|Genre||Arcade, Platformer (Scrolling Screen)|
|Gamemode||Single player |
|Voting of the C64-Wiki users (10=the best vote):|
|6.50 points at 8 votes (rank 489).|
You need to be logged in to cast a vote.
|C64Games||6||16th November 2013 - "good" - 18984 downs|
|Lemon64||6.5||16th November 2013 - 15 votes|
|Zzap!64||82%||October 1985 - p. 64|
The spaceman Rocket Roger, named thus because of the rocket driven jet pack that is attached to his back, is stranded with his spaceship on a dark, inhospitable planet somewhere in the galaxy many light years away from the Earth due to lack of fuel. Fortunately, there are shiny energy crystals scattered on the planet, which Rocket Roger can use to supplement the fuel supplies of his spaceship. If he makes it to collect 99 of these crystals, he can contiue his travel home. Only equipped with his jet pack and a hand laser he needs to explore the 30 different zones of the planet and defy the various obstacles and opponents, because unfortunately the planet is not quite uninhabited…
The graphics of the game are colourful and diversified, however, there is no music. The sound is limited to the sounds when you e.g. activate the jet pack or fire the hand laser, as well as hall effects when collecting the crystals and suchlike. The game area is shown as a section the size of approx. half a screen, which smoothly scrolls into all four directions. The hero is controlled by joystick, an early version of the game could only be controlled by keyboard.
The games starts with leaving the spaceship at the surface of the planet. Here, you need to avoid numerous dangers as vulcano erruptions, meteor showers and miniature UFOs to finally reach the entrance to the underground zones.
When changing from one zone to the next the background colour of the landscape changes and the enemies from the zone that you just left disappear, if they are still there. At certain locations there are flashing markers on the ground or at a different safe place. When touching these hotspots, the location is set as a new starting point for the further course of the game. If Roger now loses a life, the game is continued at the hotspot that was last touched.
There are different places within the underground archs where you can fill up your fuel supply for the jet pack by collecting the fuel cans that are placed there.
Basically, you should not linger in a zone for too long, because otherwise a guard in the shape of a rotating black ball will appear after approx. 25 seconds and will chase the poor Roger until it inveitably catches up with him and takes one of his 5 lives. The difficulty grade of the game is rather high, as the controls of the jet pack need some practice. Contact with obstacles, energy barriers and suchlike leads equally to the loss of a life as the collision with enemies of all types. Some of these enemies can be eliminated with the hand lasers, other on the other hand not. Added to this is, that many of the required crystals are at the ceiling of caves or other hard to reach places, and can only be accessed by careful manouevring while hovering, whereby the time limit to leave each zone and the limited fuel supply needs to be taken into account. After each 10.000 points you get an extra life.
POKE 21291,255 --> Invulnerability
POKE 18193,44 POKE18190,44 --> unlimited number of lives
POKE 18248,x --> Number of lives = x
Flodder: "Rocket Roger was one of my first games for the C64. Until now it has lost nothing of its esprit but also nothing of its almost brazen difficulty grade. Controlling the jet pack is an art for itself, only a littelle bit too much or less thrust and - boom ! And the mere 5 lives are used up very quickly. For a game from 1984, the graphics are rather appealing, only a bit background music would not have been amiss. A game that I like taking out every now and then."
The games was only published on cassette, but it already contained a fastloader at that time to shorten the loading times.
- Flodder - 20.750 (17.11.2013)
- Equinoxe - 8.370 (23.11.2013)
- Werner - 5.680 (16.11.2013)
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