Alternative World Games

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Alternative World Games
Title image of Alternative World Games
Game No. 24
Developer Gyula Hodi, Attila Korisanszki, Gábor Pongyor, Antal Zolnai
Company Gremlin Graphics
Publisher Gremlin Graphics, U.S. Gold
Musician Ben Daglish
HVSC-File MUSICIANS/D/Daglish_Ben/Alternative_World_Games.sid
Release 1987
Platform C64
Genre Sports, Multi-Event
Gamemode Single player
up to 6 players (in turns)
2 players (simultaneous)
Operation {{{Width}}}{{{Width}}}
Media Icon disk525.png
Language Language:english
Information also: Sports-a-Roni


Voting of the C64-Wiki users (10=the best vote):
6.21 points at 24 votes (rank 629).
You need to be logged in to cast a vote.
ASM 3/12 Edition 4/88 10 21st July 2013 - 7204 downs
C64Games 7 9th November 2005 - "very good" 5977 downs
Happy Computer 49% Games Special 2/88 4.60 21st July 2013 - 5 Votes
Lemon64 5.70 21st July 2013 - 39 Votes
Ready64 4.00 21st July 2013 - 1 Vote
Zzap! 86% Issue 33 1/88


Alternative World Games is a sports game with eight extraordinary sports: sack race, boot throwing, pole climbing, running up the wall, balancing a pile of plates, jumping over a river, a pillow fight and pogo.

At the beginning of the game you enter your name (confirm with "Return"). Of course here you can play for the country of your choice. For this you pick a record with the flag of your choice out of the LP box and a parrot, which sits next to it, takes out the LP with its beak and puts it on the phonograph (joystick forwards/backwards, then fire). Then the hymn is played. This can be repeated until the names of all players have been entered, to finish you press "Return" in an empty name field.

When you have entered all players you get into a screen, in which you can choose what sports you want to play. By moving the joystick forwards/backwards you set in the "video recorder" in the lower left corner the number of the sports event and press fire. Now a nicely animated picture of the sport appears in the corresponding screen. When you have chosen all your desired events you set to "9". By moving joystick left/right you can choose between "Compete" and "Practice". By pressing fire the competition or training starts with the previously set options.


... a parrot as a jukebox ...
... the choice of disciplines ...

Striking are the many funnily animted sprites in this game. This already starts when choosing the nations and disciplines and also in the sports, whether when winning or losing, most of the time there is a funny element. During every event plays a different melody. The backgrounds are designed with famous cities and monuments. Unfortunately, a saveable record list is missing.


Sack Race[edit]

Sack Race

(Game 1 - Disk 1)

The sack race takes place on a street in Neapel. At the beginning you can see a few houses and you are asked to choose an opponent. Then you are waiting with your opponent in the wings and another figure is standing between the houses to give the start signal. By pressing fire a dog comes in from the left edge of the screen and the figure between the houses inflates a balloon. When the balloon bursts, the race through the streets begins.


  • Joystick left and right = Move the player on - exact point of time is important!
  • Joystick forwards = put the player up after falling.
  • Joystick forwards/Joystick backwards = avoid manholes on the street.
  • press fire button = jump.


  • After the start first press the joystick to the left.
  • Then it might help to imagine, that you "jump" in turns with the right and left foot. This means that you should NOT press the other direction BEFORE landing, as this leads more to a fall than pressing later.
  • If you are slower than your opponent, the dog comes to you and drags you further down the street.
  • If one player has hopped over the finish line, the race is over, even though the opponent is not yet over the finish line.

Pile of Plates[edit]

Pile of plates

(Game 2 - Disk 1)

Pile of Plates takes place in Pisa. You are placed on the starting line in front of the Leaning Tower of Pisa and first choose the amount of plates you want to carry. The maximum number is 50. You have 100 seconds to carry the pile over the finish line. The points are calculated from the rest time and the number of carried plates. You only have one try and you cannot try again with more or less plates.


  • Joystick forwards/Joystick backwards = change the number of plates at the start of the game.
  • press fire button = press to start the game.
  • Joystick forwards = walk faster.
  • Joystick backwards = walk slower.
  • Joystick left/Joystick right = balancing with the arms.
  • press fire button = a plate drops from the pile.

Boot Throwing[edit]

Boot throwing

(Game 3 - Disk 1)

Boot Throwing takes place at the Colloseum. The player is already prepared on its start position. First you choose whether you want to throw the boot with or without water. Then you start to throw, whereby the speed is shown through a yellow bar. Choose the right moment to throw. When the boot has landed the distance is shown. You have 3 tries.


  • Joystick forwards/Joystick backwards = choose boot with or without water.
  • press fire button = the game starts.
  • Joystick left and right = swing the boot, exact point of time is important!
  • press fire button - throw the boot.


  • Choose the empty boot at the beginning, with it you will receive good results faster.
  • Only steer for a short time to the right, when the boot is between the legs and for a short time to the left when the boot is over the head.
  • After approx. four, five rotations you lose strength.

River Jump[edit]

River jump

(Game 4 - Disk 1)

Here you have 3 tries to jump over the river with a pole.


  • press fire button = player starts to walk.
  • Joystick forwards/Joystick backwards = change the angle of the pole
  • press fire button = when the pole stands vertically in the water, press fire to jump.


  • The best angle of the pole is horizontal, so the highest speed can be reached.
  • But through this it gets heavier and will more easily be dropped
  • At the beginning pull the pole low, then always after two seconds hold horizontally and then move slightly up again.
  • Keep the pole low right before the jump.

Pole Climbing[edit]

Pole Climbing

(Game 5 - Disk 2)

Pole Climbing takes place in Verona. First you need to choose your opponent. In the back you see a house with a balcony. On the balcony sits a young woman wearing a crown. As soon as the game starts she throws hearts and a dove flies from left to right over the screen. You need to climb up the pole and bring the bottle standing on the top safely down to the ground.


  • Joystick forwards - Joystick forwards and press fire button - Joystick backwards and press fire button = UP-FIRE-DOWN - (keep fire button pressed) - release fire button and press again to climb up.
  • press fire button = avoid sliding down.


  • If sliding down too fast, it can happen that you lose the bottle, which then falls to the ground and you have lost.
  • The game has 3 rounds and the best time of every player counts.

Run up the Wall[edit]

Run up the wall

(Game 6 - Disk 2)

Run up the wall takes place in Venice. Here you need to catch a falling hat while running and then stick it to the wall. While the figure still flexes its muscles, a bird flies in with a hat and a dog demands the start through barking and waving its tail. At some point while running towards the wall the bird drops the hat, which you need to catch and attach to the wall. You have 3 tries altogether.


  • Joystick forwards = player starts to run an accelerates by repeated pulling forwards.
  • Joystick backwards = player slows down.
  • press fire button = catch the hat from the parrot.
  • press fire button - Joystick forwards = press fire when close to the wall, then up and to walk upwards
  • press fire button = attach the hat to the wall
  • Joystick left - Joystick backwards = to get safe back to the ground


  • The parrot will stop in midair 3 times, before letting go of the hat.
  • A try can only succeed, if you have the hat.

Pillow Fight[edit]

Pillow Fight

(Game 7 - Disk 2)

The Pillow Fight also takes place in Venice. Again you choose your opponent, whereupon both players are placed standing with both feet on the rim of a gondola. With different offence and defence manoeuvres you need to push the opponent from the gondola. The fight lasts 3 rounds.


  • Joystick forwards = defence far side.
  • Joystick backwards = defence close side.
  • Joystick forwards and press fire button = attack far side.
  • Joystick backwards and press fire button = attack close side.
  • Joystick left/Joystick right = defence from above.
  • Joystick left and press fire button / Joystick right and press fire button = attack from above.

Pogo Stick[edit]


(Game 8 - Disk 2)

During Pogo Stick you need to jump with a pogo stick onto walls and stairs of a decayed building and make balloons burst. You have 9 minutes and 59 seconds time.


  • Joystick forwards = Move in line of sight.
  • Joystick backwards = move in opposite direction.
  • Joystick left/Joystick right = changes the direction.
  • press fire button - get up and jump higher.

Award ceremony[edit]

At the end of the events there is a list of the medals and a ranking list. Then the name and countries need to be entered anew for a new game. At the end of a training game you are asked, if you want to try again. Move the joystick forwards/backwards to choose, then press fire to confirm.


Tips for the single disciplnes are (if necessary) included in the corresponding description and therefore can be found there.


Cheats do not really make sense in this game...


Sledgie: "A multi player sports game with funny and extraordinary games. Very nice background pictures and good music, as well as cute sprites. I miss a highscore saver as in Summer Games. Partially I think the operation is rather difficult. In the game Pole Climbing I have until never made it to the pole. However, I use a keyboard, maybe it is better to play with a game pad."

FXXS: "With the choice of the title, Gremlin did themselves not really a favour, because on the one hand everything plays in Italy and on the other hand a comparison with World Games by Epyx comes the more to ones mind and it definitely loses this comparison concerning "playability for the unpracticed". If you demand (partially) complex and unusual courses of motion from the player, you should at least describe them more clearly in the manual to avoid that the buyers at that time digress too early with frustration. On the other hand there are four to five disciplines which are easy to learn, therefore I think 7 out of 10 points are adequate despite the missing saving of records. (Though not as a full priced game.)"



"Cover" of Alternative World Games


  1. FXXS - 3/1/0
  2. H.T.W - 1/3/1
  3. mombasajoe - 1/1/0
  4. Werner - 1/0/0
further places
Sack Race
0:44 - FXXS
0:46 - HTW
0:00 - Name3

4) 0:00 - Name
5) 0:00 - Name
5) 0:00 - Name
7) 0:00 - Name
8) 0:00 - Name

Pile of Plates
148 - FXXS
111 - HTW
000 - Name3

4) 000 - Name
5) 000 - Name
5) 000 - Name
7) 000 - Name
8) 000 - Name

Boot Throwing
17.5 - FXXS
17.0 - mombasajoe
15.5 - HTW

4) 00.0 - Name
5) 00.0 - Name
5) 00.0 - Name
7) 00.0 - Name
8) 00.0 - Name

River Jump
5.62 - mombasajoe
3.12 - FXXS
2.50 - HTW

4) 0.00 - Name
5) 0.00 - Name
5) 0.00 - Name
7) 0.00 - Name
8) 0.00 - Name

Pole Climbing
0:20 - HTW
0:00 - Name2
0:00 - Name3

4) 0:00 - Name
5) 0:00 - Name
5) 0:00 - Name
7) 0:00 - Name
8) 0:00 - Name

Run up the Wall
000 - Name1
000 - Name2
000 - Name3

4) 000 - Name
5) 000 - Name
5) 000 - Name
7) 000 - Name
8) 000 - Name

Pillow Fight
183 - Werner
AlternativeWorldGames D7 Highscore Werner.png
000 - Name2
000 - Name3

4) 000 - Name
5) 000 - Name
5) 000 - Name
7) 000 - Name
8) 000 - Name

Pogo Stick
9:32 - FXXS
000 - Name2
000 - Name3

4) 000 - Name
5) 000 - Name
5) 000 - Name
7) 000 - Name
8) 000 - Name