Cliff Hanger

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Cliff Hanger
Titleimage of Cliff Hanger
Game No. 75
Developer James Day
Company
Publisher New Generation Software
Musician Brian Doe
HVSC-File /GAMES/A-F/Cliff_Hanger.sid
Release 1984
Platform C64, ZX Spectrum
Genre Arcade, Miscellaneous
Gamemode Single player
2 players (in turns)
Operation {{{Width}}}{{{Width}}}
Media Icon disk525.pngIcon kassette.png
Language Language:english
Information


Contents

[edit] Voting

Voting of the C64-Wiki users (10=the best vote):
7.08 points at 24 votes (rank 302).
You need to be logged in to cast a vote.
C64Games 6 21st May 2008 - "good" 1525 downs
Lemon64 8 21st May 2008- 38 votes
Rombachs C64 Game Guide part 2 8 1986 - "Vote 2"


[edit] Description

In the game, different scenes from a Western movie are shot. Either you play the hero "Cliff Hanger" on your own, or twosome when his brother "Coat" joins in. The aim is, to release an action at the right point of time, to "kill" the bandit "El Bandito", who runs through the screen (e. g. roll a rock, throw a boomerang, fire a canon, etc.). The scenes are chosen randomly by the program and are repeated until the action was successful. The title of the scene gives a hint to what scene will come up.

[edit] Design

... an animation from the game

Comic-like and utterly funny pseudo 3D design with rather simple graphics but good animation of the different film scenes. In addition there is an approriate music and FX. During all the scenes exact timing is important. So you need to remember for every scene type, how long it takes from starting the action to the happening of the effect.

[edit] Hints

... another image from the game


  • Cliff follows the joystick movements (joystick in port 2). By pressing fire, the action is started.
  • Do not go to near the the edge of the cliff, partially it is better just to walk straight forwards (joystick left or right).
  • Keep the positions of the bandit in mind and correct the point of time for starting each action at the second try.

[edit] Solution

  • In the Longplay-video by Reinhard Klinksiek (see links) you can view all scenes and memorise the solutions. As you will see, there are very cunning actions in there. Additionally, every starting point in every scene has to fit. Pure mnemonic training ...!

[edit] Cheats

[edit] Critics

Sledgie: "Very funny game. It reminds one a bit of Roadrunner and the coyote from Bugs Bunny."

Alex: "Difficult, but when you made it once, you are doubly thrilled :-)."

Robotron2084 :"An unbelievable bizarre-freaky little game with many surprises and a lot of modular components from Warner Brothers cartoons. Sometimes you need to go very long-winded ways to reach the goal and some levels you'd better learn by heart. 6.5 out of 10 points."

Rombachs C64-Spieleführer Teil 2: "Underlying, the game is built up very inventively. The design is based on some very good ideas. However, the plot is a bit macabre, as it is really only about killing bandits. Is this really the right topic for a game? (Vote 2)"

Rockford :"At the beginning it is relaxed and funny, but starting from the second wave it gets really hard, when a failed try means losing a life on the screen. Timing and learning by heart are trumps. You should play it with a stopwatch in your hands. Graphically and acoustically very low niveau. 5 points from me because of that and due to the erratic rising grade of difficulty."

[edit] Miscellaneous

Cover

"Cover"

[edit] Highscore

Topscore von Robotron2084
  1. Robotron2084 - 15.500 (25.03.2009)
  2. Rockford - 12.200 (22.02.2009)
  3. Sledgie - 1.900 (20. Mai 2003)

2nd place by Rockford 3rd place by Sledgie
2nd place by Rockford 3rd place by Sledgie

[edit] Links


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