From C64-Wiki
Jump to: navigation, search
Titlescreen Balloonacy
Game No. 53
Developer Richard Bayliss, Hiram Kumper
Company The New Dimension
Musician Richard Bayliss
HVSC-File MUSICIANS/B/Bayliss_Richard/ Balloonacy.sid
Release 2001
Platform C64
Genre Arcade
Gamemode Single player
Operation {{{Width}}}{{{Width}}}
Media Icon disk525.png
Language Language:english
Information for the part 2 of Balloonacy is required a password which you get after level 8 in this part
successor Balloonacy 2


Votes of the C64-Wiki user (10=the best Vote):
5.27 points at 11 votes (rank 836).
You need to be logged in to cast a vote.
Lemon64 7,2 9th April 2004 - 66 votes


A game written by Richard Bayliss, and got re-released with Balloonacy 2 by Cronosoft. This was a game, which was based on the classic arcade game Crazy Balloon. The concept of this game was basically to control a balloon around 16 different caverns. The balloon was also filled with helium, therefore making the player much harder to control.

The concept of the game was simply to float carefully and flick a switch to release the door and then fly for the exit to the next screen. Around each cavern were some very deadly monsters and a few traps. The balloon had to make its way around all the obstacles in each level. If the balloon touched the deadly walls, background, mines, etc, the player lost a life. In this game the player had 7 lives in total.

After 8 levels were complete, the code was unlocked for the player to load in part 2 and enter the correct code. If the incorrect code was entered, then the game would start at part 1 again. The second part had rockets going for the player, which made gameplay slightly harder than part 1.


The caves are quite colourful and designed in a modern style. Every level is the size of the screen (no scrolling). The background music is also up-to-date and consists of quick and hard harmonic notes. Unfortunately, a final evaluation or a highscore list is not available.

Different levels of Balloonacy (incl. level 16)


  • The balloon follows the joystick movements, but has always the tendency to go upwards.
  • At first the exit is blocked and can only be opened by touching the switch with the balloon.
closed exit
closed exit
open exit
open exit
switch to open the exit
the switch


Animation of the endscreen Part 2


  • The version of "Laxity" has a trainer for unlimited lives and time, as well as the possibilty of jumping levels.
  • The code for the second part is: 3376632


H.T.W: "The very simple game principle (touching switches with a balloon and going back to the open exit), would be no mistake and also the graphics and the background music are definitely alright. What is disturbing: the points are not considered well, as the longer the play time, the more points you get. Then you could say, the less points the better, but the reached points from the first part are not taken over to the second part, and a highscore list is lacking completely."



  • No official cover released.


  • A highscore list doesn't really make sense in this game.