Aztec Challenge

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Aztec Challenge / Azteca
Game No. 25
Voting 7.06 points, 49 votes
Developer Paul Norman
Company Cosmi
Publisher Cosmi, Load 'n' Run
Musician Paul Norman
HVSC-File /MUSICIANS/N/Norman_Paul/
Release 1984
Platform Amiga, Atari 800/2600, C64, VIC-20
Genre Arcade, Miscellaneous
Gamemode Single player
2 players (in turns)
Operation Icon Port2.pngJoystick
Media Datassette Diskette
Language Language:english Language:spanish

Description[edit | edit source]

You have to steer your character through seven absolutely different levels. In every level new deadly perils lurk for the hero. The first is probably the most famous level. Left and right are some not exactly friendly meaning aztecs, which welcome you with spears. You either have to duck under the spear or jump over it (depending on the height the spear is coming at). If you get hit you have to start again. In the later levels you have to avoid stones, poisonous scorpions and snakes and get over a bridge.

Design[edit | edit source]

The design of the game Aztec Challenge differs in every level. Sometimes you see your character from the back, sometimes from the side or from the bird's eye view. On the first level you can see the temple approaching. In other levels the graphics are not as good. Nevertheless you can look forward to nice and fluent animations with lots of variety.

The levels are accompanied by mystic sounding music. The rhythm gets faster the further you proceed in the game.

Level 1 title screen
Level 1: The Gauntlet

Level 2 title screen
Level 2: The Stairs

Level 3 title screen
Level 3: The Temple

Level 4 title screen
Level 4: The Vermim

Level 5 title screen
Level 5: Hopaztec (The Tiles)

Level 6 title screen
Level 6: Piranha

Level 7 title screen
Level 7: The Bridge

Hints[edit | edit source]

The operation with the joystick differs in every level and is explained at the beginning of every level. You should read the explanations carefully to avoid getting suddenly smashed by a stone.

F1  - One player

F3  - Two player

Level 1 (The Gauntlet): Joystick forwards - jump, Joystick backwards - duck
Level 2 (The Stairs): Joystick left - move left, Joystick right - move right
Level 3 (The Temple): Joystick left - stop running, Joystick right - jump
Level 4 (The Vermin): Joystick forwards - high jump, Joystick backwards - normal jump
Level 5 (Hopaztec): In all directions - jump in the corresponding direction
Level 6 (Piranha): In all directions - swim in the corresponding direction, press fire button - dive
Level 7 (The Bridge): Joystick backwards - low jump, Joystick left - middle jump, Joystick forwards - high jump

With the RUN/STOP -key the game is started again.

Level 1, probably the most well-known level

Solution[edit | edit source]

Cheats[edit | edit source]

  • The game is divided into 4 phases with each 7 levels. In the version by Jack Alien/Remember there is a trainer mode, in which you can jump directly into the desired level and phase. Additionally there is the possibility to jump into the next level by pressing the Commodore key (in emulators it is the left Ctrl key).

Voting[edit | edit source]

Voting of the C64-Wiki users (10=the best vote):
7.06 points at 49 votes (rank 424).
You need to be logged in to cast a vote.
C64Games 6 2nd July 2006 - "good" 7775 downs
Lemon64 7,84 6th October 2006 - 100 votes
Rombachs C64 game guide 8 September 1984 - "Vote 2" 6,47 19th July 2009 - 21 Votes
ZZap64 72% Edition 10/87

Reviews[edit | edit source]

Dante "Aztec Challenge definitely offers diversity. All the levels differ strongly in the play. I also like the nice graphics. Unfortunately the level of difficulty is especially in the first level much too high. There are some levels which are considerably easier. This is frustrating and gets the game only 5 points, because the other levels are partially bad equipped with graphics."

Sledgie: "This arcade game can drive you mad due to the partially long levels. A spear hits you shortly before you reach the goal and you can start again. In spite of that it is fun, also with 2 players, and offers a great number of variants of skill tests. 7 out of 10 points."

Guybrush: "Aztec Challenge has many fans, I was never one of them, I don't know why, but the game was not my thing. Regarded objectively I can give 5 points."

Evil Igele: "One should add that with level 6, Piranha, it was the only time you couldn't play a game on black and white TVs (which were used in the past), as you couldn't see the piranhas, no matter how the contrast was adjusted. Nevertheless 7 points from me."

Jodigi: "The game reminds me of my first C64 games; those were the days as I played it from datasette in 1985/86. Some levels were damn difficult with the level 6 where I always failed. As I finally owned a colour monitor some years later I also made this level. Idea and realization are good, although it is in fact a simple game...

Borna: "I was mainly gripped by the music. The game was difficult due to the length of the levels, the required activity itself (up or down in the first level) was rather easy to perform. With hindsight it is overrated, but who cares? With classics you better not ask for rational reasons for their success.

Rockford: "Is there a game that was more frustrating than Aztec Challenge? I almost can still feel the frustration in my body. But through this it probably got its motivation. Of course I also played it over and over again, some day it just had to work. One day when I had finally played it through, I was happy and reliefed and I never touched it again. By the lack of highscore here I can see that also others still have as much respect as I have for this game."

Shakermaker303: "I thought the game was sinister and mystical due to the music and the title screen. All in all it is a great game, it was a lot of work until I had played it through. 9 out of 10 points I'd say."

Ironman: "As a kid I had to train and cultivate my concentration level to survive the first thrilling level. But it's like cycling, years later I still have the required skills to get through the game, and I still enjoy it. Much credits to Paul Norman for the excellent and exciting music tune. 8/10"

Miscellaneous[edit | edit source]

Trivia[edit | edit source]

Paul Norman wanted to realize this game also for the Atari 2600 in those times, but considered it impossible, due to technical limits.

Cover[edit | edit source]


Video[edit | edit source]

Highscore[edit | edit source]

  • In this game you have 5 lives to finish a level. If these lives are used up you start again at the beginning of this level, but the points reached until then are not deleted. That means, that it can be played endlessly and the score rises higher and higher. Therefore a highscore doesn't make sense.

Links[edit | edit source]

WP-W11.png Challenge Wikipedia: Aztec Challenge