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- 17:54, 4 January 2009 System 3 Pack (Collection) (hist) [655 bytes] Camailleon (Talk | contribs) (New article)
- 17:46, 4 January 2009 Super Sim Pack (Collection) (hist) [723 bytes] Camailleon (Talk | contribs) (New article)
- 17:37, 4 January 2009 Super Quintett (Collection) (hist) [784 bytes] Camailleon (Talk | contribs) (New article)
- 17:22, 4 January 2009 Super Games (Cartridge Collection) (hist) [527 bytes] Camailleon (Talk | contribs) (New article)
- 17:09, 4 January 2009 Super Fighter (Collection) (hist) [640 bytes] Camailleon (Talk | contribs) (New article)
- 16:38, 4 January 2009 Supergame (Collection) (hist) [640 bytes] Camailleon (Talk | contribs) (New article)
- 16:23, 4 January 2009 Sports Pack (Collection) (hist) [748 bytes] Camailleon (Talk | contribs) (New article)
- 16:07, 4 January 2009 Sports Mix Commodore 64 (Collection) (hist) [630 bytes] Camailleon (Talk | contribs) (New article)
- 15:21, 4 January 2009 Sporting Gold (Collection) (hist) [822 bytes] Camailleon (Talk | contribs) (New article)
- 15:10, 4 January 2009 Soccer Stars (Collection) (hist) [655 bytes] Camailleon (Talk | contribs) (New article)
- 13:19, 3 January 2009 CPU (hist) [167 bytes] Zerozillion (Talk | contribs) (New page: == CPU == Short for '''C'''entral '''P'''rocessing '''U'''nit. In case of the Commodore 64, the used CPU is a 6510.)
- 13:04, 3 January 2009 Processor status flag (hist) [1,290 bytes] Zerozillion (Talk | contribs) (New page: == Processor status flag == The 6510 CPU has an internal status register that consists of seven status flags. These flags are set or unset by the processor to give information about ...)
- 08:47, 3 January 2009 ADC $hhll (hist) [2,936 bytes] Endurion (Talk | contribs) (New page: {{Infobox Assembler| |Mnemonic = ADC $hhll |Opcode = $6D |Operator = $ll $hh |Byte count = 3 |Command type = Arithmetic- and logic command |Adress mode = absolute |Flag1 = Carry Flag |Flag...)
- 21:09, 2 January 2009 Sextett (Collection) (hist) [963 bytes] Camailleon (Talk | contribs) (New article)
- 20:40, 2 January 2009 Science Fiction Classics (Collection) (hist) [1,057 bytes] Camailleon (Talk | contribs) (New article)
- 20:29, 2 January 2009 Rainbow Collection (Collection) (hist) [934 bytes] Camailleon (Talk | contribs) (New article)
- 20:10, 2 January 2009 Racing Masters (Collection) (hist) [413 bytes] Camailleon (Talk | contribs) (New article)
- 20:02, 2 January 2009 Power Up (Collection) (hist) [773 bytes] Camailleon (Talk | contribs) (New article)
- 16:23, 2 January 2009 Power Plays (Collection) (hist) [568 bytes] Camailleon (Talk | contribs) (New article)
- 15:39, 2 January 2009 raster time (hist) [2,235 bytes] Zerozillion (Talk | contribs) (New page: '''Raster time''' equals the duration it takes the VIC-II to put a byte of graphic data (=8 pixels/bits) onto the screen and is measured in horizontal lines or CPU cycles. Raster tim...)
- 15:34, 2 January 2009 Machine cycle (hist) [1,133 bytes] Zerozillion (Talk | contribs) (New page: A '''machine cycle''' (CPU cycle) is the time the processor takes to execute one machine language command. During one machine cycle the processor executes at least two steps, fetch(data)...)
- 11:09, 2 January 2009 BIT $hhll (hist) [7,409 bytes] Endurion (Talk | contribs) (First translation of german article)
- 17:10, 31 December 2008 Machine Language (hist) [525 bytes] Commodoreman (Talk | contribs) (New page: Machine Language is the closest a programmer can get to real computer language (which would be binary). It is similar to Assembly Language in that there are codes (or tokens) used to repre...)
- 17:03, 31 December 2008 MONITOR$C000, MONITOR$8000 (Commodore) (hist) [789 bytes] Commodoreman (Talk | contribs) (New page: These two programs are Machine Language Monitors which are part of the Commodore Assembly Development System package sold by Commodore. They load to memory areas $C000 (49152) and $8000 (3...)
- 13:43, 31 December 2008 Control Port (hist) [3,556 bytes] Zerozillion (Talk | contribs) (New page: The Commodore 64 has two control ports on the rightmost side for attaching peripherial devices like joysticks, paddles or a mouse. Internally the control ports are not read by dedicated i...)
- 10:45, 31 December 2008 Assembler (hist) [2,924 bytes] Endurion (Talk | contribs) (First translation of the german article)
- 22:11, 30 December 2008 Opcode (hist) [603 bytes] Zerozillion (Talk | contribs) (New page: Opcode (short for Operation code) are used when programming machine language. examples: INY is the opcode for INcrease Y register. NOP is the opcode for NO oPeration. There are 56 ...)
- 21:51, 30 December 2008 Mnemonic (hist) [880 bytes] Zerozillion (Talk | contribs) (New page: '''Mnemonic''' (comes from greek mnēmoniká „memory“) ---- Program codes in machine language are a list of bit structures (0 & 1) build from op(eration)codes and the associated d...)
- 18:53, 30 December 2008 Off the Hook (Collection) (hist) [567 bytes] Camailleon (Talk | contribs) (New article)
- 18:41, 30 December 2008 Now Games (Collection) (hist) [1,626 bytes] Camailleon (Talk | contribs) (New article)
- 14:55, 30 December 2008 Ninja Collection (hist) [871 bytes] Camailleon (Talk | contribs) (New article)
- 14:46, 30 December 2008 Movie Premiere (Collection) (hist) [578 bytes] Camailleon (Talk | contribs) (New article)
- 12:30, 30 December 2008 Space Taxi (hist) [6,022 bytes] Camailleon (Talk | contribs) (New article)
- 06:11, 30 December 2008 Crillion Construction Set (hist) [2,030 bytes] Jodigi (Talk | contribs) (New page: The '''Crillion Construction Set''' or short the '''Crill-Edi''' is a level editor for the game Crillion (Break Out clone) developed by Oliver Kirwa. With this editor can be cr...)
- 05:56, 30 December 2008 RUN/STOP (hist) [1,316 bytes] Jodigi (Talk | contribs) (New page: A special key is '''<RUN/STOP>'''. This key is using at Commodore computer like the C64/128/116/16, VC20 or Plus/4 to break a running programm or ...)
- 01:31, 30 December 2008 Wizball (hist) [7,023 bytes] TheRyk (Talk | contribs) (New page: {| align="right" valign="top" |{{Infobox Game |Image = Startscreen of game |Gamenumber = 67 |Company = Sensible Software |Developer = [[Chris ...)
- 23:15, 29 December 2008 Grand Monster Slam (hist) [8,108 bytes] Camailleon (Talk | contribs) (New article)
- 21:09, 29 December 2008 Milestones (Collection) (hist) [713 bytes] Camailleon (Talk | contribs) (New article)
- 20:49, 29 December 2008 Megagames (Collection) (hist) [581 bytes] Camailleon (Talk | contribs) (New article)
- 20:42, 29 December 2008 Mega Collection (Collection) (hist) [804 bytes] Camailleon (Talk | contribs) (New article)
- 20:35, 29 December 2008 Marvelous Marvel Madness (Collection) (hist) [745 bytes] Camailleon (Talk | contribs) (New article)
- 17:49, 29 December 2008 Konamis Arcade Collection (Collection) (hist) [428 bytes] Camailleon (Talk | contribs) (New article)
- 17:39, 29 December 2008 Kids Pack (Collection) (hist) [657 bytes] Camailleon (Talk | contribs) (New article)
- 14:10, 29 December 2008 Highlights (Collection) (hist) [872 bytes] Camailleon (Talk | contribs) (New article)
- 14:02, 29 December 2008 Hollywood Collection (hist) [520 bytes] Camailleon (Talk | contribs) (New article)
- 13:56, 29 December 2008 High Voltage (Collection) (hist) [675 bytes] Camailleon (Talk | contribs) (New article)
- 13:51, 29 December 2008 Heroes (Collection) (hist) [633 bytes] Camailleon (Talk | contribs) (New article)
- 22:03, 26 December 2008 Heatwave (Collection) (hist) [580 bytes] Camailleon (Talk | contribs) (New article)
- 21:48, 26 December 2008 Grandslam Collection (hist) [1,427 bytes] Camailleon (Talk | contribs) (New article)
- 21:35, 26 December 2008 Gribbly's Day Out/level maps (hist) [1,309 bytes] Camailleon (Talk | contribs) (new maps (correct title))
