are immune to attacks, and a single touch is always deadly. However, if the player manages to stay on the screen (for about 30 seconds) the ghost light will disappear, resulting in a bonus of 195 points.

Little guy, big shot: Sabre Man chases an unruly rhino.

Joystick controls[edit | edit source]

  • In all directions: Sabre Man runs around
  • press fire button: in the title screen: start the game; in the game: Sabre Man fences where he stands into viewing direction
  • In all directions and press fire button: Sabre Man fences while moving (slower than running)

Keyboard controls[edit | edit source]

  • A , S , / , ; : left, right up, down
  • Space : fence
  • F1 : pause on/off


Solution[edit | edit source]

The end of the game. Instead of congratulations the player gets an advertisement for the next installment. What cheek!
  • At the start of the game, you need to wait in the screen just above the starting position until the rhino has passed you at the right side.
  • If you are not fleeing from the Sabre Wulf, it is recommended you walk along with the fire button pressed (fencing). This will enable you to immediately overcome any spontaneously appearing animals.
  • If you plan to sneak in a southerly direction past sleeping animals, try pressing the fire button at the same time – this takes a bit of practice. Otherwise, your best bet is to use the invulnerability orchid.
  • To stop the ghost lights appearing, quickly exit to a neighboring screen and then return. The ghost light will have vanished.
  • You will find the hidden charms in clearings, never in the corridors.
  • To score 100% you must visit all 256 screens twice before you exit via the cave.




  • Maps:


A drawn map of the game (click to enlarge).
Map of the game consisting of screenshots from the Spectrum version (click for bigger image).



Cheats[edit | edit source]

  • Poke 45219,173; sys 2061 (Not tested!)
  • The version by The Remembers (TRE) has trainer options. However, the built-in high score saver suffers from graphics bugs, and it crashes the whole program after the user enters their name into the high score table (in CCS64 / Vice Emulator).


Voting[edit | edit source]

Voting of the C64-Wiki users (10=the best vote):
6.00 points at 18 votes (rank 786).
You need to be logged in to cast a vote.
C64Games 7 09th May 2011 - "good" - 1698 downs
Lemon64 7,4 09th May 2011 - 38 votes
Kultboy.com 6 09th May 2011 - 1 vote
Happy Computer no vote Issue 11/84
ZZap64 40% Issue 11/85



Reviews[edit | edit source]

Critic in Happy Computer Games Special 3/85. Language German

Robotron2084: "Seen in the historicaly context it is surely a milestone in the action-adventure genre, at least on the Spectrum. But what we got here on the C64, looks to me rather loveless, it is too similar to the original version, which in my opinion can be played on the spectrum with much more grip. Sabre Wulf is far from being a conversion catastrophe as e.g. Jet Set Willy, but it could have been a bit "more". Flickering sprites and unfair situations as long vertical corridors, in which you can neither fight nor sidestep or natives, that run you over out of the blue, dampen the fun in the game. However, Sabre Wulf is an above-average game all in all, which inspired dozens of imitators, as e.g Robin of the Wood, Starquake or Firelord, whereby especially the latter two outrank the prototype without any problems. 6 out of 10 points."

pj64: An excellent port of a classic Speccy game. But it fails to exploit the C64’s greater video and sound abilities and will probably leave C64 owners unimpressed. 8/10.


Miscellaneous[edit | edit source]

Trivia[edit | edit source]

A Sabre Wulf is hidden in this picture. Can you find it?
  • On its release in 1984, critics complained of Sabre Wulf’s likeness to its forerunner, "Atic Atac", saying it had "Too much makeup, too little game." On the other hand, Sabre Wulf was a best seller. It was also the title that made it acceptable for publishers to charge a previously unheard-of £9.99 for a single ZX Spectrum game.
  • The Sabre Man saga spans four parts (available only on the ZX Spectrum): Sabre Wulf, Underwurlde, Knight Lore, and Pentagram. The fifth part, Mire Mare, was never released.
  • The jungle in Sabre Wulf is reminiscent of the jungle in the famous painting by Rousseau.



Screenshot comparison of different conversions[edit | edit source]


ZX Spectrum.
Amstrad CPC.
BBC Micro.



Video[edit | edit source]


Sabre Wulf LIVE played on a real C64.



Cover[edit | edit source]


Front and back of the cassette version.




Sabre Wulf combined with Underwurlde on disk.
Back.




Cassette[edit | edit source]


Tape



Diskette[edit | edit source]


Disk



[edit | edit source]


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Highscore[edit | edit source]

Topscore of Ivanpaduano
  1. Ivanpaduano - 50.900 (16.07.2019)
  2. Robotron2084 - 44.700 (09.05.2011)
  3. Camailleon - 16.445 (07.01.2012)
  4. Werner - 6.155 (13.05.2011)


#2 Robotron2084 #3 Camailleon
#2 Robotron2084 #3 Camailleon


Links[edit | edit source]

WP-W11.png Wikipedia: Sabre_Wulf