Lady Tut

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Lady Tut
Title image from the game
Game No. 297
Voting 7.13 points, 15 votes
Developer Greggy
Company Progame
Publisher Progame, Spinnaker Software
HVSC-File GAMES/G-L/Lady_Tut.sid
Release 1983
Platform C64, Apple II
Genre Arcade, Collect'em Up
Gamemode Single player
Operation {{{Width}}}{{{Width}}} C64-icon.png
Media Icon disk525.png
Language Language:english


Welcome! Your job is to cross 9 catacombs that lead to Lady Tut's vault. Unfortunately, different beasts have gathered down here and blocked the way by locked doors. These doors can only be opened with keys that you have to collect first. Sometimes you have to open several locks. With such mulitply locked doors the next key only appears after unlocking the current lock, as you can only carry one key at once. To have ammunition for the energy gun, you collect jewel rings. The energy gun itself is - also cloaked in a jewel ring - hidden in one of the higher levels.


... an animation from the game ...
... Level 3 ...

Take the game idea of two classic games and add a shot of originality. Shake all this very well and then you get "Lady Tut". A game, which gets a strategic touch by the restriction that you can only shoot to the left/right and you need to use the revolving doors for protection from above and below.


Brief instructions


To get to the setup menu, press the SPACE  key or the fire button. Here you can choose wether you want to play with joystick (J ) or keyboard (K ). You can also change the key assignment here.

The character follows the joystick movements.

  • I , J , K , M : Move the pawn up, left, right, down.
  • Z : Fire the energy gun to the left.
  • X : Fire the energy gun to the right.

The catacombs

These are a dangerous place. Unfortunately, you can only use your weapon from the third level onwards (after collecting the 6th ring). Furthemore, it can only shoot to the side and therefore leaves you unprotected to the top and bottom. But to protect these directions you can use the "revolving doors". These doors look like walls with distinctive colour. If you run against them, they will turn, let you through and block the way for your pursuers. Also look for the rings. Each contains some shots (random number for each ring) and a point bonus. When you own enough shots, you can use your weapon.

Extra points
  • Scarabaeus: 10 points
  • Snake: 20 points
  • Skull: 30 points
  • Dragon: 40 points


Finally I am at my destination!


  • For each destroyed beast a new one will come up, so it does not really make sense to shoot at everything that creeps and crawls, but only at those that are in your way.
  • On the other hand, the game has only 9 levels and for highscore chasers it makes not much sense to have ammunition left at the end of the game.
  • Enemies cannot get to your starting point or any place where there is a ring, a key or a door. You can use these places to seek shelter.
  • Beware of invisible enemies. From a certain level onwards the enemy sprites sometimes get temporarily invisible, but are still deadly when colliding with them and they can also be shot in the invisible state.
  • At the beginning the rings are as important as the keys. But as soon as you have your weapons, pay special attention to the keys at first.
  • Note that there is no time limit. You can rest at any place for any time you like. So if it seems too dangerous at a moment to get the key, just wait a bit.



Voting of the C64-Wiki users (10=the best vote):
7.13 points at 15 votes (rank 371).
You need to be logged in to cast a vote.
C64Games 7 1st February 2010 - "very good" - 3643 downs
Lemon64 7,7 1st February 2010 - 35 votes
Gamebase64 10 "Classic!"


Werner: "Lady-Bug is the name of the arcade original version. This game is a real hit on the machine. I cannot get used to this C64 version at all. 6 points."

H.T.W: "This game is a successful combination of "Tutankham" from which the game principle is taken and of "Lady Bug" (Ladybug) from which the revolving doors are taken."

TheRyk: "A nice little game with somewhat bizarre controls, almost unplayable with joystick. Pity it's bugged, so-so 4 points."



Unfortunately, the player sprite sometimes appears at the wrong position, e.g. on walls or in the middle of the score display. As this bug appears in the version by Bandits as well as in the Cyberpunx version, it is assumed that this is a bug already in the original version and was not fixed in the cracks.

Fatal: The player sprite could shortly walk around in the score display and is now stuck for all times which equals a crash of the game.





Topscore of Radi1975
  1. Radi1975 - 18.400 (19.08.2017)
  2. Champ - 18.390 (01.02.2010)
  3. Centauron - 15.800 (06.01.2014)
  4. TheRyk - 15.710 (17.11.2012)
  5. Werner - 8.000 (14.10.2012)
  6. H.T.W - 4.260 (06.10.2008)

#2 Champ #3 Centauron
#2 Champ #3 Centauron