From C64-Wiki
Jump to: navigation, search
Title image from the game
Game No. 206
Developer Robert Hermely (Code), Siegfried Stegmueller (Graphics)
Company Game On
Publisher CP Verlag
Musician Søren Lund, Anders Daugaard
HVSC-File /MUSICIANS/J/Jeff/Complex_Menu.sid
Release 1994
Platform C64
Genre Arcade, Miscellaneous
Gamemode Single player
Operation {{{Width}}}{{{Width}}} C64-icon.png
Media Icon disk525.png
Language Language:english
Information Game On 01/1995


Voting of the C64-Wiki users (10=the best vote):
6.67 points at 12 votes (rank 484).
You need to be logged in to cast a vote.
C64Games 6 09th June 2007 - "good" - 1402 downs
Lemon64 6 04th January 2011 - 11 votes


In Complex the player needs to cross different labyrinths within a limited time. In each level there are new tasks to solve. E.g. in the 1st level he has to find a key to open a locked door and on the way pass a walrus which blocks the way. But as the player is equipped with a plasma weapon, this problem is solved quickly. In the 2nd level you need to chase notes which move freely in the cave system. One way streets hamper the player. Level 3 is similar to a zoo. In later levels you need to activate teleports. If you have collected all items in the game or respectively solved all tasks you need to find the exit. This is a bit simpler if you take the overview map as a help.


... an animation from the game

The game is designed in very soft animated "dungeon" pseudo-3D grphics, even changes of direction are made fluently. The monsters and items are made of two-coloured sprites which are augmented in fine stages when nearing the player. The whole thing makes an extraordinary good 3D-effect for a C64 and is occupied by sound effects.



In the menu you have the possibility to enter a four-digit code. This is done by joystick in port 2. If you do not enter any code, you start in the first of altogether 30 levels.

Announcment screen

On this screen you are told what you need to find in this level, the name of the level and which code it has. Furthermore there is a short information about all enemies in the level.

In the game

There are "mysterious" question mark symbols, which have several functions:

  • Changes the one-way street arrow
  • Adds points
  • Raises shooting power (up to three stages)


  • You steer with joystick in port 2 and shoot with the fire button.
  • When pressing the Space -key the whole labyrinth with monsters and treasures is shown. This costs a few seconds of time.
  • With the key   the game can be paused
  • With the key Run-Stop  it is aborted


  • Level 1 - Task: Search the key and defeat the walrus.
Entrance to level 1
Map of level 1

  • Level 2 - Task: Catch four notes.
Entrance to level 2
Map of level 2

  • Level 3 - Task: Cross the zoo and catch all animals...
ntrance to level 3
Map of level 3

  • Level 4 - Task:
ntrance to level 4
Map of level 4

  • Level 5 - Task:
ntrance to level 5
Map of level 5



With the following codes you start in the corresponding level:

Level Code Level Code
Level 03 Y Q X V Level 07 J E H F
Level 11 B X Y D Level 15 T S N O
Level 19 A D I S Level 23 M R E P
Level 27 E I M L


Sledgie: "Complex has its special attraction (I kind of want to make all levels at least once). Although the labyrinths have a simple buildup, the player must not lose orientation, as this costs valuable time. The game is a mixture of arcade-shooter and a 3D maze. A bit annoying are the relatively long loading times. The four-digit codes are positive, as the get you fast into the higher level again."



No official cover released

  • The game was released on the Game On 1/95, which was published in combination with the Magic Disk in the Play Time. Therefore, no official cover is available.


Topscore of Werner
  1. Werner - 16.600 - Level 3 (07.11.2010)
  2. Sledgie - 14.700 - Level 3 (09.06.2007)
  3. Camailleon - 13.100 - Level 3 (16.10.2010)

#2 Sledgie #3 Camailleon
#2 Sledgie #3 Camailleon