Ultima VI – The False Prophet
|Ultima VI – The False Prophet|
|Musician||Kenneth W. Arnold|
|Platform||Amiga, Atari ST, C64, FM Towns, PC (MS-DOS), Super NES|
|Genre||Adventure, RPG 2D (role play game)|
|Voting of the C64-Wiki users (10=the best vote):|
|7.87 points at 23 votes (rank 114).|
You need to be logged in to cast a vote.
|C64Games||9||4th April 2015 - 9 out of 10 points - 19612 downs|
|Lemon64||8||4th April 2015 - 7,8 out of 10 points - 40 votes|
|Ready64||8||4th April 2015 - 8,33 out of 10 points - 3 votes|
|Kultboy||9||4th April 2015 - 8,85 out of 10 points - 38 votes|
|The Legacy||9||4th April 2015 - "excellent" - 9 votes|
|Gamebase64||7||28th October 1998 - "Good"|
|Power Play||8|| Issue June 1991 -78%|
Issue May 1992 - 78%
|ASM||8||Issue May 1991 - 10 out of 12 points - p.102|
|Amiga Joker||9||Special No.3 1992 - 93% - p.14|
|Commodore Format||9|| Issue June 1991 - 89% - p.72|
Issue March 1992 - 3 out of 5 points - p.55
|ZZap64||10||Issue May 1991 - 98% - p.54|
|Play Time||7||Issue October 1991 - 72% - p.68|
The last and probably most beautiful Ultima on the C64, "The false prophet". The Avatar, back to Britannia through a call of help, tries to avoid the escalation of an oncoming race war between the Gargoyles and the Humans. However, there are humans and gargoyles who have some interests in this war and want to disturb the Avatar in his mission.
In comparison to the PC original is the C64 version very significantly pared-down. What is especially missing is the ability to use gems, which makes the mapping very difficult. There are also no horses as these were all eaten by the gargoyles in the C64 version. Merely esthetical is that the C64 users need to forgo the portraits of the NPCs and the music.
The game area has a top view. The roofs from buildings are hidden as soon as you enter the buildings. Player, statistics and the interaction area for text inputs and conversations are always shown.
The game comes with 6 disks and - as usual with Ultima role play games - the player is expected to have a bit of patience to be able to explore the game in its full splendour and diversity.
Reference for often used keys:
T-Talk (talk with other persons or even monsters) A-Attack (Attack, requires being in battle mode.) B-Battle (Battle mode on/off)
Say "I WANT TO CHEAT", see The Cutting Room Floor.
Jammet: "Ultima, the sixth part, will always belong to the absolute highlights in the game world for me. This refers to all versions whereby the C64 version is especially well done in relation to the abilities of the computer. You miss the pictures for the characters and dialogues but are in return supplied with the most comprehensive role play game. The worst competitor from the own house, Times of Lore by Origin, has as a forerunner already left quite an impression."
Sledgie: "I really like to play role play games. I also rather like the game Ultima 6, what is unnerving is the often necessary disk change and the waiting time connected to this."
Shmendric: "I have played Ultima VI on the PC and was rather astonished when I heard that it was also converted for the C64. I would not have thought it possible that the game could be converted in such a good quality, hats off! It is remarkable what has been teased out of the breadbox there."
Video on youtube (Commodore 64 intro)
This map was enclosed to the game.
The Moonstone was another gimmick.
In the game Ultima 6 there is no highscore.
- C64Games.de - Game No. 1242
- Lemon64 - Game No. 2752
- Gamebase64.com - Game No. 8290
- Test Report No. 320 on Kultboy.com
- ready64 - Game No. 387
- TheLegacy entry no.5756
- The SixtyFour Originals DataBase - Game No. 1400
- ZZap64 test report
- Official page about Ultima 6
- Longplay for Ultima 6