Lode Runner

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Lode Runner
Title image from the game Lode Runner
Game No. 27
Developer Doug Smith, Dane Bigham
Company Brøderbund
Publisher Ariolasoft, Brøderbund
Musician
HVSC-File
Release 1983
Platform Arcade, Apple II/+/e, Atari 400/800/ST/XE/XL, BBC Micro, C64, Famicom, Game Boy, Mac OS, MSX, NES, PC-DOS, VC 20
Genre Arcade, Platformer (Single Screen)
Gamemode Single player
Operation {{{Width}}}{{{Width}}} Icon tastatur.png
Media Icon disk525.png Icon kassette.png Icon cartridge.png
Language Language:english
Information

Contents

Voting

Voting of the C64-Wiki users (10=the best vote):
7.91 points at 47 votes (rank 58).
You need to be logged in to cast a vote.
C64Games 9 13th September 2005 - "Top" 6680 downs
Lemon64 8,05 6th October 2006 - 54 votes
Rombach 10 September 1984 - "Crème de la Crème"
Gamebase64 10 12th June 2005 - "A Classic!"
Kultboy.com 8,45 20th June 2011 - 11 votes
ZZap64 88% Edition 85/06

Description

Lode Runner ist an outstanding platform game, where gold treasures need to be collected in 150 levels in two difficulty stages. Up to 5 enemies try to make it hard for you. You can run, use the ladders, climb along the bars and collect treasures. As soon as you have collected all the boxes, a melody rings and up until now invisible ladders can appear. If you have reached the most upper line of the screen, you will get into the next level. You cannot jump, but you carry a weapon with you, with which you can dissolve the bricks for a certain time. No matter how far you will fall, you cannot get hurt. There is no time limit but the guards which reappear after their death keep you busy.

The game engine is astonishingly fluent, so you can e.g. press the joystick right and up and your man will walk to the right until it reaches a ladder and will then head up without any additional joystick movement. Another feature is the game editor, with which you can format an empty disk with the the Lode Runner format and save up to 150 self-made levels. You can copy or move whole levels, and the professional version even allows you to create levels with automatic gamesets.

Design

Level 1
... Level 1 in all versions
Level5 disk version, Level2 tape/cartridge version
... Level5 disk version, Level2 tape/cartridge version ...

The game shows a typical side platform view on one screen. Every screen consists of a black background, red (or blue) stones and walls, white ladders and poles and mint coloured guards. Your man and the guards are the only animated parts in every screen, so the atmosphere is calm. There is no background music, which adds to the calm atmosphere. Selective sound effects can be heard when collecting treasures, creating traps in the walls, while falling, when all treasures have been collected and the level can be exited and when you lose a life.

Hints

The game can be controlled by the joystick in port 2. The man is moved by pressing the joystick in the corresponding direction. By pressing left/right + fire the field left or right of the man is dissolved and a hole appears.

Special keyboard operations

(CONTROL is on the C64 emulators VICE and CCS64 the TAB key on the PC keyboard)

CONTROL+Akill the character (when you're stuck...)
CONTROL+Dswitch bomb shot (in front or behind you)
CONTROL+Rreset (end game)
CONTROL+Jjoystick - operation on
CONTROL+Kkeyboard - operation on:
Iup
Kdown
Jleft
Lright
Udig left
Odig right
CONTROL-Rend game - start demo
CONTROL-Zswitches the level scrolling on and off (eye on and off)
Minus "-"lowers game speed
Plus "+"accelerates game speed
RETURN (during the demo)shows highscore list
Run/Stop (TAB in C64S)pause

Points

Level complete1.500 points
Collect box of gold250 points
Guard falls into trap75 points
Guard dies in trap75 points

Solution

Cheats

(Hint: After using the cheat the player cannot enter the highscore)

CONTROL+Feach 1 extra life
CONTROL+Ulevel jump

Critics

Sledgie: "One of my favourite games of this genre. The motivation lasts for a long time, but requires good nerves, as some levels can infuriate the player."

Jammet: "Loderunner forms a queue with the burners such as Boulder Dash, Tetris and others through its simple game principle as typical for retro classics, without losing air by being poorly coloured or having a meagre sound. Many have copied it -- this is the original. It's just fun!"

Worf: "A novum was in these days the circular scrolling with which the levels could be faded in and out like in a movie. Unfortunately this was a bit slow, so with foresight it could be switched off. Fascinating in Lode Runner is the own physics, whose borders you can fathom. As in Boulder Dash there are various tricks, with which seemingly insolvable situations can be mastered. Also you can get creative yourself and build your own levels. Lode Runner is one of my absolute favourite games, even more than Boulder Dash, Archon and Elite."


Jodigi: "Altogether this is a nice and good time filler, whereas nowadays there are better realisations of Lode Runner. Admittedly, the C64 version has its charme."

Shakermaker303: "Ok, the game has its charme, but I cannot vote it as a great highlight. For me there are better platformers. I give the runner 7 out of 10 points."

The Heist: "At first I got to know the VC-20 version of the game and somehow I still like it more, as the possibilities of this machine seems to be used much better and the game play is more fluent. In the VC-20 version (16K cartridge game) there is a convenient level editor integrated, which was a novum at that time and which had been implemented very well. You could save on disk as well as on cassette. If I remember right, the levels needed 3 blocks of space on the disk and I still own about 20 self-created levels. Timeless game principle, 8 out of 10 points."

Mysticus: "The game is one of my favourite ones. Unfortunately, it contains a bug, because after 255 levels the level counter overwinds to level 000. Then it starts again with level 001. Furthermore, the information about the two difficulty stages is not correct. It is an endless game. In the third run, however, there is no coming further than level 357 (101), as you are standing in the non-dissolvable area at the lower left, and the enemies are too fast for you to escape. That's a pity, but there are probably not many players who will reach the speed level 3, alone due to time reasons. It took me 7 days to play to level 357. In the datasette version level 65 is the last, as the enemies fall too fast, so you cannot reach the critical right area. When having 17 levels this is level 14 in speed stage 4. Crystal clear 10 points for the conversion and the continuous fun."

Miscellaneous

Versions

Lode Runner was released in 6 different versions for the C64:


  • Lode Runner (disk version) 150 levels, 2 grades of difficulty, game editor
  • Lode Runner (datasette version) an excerpt of 16 levels from the disk version. The execution speed is a bit slower. With the game editor sets of 16 levels can be saved. The different title screen and different keys for the functios need to be mentioned.
  • Lode Runner II (disk version) As in Lode Runner 1 there are 150 levels in 2 grades of difficulty and a game editor. The colours of the bricks is fully kept in blue instead of red.
  • Championship Lode Runner a very difficult set of 50 levels, which need more than to be able to play through the 300 levels (150 per grade of difficulty) of one of the previous versions on one evening.
  • Professional Lode Runner is a special version of the Lode Runner 1 disk version, with which you can create an own executable game set.
  • Lode Runner Rescue is a 3D version of Lode Runner

Lode Runner has been preserved in almost all versions for the C64 - unfortunately, for Lode Runner 2 the most levels have been lost.


Edit mode

Start by pressing CONTROL-E in the demo mode

General
CONTROL-Ssaves the level
CONTROL-Qexits the editor
Cdelete level
Eedit level
Icreate data disk
Mmove level
Pplay level
Sdelete highscore
Moving
Iup
Mdown
Jleft
Kright
Iline up
Mline down


Objects
0empty
1brick
2solid wall
3ladder
4pole
5trap door
6ladder at the end of the level
7box of gold
8guard
9player
Limits: only one player and 1 to 5 guards

Cover

Cover of the cartridge version:

Cover of Lode Runner

Title image of the cassette version:

Title image of Lode Runner

Video

Video at Archive.org

Highscore

Datasette version

Topscore of Mysticus
  1. Mysticus - 738.125 (11.04.2009)
  2. Robotron2084 - 102.975 (10.03.2011)
  3. Werner - 50.275 (26.12.2008)
  4. Sledgie - 41.575 (16.10.2009)
  5. Camailleon - 28.725 (17.02.2009)
  6. Tobi - 22.425 (20.01.2007)

#2 Robotron2084 #3 Werner
#2 Robotron2084 #3 Werner


Disk version

Topscore of Mysticus (REX)
  1. Mysticus (REX) - 3.707.650 - Level 357 (101) - 72 Leben (03.04.-09.04.2009)
  2. Robotron2084 - 111.975 - 017 (10.03.2011)
  3. Sledgie - 35.375 - Level 006 (21.10.2009)

#2 Robotron2084 #3 Sledgie
#2 Robotron2084 #3 Sledgie


Links

Weblinks

WP-W11.png Runner Wikipedia: Lode Runner

Videos

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