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  1. 17:54, 4 January 2009 ‎System 3 Pack (Collection) (hist) ‎[655 bytes] ‎Camailleon (Talk | contribs) (New article)
  2. 17:46, 4 January 2009 ‎Super Sim Pack (Collection) (hist) ‎[723 bytes] ‎Camailleon (Talk | contribs) (New article)
  3. 17:37, 4 January 2009 ‎Super Quintett (Collection) (hist) ‎[784 bytes] ‎Camailleon (Talk | contribs) (New article)
  4. 17:22, 4 January 2009 ‎Super Games (Cartridge Collection) (hist) ‎[527 bytes] ‎Camailleon (Talk | contribs) (New article)
  5. 17:09, 4 January 2009 ‎Super Fighter (Collection) (hist) ‎[640 bytes] ‎Camailleon (Talk | contribs) (New article)
  6. 16:38, 4 January 2009 ‎Supergame (Collection) (hist) ‎[640 bytes] ‎Camailleon (Talk | contribs) (New article)
  7. 16:23, 4 January 2009 ‎Sports Pack (Collection) (hist) ‎[748 bytes] ‎Camailleon (Talk | contribs) (New article)
  8. 16:07, 4 January 2009 ‎Sports Mix Commodore 64 (Collection) (hist) ‎[630 bytes] ‎Camailleon (Talk | contribs) (New article)
  9. 15:21, 4 January 2009 ‎Sporting Gold (Collection) (hist) ‎[822 bytes] ‎Camailleon (Talk | contribs) (New article)
  10. 15:10, 4 January 2009 ‎Soccer Stars (Collection) (hist) ‎[655 bytes] ‎Camailleon (Talk | contribs) (New article)
  11. 13:19, 3 January 2009 ‎CPU (hist) ‎[167 bytes] ‎Zerozillion (Talk | contribs) (New page: == CPU == Short for '''C'''entral '''P'''rocessing '''U'''nit. In case of the Commodore 64, the used CPU is a 6510.)
  12. 13:04, 3 January 2009 ‎Processor status flag (hist) ‎[1,290 bytes] ‎Zerozillion (Talk | contribs) (New page: == Processor status flag == The 6510 CPU has an internal status register that consists of seven status flags. These flags are set or unset by the processor to give information about ...)
  13. 08:47, 3 January 2009 ‎ADC $hhll (hist) ‎[2,936 bytes] ‎Endurion (Talk | contribs) (New page: {{Infobox Assembler| |Mnemonic = ADC $hhll |Opcode = $6D |Operator = $ll $hh |Byte count = 3 |Command type = Arithmetic- and logic command |Adress mode = absolute |Flag1 = Carry Flag |Flag...)
  14. 21:09, 2 January 2009 ‎Sextett (Collection) (hist) ‎[963 bytes] ‎Camailleon (Talk | contribs) (New article)
  15. 20:40, 2 January 2009 ‎Science Fiction Classics (Collection) (hist) ‎[1,057 bytes] ‎Camailleon (Talk | contribs) (New article)
  16. 20:29, 2 January 2009 ‎Rainbow Collection (Collection) (hist) ‎[934 bytes] ‎Camailleon (Talk | contribs) (New article)
  17. 20:10, 2 January 2009 ‎Racing Masters (Collection) (hist) ‎[413 bytes] ‎Camailleon (Talk | contribs) (New article)
  18. 20:02, 2 January 2009 ‎Power Up (Collection) (hist) ‎[773 bytes] ‎Camailleon (Talk | contribs) (New article)
  19. 16:23, 2 January 2009 ‎Power Plays (Collection) (hist) ‎[568 bytes] ‎Camailleon (Talk | contribs) (New article)
  20. 15:39, 2 January 2009 ‎raster time (hist) ‎[2,235 bytes] ‎Zerozillion (Talk | contribs) (New page: '''Raster time''' equals the duration it takes the VIC-II to put a byte of graphic data (=8 pixels/bits) onto the screen and is measured in horizontal lines or CPU cycles. Raster tim...)
  21. 15:34, 2 January 2009 ‎Machine cycle (hist) ‎[1,133 bytes] ‎Zerozillion (Talk | contribs) (New page: A '''machine cycle''' (CPU cycle) is the time the processor takes to execute one machine language command. During one machine cycle the processor executes at least two steps, fetch(data)...)
  22. 11:09, 2 January 2009 ‎BIT $hhll (hist) ‎[7,409 bytes] ‎Endurion (Talk | contribs) (First translation of german article)
  23. 17:10, 31 December 2008 ‎Machine Language (hist) ‎[525 bytes] ‎Commodoreman (Talk | contribs) (New page: Machine Language is the closest a programmer can get to real computer language (which would be binary). It is similar to Assembly Language in that there are codes (or tokens) used to repre...)
  24. 17:03, 31 December 2008 ‎MONITOR$C000, MONITOR$8000 (Commodore) (hist) ‎[789 bytes] ‎Commodoreman (Talk | contribs) (New page: These two programs are Machine Language Monitors which are part of the Commodore Assembly Development System package sold by Commodore. They load to memory areas $C000 (49152) and $8000 (3...)
  25. 13:43, 31 December 2008 ‎Control Port (hist) ‎[3,556 bytes] ‎Zerozillion (Talk | contribs) (New page: The Commodore 64 has two control ports on the rightmost side for attaching peripherial devices like joysticks, paddles or a mouse. Internally the control ports are not read by dedicated i...)
  26. 10:45, 31 December 2008 ‎Assembler (hist) ‎[2,924 bytes] ‎Endurion (Talk | contribs) (First translation of the german article)
  27. 22:11, 30 December 2008 ‎Opcode (hist) ‎[603 bytes] ‎Zerozillion (Talk | contribs) (New page: Opcode (short for Operation code) are used when programming machine language. examples: INY is the opcode for INcrease Y register. NOP is the opcode for NO oPeration. There are 56 ...)
  28. 21:51, 30 December 2008 ‎Mnemonic (hist) ‎[880 bytes] ‎Zerozillion (Talk | contribs) (New page: '''Mnemonic''' (comes from greek mnēmoniká „memory“) ---- Program codes in machine language are a list of bit structures (0 & 1) build from op(eration)codes and the associated d...)
  29. 18:53, 30 December 2008 ‎Off the Hook (Collection) (hist) ‎[567 bytes] ‎Camailleon (Talk | contribs) (New article)
  30. 18:41, 30 December 2008 ‎Now Games (Collection) (hist) ‎[1,626 bytes] ‎Camailleon (Talk | contribs) (New article)
  31. 14:55, 30 December 2008 ‎Ninja Collection (hist) ‎[871 bytes] ‎Camailleon (Talk | contribs) (New article)
  32. 14:46, 30 December 2008 ‎Movie Premiere (Collection) (hist) ‎[578 bytes] ‎Camailleon (Talk | contribs) (New article)
  33. 12:30, 30 December 2008 ‎Space Taxi (hist) ‎[6,022 bytes] ‎Camailleon (Talk | contribs) (New article)
  34. 06:11, 30 December 2008 ‎Crillion Construction Set (hist) ‎[2,030 bytes] ‎Jodigi (Talk | contribs) (New page: The '''Crillion Construction Set''' or short the '''Crill-Edi''' is a level editor for the game Crillion (Break Out clone) developed by Oliver Kirwa. With this editor can be cr...)
  35. 05:56, 30 December 2008 ‎RUN/STOP (hist) ‎[1,316 bytes] ‎Jodigi (Talk | contribs) (New page: A special key is '''<RUN/STOP>'''. This key is using at Commodore computer like the C64/128/116/16, VC20 or Plus/4 to break a running programm or ...)
  36. 01:31, 30 December 2008 ‎Wizball (hist) ‎[7,023 bytes] ‎TheRyk (Talk | contribs) (New page: {| align="right" valign="top" |{{Infobox Game |Image = Startscreen of game |Gamenumber = 67 |Company = Sensible Software |Developer = [[Chris ...)
  37. 23:15, 29 December 2008 ‎Grand Monster Slam (hist) ‎[8,108 bytes] ‎Camailleon (Talk | contribs) (New article)
  38. 21:09, 29 December 2008 ‎Milestones (Collection) (hist) ‎[713 bytes] ‎Camailleon (Talk | contribs) (New article)
  39. 20:49, 29 December 2008 ‎Megagames (Collection) (hist) ‎[581 bytes] ‎Camailleon (Talk | contribs) (New article)
  40. 20:42, 29 December 2008 ‎Mega Collection (Collection) (hist) ‎[804 bytes] ‎Camailleon (Talk | contribs) (New article)
  41. 20:35, 29 December 2008 ‎Marvelous Marvel Madness (Collection) (hist) ‎[745 bytes] ‎Camailleon (Talk | contribs) (New article)
  42. 17:49, 29 December 2008 ‎Konamis Arcade Collection (Collection) (hist) ‎[428 bytes] ‎Camailleon (Talk | contribs) (New article)
  43. 17:39, 29 December 2008 ‎Kids Pack (Collection) (hist) ‎[657 bytes] ‎Camailleon (Talk | contribs) (New article)
  44. 14:10, 29 December 2008 ‎Highlights (Collection) (hist) ‎[872 bytes] ‎Camailleon (Talk | contribs) (New article)
  45. 14:02, 29 December 2008 ‎Hollywood Collection (hist) ‎[520 bytes] ‎Camailleon (Talk | contribs) (New article)
  46. 13:56, 29 December 2008 ‎High Voltage (Collection) (hist) ‎[675 bytes] ‎Camailleon (Talk | contribs) (New article)
  47. 13:51, 29 December 2008 ‎Heroes (Collection) (hist) ‎[633 bytes] ‎Camailleon (Talk | contribs) (New article)
  48. 22:03, 26 December 2008 ‎Heatwave (Collection) (hist) ‎[580 bytes] ‎Camailleon (Talk | contribs) (New article)
  49. 21:48, 26 December 2008 ‎Grandslam Collection (hist) ‎[1,427 bytes] ‎Camailleon (Talk | contribs) (New article)
  50. 21:35, 26 December 2008 ‎Gribbly's Day Out/level maps (hist) ‎[1,309 bytes] ‎Camailleon (Talk | contribs) (new maps (correct title))

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