|Publisher||Comgame 576 KByte|
|Musician||Thomas Egeskov Petersen|
|Gamemode||Single player |
|Voting of the C64-Wiki users (10=the best vote):|
|6.40 points at 5 votes (rank 579).|
You need to be logged in to cast a vote.
|C64Games||6||11. Oktober 2018 -20250 downs|
|Lemon64||8,2||21. April 2019 - 10 votes|
|Ready64||8||11. Oktober 2018 - 1 voti|
Boom is some kind of Doom clon and wasreleased for the C64 in 1996. You move through different levels in a first-person view, shoot enemies and look for the exit. In contrast to Doom there is now continuous movement/scrolling. Instead, you move in steps, similar to roleplaying games like Dungeon Master or Eye of the Beholder. Furthermore, your weapon is not aimed at the middle of the screen. Instead, you seperately move a cross-hair across the screen. The cross-hair also buckles when shooting, dependeing on the type of weapon used.
The game was released in Hungarian language only. However, there is very little text, and knowledge of Hungarian is not required to play the game.
The uses a first-person view in HiRes. The upper part of the screen consists of window which show the enviroment. To the right, a map of the part of the level one's currently in is displayed. Below both of the windows is a status bar, where (from left to right) the number of keys collected, the player's health, the player's avatar, the current weapon and the available ammo for all three types of weapons.
There is music for the intro and the outro. During the game, there are only a few sound effects like gun shots or sound when picking up an item.
The game is controlled by keyboard only.
- : Step to the left.
- : Step to the right.
- : Turn left.
- : Turn right.
- : Step forward.
- : Step back.
- : Use key.
- : Move cross-hair up.
- : Move cross-hair left.
- : Move cross-hair down.
- : Move cross-hair right.
- : Shoot.
- : Load game.
- : Save game.
- : Show assignment of all keys.
- Medpack: Restores a part of your health.
- Key: Opens a door.
- Ammo: Ammunition for one the three types of weapons.
- Weapon: There are three types of weapons: Revolver, shotgun and machine gun.
- In order to use weapons, you need ammunition.
- You can find everything you need in the labyrinth, you only have to look for it.
- Objects are often randomly distributed around the labyrinth, with the exception of weapons and keys.
- You cannot overrun enemies!
- Some enemies will follow, so running away is not always enough!
- Shooting enemies often yields extras like medpacks and ammo.
- Doors can only be opened with a key.
- There are also some (almost) invisible enemies!
- Weapons, ammo, health and keys can be carried over the the next level.
- If your health reaches 0, the "Game Over" screen appears.
Walkthrough / Level Overview
- Level (Utowa): 4 enemies, first weapon: Revolver, 1 key for one door; design of the labyrinth: Caves
- Level (Ragor): 9 enemies, second weapon: Shotgun
- Level (Gotah): 18 enemies, several doors
- Level (Taayf): 15 enemies, several doors
- Level (Vezon): 20 enemies, several at once, many doors
- Level (Trell): 20 enemies, many doors, third weapon: Machine gun
- Level (Detus): 20 enemies
- Level (Sergo): 33 enemies
- Level (Messi): 33 enemies
- Level (Wyoma): 40 enemies, different design for the labyrinth: Mines
- Level (Pabuq): 38 enemies
- Level (Cizon): 52 enemies
- Level (Lexya): 45 enemies
- Level (Faton): 53 enemies
- Level (Yawwa): 60 enemies (2. side of the disk)
- Level (Rixer): 41 enemies
- Level (Samio): 40 enemies
- Level (Preia): 46 enemies
- Level (Klado): 39 enemies
- Level (Esorg): 51 enemies
- Level (Mowan): 48 enemies, different design for the labyrinth: Hedges
- Level (Badsu): 55 enemies
- Level (Godds): 41 enemies, Caution: enemies appear and start shooting at once!
- Level (Jilva): 58 enemies
- Level (Derfo): 46 enemies
- Level (Wekon): 55 enemies, many enemies at the beginning of the level!
- Level (Berri): 61 enemies
- Level (Cowag): 49 enemies
- Level (Kolof): 46 enemies
- Level (Hudor): 58 enemies
- Level (Emmia): 36 enemies, different design labyrinth: Bricks
- Level (Leawi): 29 enemies
- Level (Ocmir): 45 enemies
- Level (Assom): 39 enemies
- Level (Edolo): 49 enemies
- Level (Himac): 42 enemies
- Level (Barft): 60 enemies
- Level (Kelen): 47 enemies
- Level (Qibor): 48 enemies
- Level (Dexot): 32 enemies
- Level (Rappa): 42 enemies, different design for the labyrinth: forest
- Level (Ytide): 40 enemies
- Level (Gronn): 41 enemies, many doors!
- Level (Kalma): 47 enemies
- Level (Darix): 52 enemies, appear at the beginning!
- Level (Mamaw): 54 enemies
- Level (Poiwa): 50 enemies
- Level (Dipoa): 37 enemies, appear at the beginning!
- Level (Kafra): 48 enemies
- Level (Ramor): 40 enemies
- Level (Endle): >11? enemies, the final level!
- Ending: The ending / outro is on disk side no. 1 / A!
Jodigi: "Certainly a very good programming performance, but this game genre is not so my thing..."
Since there is no kind of score, a highscore ranking does not make any sense.
- C64Games.de - Game No. 4549
- Lemon64 - Game No. 3694
- Gamebase64.com - Game No. 13862
- CSDb - Release No. 60336
- ready64 - Game No. 426
- Boom at The Retro Years