Steel Thunder

From C64-Wiki
Jump to: navigation, search
Steel Thunder
Title screen
Game No. 185
Developer Tom Loughry
Company Accolade
Publisher Accolade
Musician Ed Bogas
HVSC-File MUSICIANS/B/Bogas_Ed/Steel_Thunder.sid
Release 1988
Platform C64, PC, Apple II
Genre Simulation
Gamemode Single player
Operation C64-icon.png{{{Width}}}{{{Width}}}
Media Icon disk525.pngTape-icon.png
Language Language:english
Information


Voting[edit]

Voting of the C64-Wiki users (10=the best vote):
7.91 points at 22 votes (rank 102).
You need to be logged in to cast a vote.
C64Games 8 4th February 2011 - 4491 downs
Lemon64 7,5 4th February 2011 - 14 votes
Kultboy.com 8,00 4th February 2011 - 3 votes
ASM 8/12 Issue 10/89
Zzap!64 70% Issue 59



Description[edit]

"Steel Thunder" is a simulation of the tanks M60A3, M1A1, M3 and M48A5. Each of the three additional members of the crew of the tank can be chosen anew for each mission. All members have their peculiarities and special amenities. During the mission you can switch between driver, gunner and commander view any time (the assistant gunner is always simulated by the program) and take over the controls yourself or just give commands as commander. After a training operation you go to scenes in Cuba, Syria or Western Germany for combat operations and there you will notice quickly, that one does better not drive directly through the hostile lines, but focus on the aims from afar as well as you can, destroy them and only then proeceed further. The one who sees the other first, is the winner most of the time.

In this simulation there are many keys occupied by important functions, that means that the training period is rather long, but if you do not spare this effort, will have fun for a long time (also due to the career file, which contains the reached rank, the finished missions, the exact breakdown of the shot hostile units and the list of medals of every player and is saved on disk) with this presumably best tank simulation for the C64.


The tanks[edit]

The game abstains from using a background story (with thanks to Accolade given the settings), but it offers four different armoured vehicles: Three battle tanks and one scout tank wait for their use on the battle ground. The player decides before the start of the mission, which vehicle he thinks is the most qualified for the this operation.


M1A1 Main Battle Tank[edit]

M1A1 "Abrams" Main Battle Tank


The "Abrams" is realised in the game with the version M1A1 and represents the top class. It has the strongest armour and is powered by a gas turbine instead of a conventional combustion engine, which turns the 60t heavy vehicle into a projectile. The M1 is the tank in the game that shakes a leg fastest. As main arm it carries a 120mm smooth-bore canon, that can shoot a number of different ammunition types. In the game, the tank has a secondary arm with a coaxially MG on a caddy calibre .30 and an additional MG calibre .50.

Crew: 4 Height: 7'10"
Weight: 60t Power: 1500hp gasoline engine
Length: 32'1" Speed: 45mph
Width: 12' Reach: 275 miles



M60A3 Main Battle Tank[edit]

M60A3 Main Battle Tank


Forerunner of the M1 and long-term standard tank of the USA, in the game named "backbone of the tank force". It is powered by a 750 PS turbodiesel, which speeds the 50t heavy vehicle to about 50km/h. Its armour consists of a 105mm canon. In the game it has also a coaxial MG calibre .30 as well as a MG calibre .50.

Crew: 4 Height: 10'9"
Weight: 54t Power: 750hp gasoline engine
Length: 21' Speed: 30mph
Width: 11'11" Reach: 300 miles



M3 Bradley CFV[edit]

M3 "Bradley" Cavalry Fighting Vehicle


The M3 Bradley cavalry tank is a fast but only slightly armoured scout vehicle, which was developed from the armoured tracked vehicle M2 Bradley. It carries a 25mm Bushmaster machine gun with coaxial MG calibre .30 on a secondary arm. Furthermore, it owns a wheel-away launch container for wire-remote controlled tank defence missile.


Crew: 5 Height: 9'9"
Weight: 25t Power: 506hp gasoline engine
Length: 21'2" Speed: 44mph
Width: 10'6" Reach: 300 miles



M48A5 "Patton II" Battle Tank[edit]

M48A5 "Patton II" Medium Tank

The M48 goes back to 1952 in its original version and had been in service for about 35 years when the game was released, thanks to various measures to raise the combat power. The production of the version A5 started in 1975 and it carries the same 105mm canon as the M60A3. Although it carried only the MG calibre .30 in reality, the game designers treated it also the oligatory MG calibre .50. The tank is a bit slower than the M60 and has less armour, furthermore it has no weapon stabilisation asset as the other vehicles in the game. If anybody finds out how and why this museum piece has made it into the game - let us know.


Crew: 4 Height: 10'1"
Weight: 54t Power: 643hp gasoline engine
Length: 20'6" Speed: 30mph
Width: 11'11" Reach: 300 miles


Ammunition[edit]

"Steel Thunder" offers the player several different fireworks, which you can use to fulfill each mission: The tanks have - same as in reality - different types of ammunition. The target decides the choice of weapons. Against infantry you need to use MG and APERS grenades whereas against tanks you need HEAT or APDFS missiles. The M3 also has wire-guided tank defensive missiles that are equipped with a HEAT warhead and whose trajectory can be corrected by the gunner after shooting it.


Types of ammunition[edit]

The following list shows the ammunition types that are used in the game:

Ammunition type Description
TOW ATGM (Tube Launched Optically Tracked Wire Anti-Tank Guided Missile) Wire guided missile system, which carries a hollow charge warhead.
APFDS (Armor Piercing Fin-Stabilized Discarding Sabot) A low-calibre, wing-stabilized armour penetrator that works with kinetic energy.
HEAT (High Explosive Anti-Tank) The projectile carries a metal cone that is accelerated by explosive devices. Breaks through its aim at the impact.
HEP (High Explosive Plastic) also HESH (High Explosive Squash Head) Deforms profusely at the impact onto the aim and leads to an extensive effect of pressure. If the armour is not broken through, then splints can come off from the other side and endanger the crew.
APERS (Anti-Personnel) projectile contains aluminium needles with the length of 2-3", that work on soft targets.
25mm AP (Armor-Piercing) Hard-core ammunition
25mm HE (High-Explosive) Explosive ammunition
.50cal MG Probably hard-core ammunition in the game.
.30cal MG Probably ordinary full metal jacket in the game.


Effectivity table[edit]

To know, what type of ammunition is effective against which aims, look at the following table. The information was taken from the manual.


Ammunition type Infantry Unarmoured
targets
Slightly
armoured targets
Tanks Bunker
TOW ATGM propro propro propro propro propro
APFDS neutral neutral neutral propro neutral
HEAT neutral propro propro pro pro
HEP neutral propro pro contra propro
APERS propro propro contra contra contra
M3 25mm AP neutral neutral pro contra contra
M3 25mm HE neutral pro neutral contra contra
.50cal MG neutral pro neutral contra contra
.30cal MG neutral neutral neutral contra contra
Effectivity
no effectivity contra
low effectivity neutral
middle effectivity pro
high effectivity propro

Design[edit]

Commander's station[edit]

M1A1 Abrams Commander's Station M1A1 Abrams Commander's Station


Gunner's Station[edit]

M3 Bradley[edit]

M3 Bradley Gunner's Station M3 Bradley Gunner's Station



M60[edit]

M60A3 Gunner's Station M60A3 Gunner's Station


Driver's Station[edit]

M1A1 Abrams Driver's Station M1A1 Abrams Driver's Station


Hints[edit]

Quick start[edit]

At the beginning[edit]

  • First there is the copy protection query. Use the joystick to move the pencil to the correct answer and press the fire button. For this you have 45 seconds.
  • Enter your name and press "Return"
  • If this is your first "Steel Thunder" mission you will be allocated to the Cuba front. Press the fire button to add your name to the list.
  • The general presents you the choice of missions. Press the fire button to choose the mission (if you want to view the map, press "F3", for tank specifications "F7", the key "F5" to leave these screens).
  • Press the fire button to choose the M1A1 Abrams Tank.
  • Now choose the ammunition. For your first game, just press the fire button 3x to choose the standard. Every tank possesses 3 option screens for ammunition and additional armour.
  • After the General appears again, press the fire button to start the simulation.


How you start your tank[edit]

  • Press the key left arrow (left next to the "1") to switch on the main switch
  • Press the key "1" to start the motor
  • Press the key "6" to change to the tank commander
  • Press the commodore key (C=) to switch on the tower energy
  • Press the key "Z" to prepare the smoke grenades
  • Press the key "C" to switch on the hydraulics of the small commander tower
  • Press the key "5" to change to gunner
  • Press the key "B" to switch on the tower hydraulics
  • Press the key "V" to switch on the canon stabilisation system
  • Press the key "N" to switch on the ballistics computer
  • Press the key "," (comma) to switch on the thermal (TTS) sight (optional)
  • Press the key "F7" to load a HEAT grenade into the main canon
  • Now your tank is ready for the battle. Press the key "9" to view the map. The tank icon represents your current position, in this case the HQ. The primary aim is encircled. The red and the blue "X" show the two waypoints that you can use to set your course towards the target.
  • Move the joystick to position the blue "X". The path between the HQ and the blue "X" is the first part of the route. Press the fire button.
  • Now you can place the red "X" with the joystick. The section between the blue and the red "X" is the second part of your route. Starting from the red "X", your tank driver will try to drive to the target. The waypoints can be changed any time during the journey.
  • When you have set your course, press the key "4" to change to the tank driver.
  • Draw the joystick up to move the tank and to raise the speed.


Shoot at the enemy (with computer gunner)[edit]

  • If you are not in the commander station press the key "6".
  • Bring the target into the visor of the canon and press "Return" to identify it.
  • Pay heed that the correct ammunition is loaded, if not change it with the key "F7".
  • Press the key "." (dot) to switch to 10x magnification. This makes aiming a bit easier.
  • Press the space key and your gunner will shoot at the enemy. If you press the space key once again he will stop shooting.


Shoot at the enemy (manual controls)[edit]

  • Press the key "5" to change to the gunner.
  • Bring the target into the visor with the 3x setting and press "Return" to identify it.
  • Load the correct ammunition with the help of the "F7" key.
  • Press the key "F5" to activate the distance laser and to read the distance (not necessary with the M3 Bradley)
  • Press the key "." (dot) to switch to 10x magnification. This makes aiming a bit easier.
  • Set the turret rotation to slow with the key "Right Shift" to be able to aim more precisely.
  • If a square is shown at the lower left in the target display, the grenade is loaded and ready. Press the fire button to shoot it. If the target moves, aim a bit in front of its current position.


Fire a TOW-2 missile (only M3 Bradley)[edit]

  • Press the key "5" to change to the gunner.
  • Press the key "C" to lift the TOW-missile launcher from its armoured box at the side of the M3
  • Bring the target into the visor and press the "." (dot) to switch to 12x magnification.
  • Centre the target in the crosslines and press the fire key to shoot a missile.
  • Use the joystick to keep the target in the crosslines until the TOW-2 reaches it.
  • After the target has been destroyed, press the key "C" to lower the missile launcher again.
  • Hint: TOW missiles must be fired from a standing position!


Free yourself from a dangerous situation[edit]

  • Press the key "Z" to load the smoke grenade launcher
  • Press "F1" or "Del" to create smoke
  • Press the key "£". With this you instruct the driver to go backwards.
  • Press the key "." (dot) to change to thermal view (TTS)
  • Shoot at arriving vehicles. As you have the TTS switched on you can see them, but they cannot see you!


Controls[edit]

The game is controlled by keyboard and joystick:


Keyboard commands[edit]

C64 Emulator Description
  ^  Master Power Switch
1   1   Motor on/off
2   2   Night view
4   4   Change to driver seat
5   5   Change to gunner seat
6   6   Change to commander station
7   7   Damage report
8   8   Ammunition supply
9   9   Map
0   0   Command to driver: straight ahead / next milepost
+   ß   Command to driver: drive a circle
-   '   Command to driver: near target
£  Insert   Command to driver: backwards
C=  Left Control   Power Switch for main tower
z   y   Arm smoke grenade
x   x   External energy supply (battery) on/off
c   c   Commander tower hydraulics (not M3 Bradley)
c   c   "TOW" (only M3 Bradley)
v   v   Canon stabilisation system on/off
b   b   Tower hydraulics on/off (handwheel)
n   n   Ballistics computer on/off (not M3 Bradley)
m   m   Visibility filter
,   ,   Day view/TTS (thermal imaging device)
.   .   Magnification of target view (3x/10x)
Right Shift   Right Shift   Lower speed of turret rotation
Clr/Home   Home   Fire extinguisher
BACKSPACE   BACKSPACE   Smoke (by fuel injection into the exhaust system)
F1   F1   Fire smoke grenades
F3   F3   Switch between canon/coaxial machine gun
F5   F5   Laser distance measuring
F7   F7   Choose ammunition
RETURN   RETURN   Command to gunner: target identification
SPACE   SPACE   Command to gunner: start fire / cease fire
CTRL   TAB   Back to HQ (abort/end mission)
Run/Stop   Esc   Pause on/off


Joystick commands[edit]

Action Driver Gunner Commander
press fire button Break to halt Fire weapon Target intrusion for gunner
press fire buttonpress fire button Speed up and slow down vehicle Height axis of chosen weapon Height axis of periscope
Joystick leftJoystick right Change direction of vehicle Side axis of chosen weapon Side axis of periscope


The map[edit]

... Briefing ... all systems activated ... and go in and win ...
... until the bitter end ...
Symbol Name Meaning
Ammo Dump.PNG Ammo Dump Ammunition stock
Armor.PNG Armor Tank vehicles
Artillery.PNG Artillery Artillery position
CCC.PNG Communication Communication post
Checkpoint.PNG Checkpoint Self definable milepost
Convoi.PNG Convoi Convoi
Fuel.PNG Fuel Fuel stock
HArty.PNG Heavy Artillery 155mm artillery position
HQ.PNG Headquarters HQ
Mech.PNG Mechanized Infantry Mechanized infantry
NBC.PNG NBC NBC
Observ.PNG Observation Post Observatiion post
SAM.PNG SAM Air defense missiles
SS20.PNG SS20 Missiles SS20 nuclear middle-range missiles
Tank.PNG Tank Tank
Target Circle.PNG Target Target object of the mission
Unknown.PNG Unknown Unknown object

Missions[edit]

Cuba[edit]

1. Rest & Relaxion
No mission, with this you only save and end the game.

2. Destroy an Enemy Mortar Post
Destroy a hostile mortar post. This is a practical mission in which you cannot get harmed. Take a M3 Bradley which is ammunitioned with HE 25mm to provide this position and its crew. But beware, this is a real rats nest. Their 120mm mortars can be dangerous.

3. Stop an Advancing Enemy Patrol
Expected promotion to the rank "Sergeant". Stop an infantry unit, which are on recon-mission behind the lines. These are supported by some BTR-70. Take an M3 Bradley which is ammunitioned with AP 25mm, to tidy up. But don't lose much time.

4. Eliminate Enemy Scouts

5. Destroy an Enemy Mortar Post

6. Ambush a Supply Convoy

7. Disable Enemy Communications

8. Disrupt an Armored Column


Syria[edit]

1. Rest & Relaxion
No mission, with this you only save and end the game.

2. Destroy Enemy Headquarters

3. Destroy an Oil Depot

4. Blow up an Ammunition Dump

5. Ambush an Enemy Supply Convoy

6. Disable an Enemey SAM Installation

7. Destroy Enemy Headquarters

8. Defeat an Enemy Tank Company


West Germany[edit]

1. Rest & Relaxion
No mission, with this you only save and end the game.

2. Destroy Enemy Nuclear Missiles

3. Blow up a Fuel Dump

4. Disrupt Enemy Reinforcements

5. Blow up Tactical NBC Weapons

6. Knock Out Enemy Heavy Artillery

7. Destroy Enemy Nuclear Missiles

8. Save us from Certain Defeat

Solution[edit]

  • Always drive defensively with a tank. A grenade needs only 2-3 seconds to reach its aim, so that a tank that moves steadily over open battlefields is an easy prey.
  • When meeting relatively harmless vehicles such as the BTR-70, use the .50cal machine gun before you waste grenades for the main canon. They also can destroy not-armoured or slightly armoured vehicles quickly. As theses vehicles do not have enough firepower to be a serious threat, you can get close enough to them.
  • No matter how good the evaluation of your gunner might be, his abilities are limited. You can trust him during your first missions until have have made yourself comfortable with your tank, but in later missions you should control the main canon yourself. To disarm a T-80 in a distance of 3500 yards is beyond your gunner in any case. You can support your gunner, after having given him the order to fire, by using the 3× scope of the commander to scan new targets while he is shooting.
  • While driving scan the horizon with the 3× setting. Usually you will see the enemies before they see you. If you have sighted a target, wait until your gunner has identified it positively (there is nothing worse than blowing up your own units). Then choose your weapon type and switch to 10× view, as the 3× scope is not as precisely aligned as the 10× scope. Your canon normally has a bigger reach than the one of your enemy, use this advantage.
  • You will notice that the time passes faster in this simulation, if you are far away from hostile vehicles. This is intended to be so, the program compresses the time factor while you drive through unmanned areas and instantly restores the normal state as soon as hostile units appear.
  • Your tank is big, well-armoured and carries tons of firepower, but nevertheless it is not a good idea to drive into the middle of a group of hostile units. Always operate from the distance and be prepared that you have to fog your tank fast, switch to thermal image and give your driver the command to go backwards.
  • If the target moves, do not aim on its current position but a bit in front of it. If the situations allows it, you can instruct your driver to drive a bit closer ("+" key) to strike more easily. Another possibility is to instruct him to drive a straight line ("0" key). But with this it is also easier for your enemy to hit your own tank!
  • Not every grenade that hits a target does also destroy it! If a grenade strikes a target at the corner it is possible that it gets deflected by the armour. Also every type of grenade is only most effective at a certain firing distance.
  • Certain tanks are more unerring than others: The M48A5 has a hit rate of 62% at 2500 Yards, while a M1A1 has 97% at 3000 Yards. To raise your hit rate, make sure that you measure the distance to the target before every shot and always use the 10× scope.
  • The canon stabilisation system can neutralize some of the movements, but there is a limit. It can only move the cannon within its own moving limits, and when a target is sighted at the horizon and your tank drives full tilt over a crest, it will not be able to keep the target in sight and is even a danger for the assistant gunner who is exposed to the "kickout" of the canon.
  • Use your machine gun in short blows. This protects it from overheat and gives you the possibility to see if you have hit. Additionally you save ammunition.
  • You can find FAQs here.

Cheats[edit]

  • If you really want to kill the joy of the game for yourself, you can do it with the following POKEs:
POKE Effect
14366,189 Invulnerability
34913,173 Unlimited ammunition supply
  • With activated Engine Smoke one is practically invulnerable while standing. If your drive too fast, the smoke swirls and one can get hit again. You can avoid this by only driving backwards. Even with full speed backwards you stay protected. The tank now needs more fuel, but one can directly steer towards the target without having to consider hostile posts. When you arrive at the target the only difficulty is to find the targets by the muzzle flashs in the fog.


Critics[edit]

General Bamse: "For me THE military career simulation. Driving with the M3 Bradley over the map, avoiding contact to the enemy until you reach the primary target, then on the way back killing as many enemies as possible until the TOW missiles are empty. The game does not have many sound effects, but the ones that are there are coherent and bring out the realistic realization. The same can be said for the not spectacular, but functional graphics and the nice rocking effect while driving. With the scenarios and the medal / promotion the game offers enough incentive to keep oneself busy with it. Although the TOW missiles are a bit too powerful (every enemy is destroyed from the fartest distance (= one pixel in the augmentation) with a single shot) the game gets full points from me!"

Ragnarok: "An unbelievably complex and realistic simulation for C64 games, that has been researched meticulously and can easily stand comparison to the port in the PC. The graphics are detailled, the sound atmospheric and the gameplay is easy and comfortable despite the big number of keyboard commands. The choice of the scenarios corresponds to the spirit of the time, same with the presentation as unreflected wargame with a great portion of "hooray-patriotism". If you overlook this point, then Steel Thunder is a solid tank simulation with diversified missions, whose depth fascinates still today. A top title, full points! And now I am busy, there is an armoured supply convoi behind the hostile lines that cries to be annihilated..."

H.T.W: "Rattle there, shoot the target and go... this is the way everybody imagines it to be, if he has never driven such a vehicle himself. But this is not the way and that is shown by this simulation!! Such a tank is rather complex in its technics, needs some training period for its controls and is also very prone to damage at certain points, as e.g. the chains. It is no fun to stand inside your steel box in the middle of the hostile emplacement, a chain has been thrown down and one cannot move any more. The planning of the route is crucial for survival and the single members of the crew need to work perfectly as a team. Concerning the simulation itself and its presentation I can only agree to my previous speakers, although Gunship seems to me yet more sophisticated and closer to reality, as there is no possibility to return to HQ by pressing a button, but one has to fly back again by himself after fulfilling the mission. However: very good!"

Miscellaneous[edit]

Cover



The front side of the box...
... and the back.




Highscore[edit]

Topscore of Bamse
  1. Bamse - General (33 Missions) - 60 Hours / 23 Tanks lost / 6 Injuries (31.03.1989)
  2. H.T.W - 2nd Lt (8 Missions) - 19 Hours / 3 Tanks lost / 1 Injuries (22.12.2010)
  3. Nobody - Private (0 Missions) - 00 Hours / 00 Tanks / 0 Injuries (dd.mm.yyyy)

#2 H.T.W #3 Nobody
#2 H.T.W #3 Nobody


Links[edit]



Videos