Nebulus

From C64-Wiki

Jump to: navigation, search
Nebulus
Title image from the game
Game No. 234
Developer John M. Phillips
Company
Publisher Hewson Consultants Ltd., Edicola/Super Game 2000
Musician
HVSC-File
Release 1987
Platform {{{Platform}}}
Genre Jump & Run
Gamemode Single player
2 players (in turns)
Operation {{{Width}}}
Media Icon kassette.png Icon disk525.png
Language Language:english
Information Alternative names: Tower Toppler, Subline

Contents

[edit] Voting

Voting of the C64-Wiki users (10=the best vote):
8.03 points at 36 votes (rank 85).
You need to be logged in to cast a vote.
C64Games 9 16th October 2006 - "top" - 5423 downs
Lemon64 7,88 16th October 2006 - 113 votes
Happy Computer 79% Games Special 1/88
Kultboy.com 7,24 29th July 2008 - 17 votes
Powerplay 90% Issue 1/88
ZZap64 97% Issue 87/12

[edit] Description

There is something fishy on the planet NEBULUS. Somebody has started to build huge towers in the sea without having a building permission from the responsible authority.

You are abruptly shaken up from your well-deserved afternoon nap in your office at Destructo Inc.. The phone rings relentlessly. At the other end is the boss and croacks something about a small destruction assignment on which he wants to set you. Bad-tempered and drowsy are you just about to throw the receiver into the waste bin, but suddenly you strain your ears. Did your boss actually say something about a brand new Mk7-Mini-Sub, that for this purpose... and as he also mentioned something about a "salary increase", you dash lickety-split out of the office and let the phone dangle, while the boss passes on to explain the extreme risk of this mission.

[edit] Design

You have to climb up eight towers, so you can make them collapse. There are lifts, instable floor boards and destructible as well as indestructible enemies. The pawn always stays in the middle of the screen, when moving the tower turns further correspondingly. Between the towers there is a bonus level, in which fishes needs to be bubbled (shot) and collected.

... waiting for enemies ...
... waiting for enemies...
... Nebulus level overview + start animation ...
... Nebulus level overview + start animation ...

[edit] Hints

[edit] Course of the game

..catching fish...

Your submarine takes you to the different towers. Within the given time you need to make it to climb to the top. On the way, you need to channel your way over all kinds of mouldings, edges, tunnels and lifts. Some structures dissolve when stepping on them, others are so slippery that you slide to the left or right.

You can shoot the flickering blocks and the jumping balls, but the silver, rolling balls can only be stopped in their path for a few seconds. All the other creatures are indestructible. When colliding with them, you lose your grip on the moulding and land a few storeys deeper – if you are lucky! If not, you fall into the water and lose a life.

Entering the last door at the very top of the tower activates the destruction machine. You get bonus points for the time that is still left and for technical abilities. The tower begins to totter and crumbles into a thousand pieces.

After destroying the tower you climb again into your submarine which takes you to the next tower. During the journey you can earn additional points by catching fish. Shoot bubbles to numb the fishes and then collect them by driving over them.

There is an extra life every 5.000 points.

[edit] Controls

You play with joystick in port2. Right/left moves the pawn correspondingly, up is used to enter a tunnel and fire releases a shot (while standing) or a jump (when moving). A lift is operated with up/down.

  • Controls in the title screen:
F1  1 player
F3  2 players
F5  Music/sound on
F7  Music/sound off
  • Controls during the game:
Joy left go left
Joy right go right
Joy forwards enter/go up with the lift
Joy backwards go down with the lift
Fire button shoot or jump (during running)
P   Pause (press FIRE BUTTON to continue)
Run/Stop  abort game

[edit] Points

[edit] Runpoints

Runpoints are points that can be reached within a tower. They are composed of the two following components:

  • Height points – the higher the pawn, the more points. A jump on the highest level makes additional 90 points.
  • 100 points for a shot ball.
  • 50 points for a shot flashing rectangle.
No.Level nameColourRunpointsTime leftTime left #2
1"Tower of Eyes"blue2.04057,960,5
2"Realm of Robots"red2.40071,673,4
3"Trap of Tricks"purple2.02093,395,9
4"Slippery Slide"brown3.15071,686,6
5"Broken Path"green4.00094,6102,5
6"Swimmers Delight"cyan2.530131,6138,9
7"Nasty One"yellow3.110160,4170,1
8"Edge of Doom"white4.350140,8155,2

[edit] Bonus points at the end of the level

  • Time left: 10*number of rest seconds
  • Technique: 10*number of technique points (at the start 100 points, for each touch with the enemy 2 points are subtracted. In the first tower there are no technique points!)
  • Extras: 10*number of extra points (5 points each for a shot ball, 2 extra points for a shot flashing rectangular)

[edit] Underwater sequence

For each shot and collected fish the player gets 50-75 points. In each underwater sequence there are exactly 30 fishes.

[edit] Strategic dying

If Nebulus is played to the end, extra lives are not refunded. Therefore it makes sense to sacrifice remaining extra lives, in order to reach more points. The player gets an extra life every 5.000 points. As there are less than 5.000 runpoints in every tower, "strategical dying" can only repeated restrictedly (and not endlessly)!

[edit] Solution

Levelmap 7
Map of level 7

[edit] Cheats

  • [P] for pause. Now press <J>,<Arrow left> and <Arrow up> together,continue the game with <Fire>. Now the single levels can be chosen with the numbers 1-8.
  • Eternal life: key combination <J>, <Arrow up>, <Arrow left>

[edit] Critics

FXXS: "Difficult but fair jump & run with a unique scrolling effect, loving details and rocking title music. 9 points with tendency to 10."

Shakermaker303: "The game was presented at that time in a computer show and then I was certain: "I want to have it". Nice sound effects, cool screen scrolling (I like the underwater bonus level very much) and all around a nice idea. Also, the title figure looks cute :-)."

[edit] Miscellaneous

[edit] Bugs

  • In the original game there is a mistake. When choosing the 2-player option, each time player 2 reaches a score dividable by 5.000, player 1 receives 10.000 points. This mistake was fixed in the version by Remember and the +version by HtW. The two versions also both have a savable highscore list.
  • After the end of the game, the gained extra points are not set back in all currently available versions.

[edit] Versions

  • The US version is named "Tower Toppler".
  • The more unknown Italian version is named "Subline"

[edit] Clones

Clones are available for all established PC platforms, e.g. as free software basing on SDL, but also for Palm and iPhone.

[edit] Trivia

Since 13.06.2008 the game is available as download for the Nintendo Wii Virtual Console.

[edit] Cover

"Cover"

[edit] Video

Nebulus C64 Longplay (HQ) Part1/2 by Graham for "C64 Longplays"

[edit] Highscore

Topscore of Werner
  1. Werner - 132.155 (27.09.2012)
  2. FXXS - 97.700 (29.09.2013)
  3. Tayo - 88.895 (11.12.2006)
  4. Pohli - 34.865 (17.12.2006)
  5. blubarju - 26.350 (11.08.2009)
  6. Sledgie - 6.940 (02.12.2006)

#2 FXXS #3 Tayo
#2 FXXS #3 Tayo


Competition

Nebulus competition in Forum64.de

[edit] Links

WP-W11.png Toppler Wikipedia: Tower Toppler


Videos

Personal tools
Help and Feedback
In other languages