|Platform||Apple II, Atari 2600, Atari 5200, C64, MS-DOS|
|Genre||Platformer (Multi Screen)|
|Gamemode||Single player |
|Voting of the C64-Wiki users (10=the best vote):|
|8.03 points at 31 votes (rank 90).|
You need to be logged in to cast a vote.
|C64Games||9||30th April 2007 - "Top" 6443 downs|
|Lemon64||8,3||30th April 2007 - 62 votes|
|Kultboy.com||7,87||19th July 2009 - 8 votes|
Nobody knows his real name and nobody knows, where he comes from. But one thing is sure, he is a real hell of a guy, who does not shy away from dangers. They call him Panama Joe, because he is tough, intelligent and cunning. Your task is, to help Panama Joe cross a labyrinth inside a fortress, to find the fantastic treasure of Montezuma. On the way, Panama Joe has to avoid deadly creatures, while collecting preciosities and other items he will need later desparately.
- climb on chains and ladders
- slide down poles
- jump over deadly creatures
- avoid laser gates
- collect jewels and special items
- Joystick left/right: move pawn left/right
- Joystick up/down: climb up/down
- Fire button: jump up
- Fire button + joystick left/right: jump left/right
There are altogether 9 difficulty levels in the game. At the beginning you can choose from the first three. If a level is finished successfully, you get into the next level.
The following things happen with rising difficulty level:
- new barriers appear
- other ways to the treasure chamber
- more and faster enemies
- more dark rooms
- Hammer: If Joe touches a hammer, the killer creatures get harmless for a short time and are displayed in grey.
- Jewel: Joe gets 1000 points for each jewel collected.
- Key: Only the key with the same colour fits into each door. Their colours are red, dark blue and bright blue.
- Sword: If Joe has a sword, he can eliminate a killer creature when touching it.
- Torch: The torch lights the dark rooms.
- Multi-coloured 2D graphics.
- Single screens which are switched when crossing the border of the screen.
- At the upper left, the collected items are shown. (Keys, swords, torches, ...)
- The yellow hats below the items symoblise the number of lives left.
- At the right of the inventory the current level is shown.
- In the upper right corner the current score is displayed.
- You start the game with 6 Panama Joe's.
- There is an extra life every 10.000 points in level 1-3 (from level 4 every 20.000 points).
- Avoid dropping too far.
- Joe must not touch fire.
Tabel of points:
|50||key or sword|
|300||open a door|
- Conveyor belts bake or speed you up depending on the walking direction.
- Some pieces of the ground appear and disappear again. Precise timing is needed.
- There are red, dark blue and bright blue keys which open doors of the same colour.
- Continue after game over
If you lose all your lives without finishing a single level, press the fire button a couple of times at the game over screen and you'll get a new set of lives and are allowed to pick up where you left off, losing your score but keeping your items. This will not work anymore if you've finished at least one level.
- Unlimited lives
Werner: "Apart from the simple graphics and the meagre sound effects has this game a certain charme, that is missing in many games from today. Due to the precise controls and the fair collision query is Montezuma's Revenge really lots of fun."
Jodigi: "It was also one of my favourite Jump & Run games despite the tricky game factor. However, I found out rather late, that there are several versions, as the orignal machine version needed a bit more memory. The whole game as a 3D remake for the PC was a good idea, but somehow it cannot reach the game fun from the old times."
Robotron2084: "Montezuma's Revenge is a successful platformer which plays very fluently and comes up with interesting features and a complex, nested level buildup. A firm difficulty grade requires attentive and concentrated play. But each situation can be mastered with the corresponding skill and planning and there are no unfair situations that tarnish the fun. Recommendable! 7 out of 10 points."
MtnBuffalo: "The large number of rooms and floors challenge the ability of the player to memorise which routes to use in order to clear the levels. Movement of Panama Joe is precise and smooth which gives a fast paced gameplay. When the 9th level is reached, everything is dark and no torches can be found to light up the level. The player must therefore know where ladders, robes and platforms are located in order to stay alive - awesome! Best C64 game ever!"
- MtnBuffalo - 1.007.100 - Level 9, 15 lives left, 2 hours 15 minutes of gameplay (25.02.2014)
- Paolo - 511.650 - Level 6 (11.03.2012)
- Camailleon - 189.950 - Level 5 (03.04.2009)
- Robotron2084 - 159.500 - Level 4 (03.04.2009)
- Werner - 50.400 - Level 2 (17.04.2012)
- Blubarju - 46.200 - Level 1 (15.11.2010)
- Equinoxe - 27.250 - Level 1 (31.08.2011)
- C64Games.de - Game No. 1060
- Lemon64 - Game No. 1702
- Gamebase64.com - Game No. 4964
- C64.com - Game No. 371
- Test Report No. 1466 on Kultboy.com
- ZZap64 test report