Wizardry I: Proving Grounds of the Mad Overlord
|Wizardry I: Proving Grounds of the Mad Overlord|
|Voting||7.67 points, 3 votes|
|Developer||Andrew Greenberg, Robert Woodhead|
|Publisher||Sir-tech Software Inc.|
|Platform||C64/128, Apple II, FM-7, Game Boy Color, Macintosh, MSX, NES, PC, Sharp X1, WonderSwan Color|
|Gamemode||Single player |
|Information||Follower: Wizardry II: The Knight of Diamonds|
Description[edit | edit source]
Wizardry I was called "Proving Grounds of the Mad Overlord".
The game features of the game box are:
- Layered windows graphics system
- 10 diabolical levels of hi-mazes
- For ages 7 to adult
- 80 pages illustrated manual
- Best Game of Year (2 Years)-ST Game
- Best Adventure Game - Login, Japan
- Overwhelmingly voted Most Popular Computer Game of All Time by the readers of Softalk Magazine
Wizardry I: Proving Grounds of the Mad Overlord is a role-playing game originally released in 1981 and adapted for the C64 in 1987. Along with Might & Magic, Ultima and The Bard's Tale, it is one of the defining titles for role-playing games. There is no special story. With a group of up to six characters, you roam the levels of an underground dungeon near a village. The goal is to defeat the sorcerer Werdna on the lowest level of the dungeon and thus obtain an amulet. Werdna had stolen the amulet from Trebor, the Mad Overlord, and by using it incorrectly had accidentally triggered an earthquake, which had created the dungeon's corridors. Trebor then declared the dungeon a testing ground, and lets heroes, like the group of player characters, prove themselves there in order to be accepted into his honour guard.
At the beginning of the game, you are in a village where you can do various things before entering the dungeon. Among other things, you create characters and change the cast of the party. Four races (human, dwarf, gnome or hobbit) are available for creating characters, three different alignments (good, evil and neutral) and four different basic classes (fighter, priest, mage and thief). The basic classes can later become elite classes (bishop, samurai, prince and ninja).
The dungeons are played through in the first-person perspective. Encounters with monsters occur randomly, and the programme then switches to turn-based battle mode. You give each character one command per turn, such as attack or cast a spell. It should be noted that only characters further up the list can attack in close combat.
Design[edit | edit source]
The graphics have not been greatly improved compared to the original version, which appeared before the C64 came out, and are correspondingly sparse. The surroundings of the dungeon are only represented by white borders on a black background, which is why you quickly lose your orientation without map signs. The menus outside the dungeon are also unadorned monochrome. Only during battles or when treasure chests are found are there small graphics to be seen, but no animations. The soundscape is also rather dull, there are only signal tones to be heard from time to time.
Hints[edit | edit source]
Solution[edit | edit source]
Cheats[edit | edit source]
Voting[edit | edit source]
|Voting of the C64-Wiki-User (10=the best vote):|
|7.67 points at 3 votes.|
You need to be logged in to cast a vote.
|C64Games||7||28. November 2019 - 20393 downs|
|Lemon64||7,7||28. November 2019 - 14 votes|
|Kultboy||7,5||28. November 2019 - 4 Stimmen|
|Amiga Joker||41%||Sonderheft 03/92 (special issue)|
Critics[edit | edit source]
Name: "No criticism". or Testuser: "No criticism".
Miscellaneous[edit | edit source]
Cover[edit | edit source]
Screenshots other version[edit | edit source]
Links[edit | edit source]
- C64Games.de - Game No. 3020
- Lemon64 - Game No. 4163
- Gamebase64.com - Game No. 8662
- Lemon64 - Game No. 6722
- ready64 - Game No. 2381
- CSDb - Release No. 28005
- CSDb - Release No. 56846
- CSDb - Release No. 56847
- Test Report No. 1169 on Kultboy.com
- Wizardry I: Proving Grounds of the Mad Overlord at MobyGames
References[edit | edit source]
- Game Box C64 version: "Wizardry I", Sir Tech, 1987