Krakout

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Krakout
Titleimage from the game
Game No. 51
Developer Andy Green, Terry Lloyd (gfx), Rob Toone
Company
Publisher Prism Leisure Corporation
Musician Ben Daglish, Lodger Shriggzy
HVSC-File /Daglish_Ben/ Krakout.sid
Release 1987
Plattform {{{Plattform}}}
Genre Arcade - Breakout/Pong
Gamemode 1P only
Operation
Media
Language Language:english
Information

Contents

[edit] Voting

Voting of the C64-Wiki users (10=the best vote):
8.28 points at 18 votes (rank 57).
You need to be logged in to cast a vote.
C64Games 9 19. November 2006 - "top" - 6516 downs
Lemon64 7,96 19. November 2006 - 74 votes

[edit] Description

Krakout is, like Arkanoid, a Breakout-clone, which is played from right to left (or vice versa) instead of bottom to top. So the aim in each of the 100 levels is to hit all the stones with a ball, which has to be kept in the game with the help of a bat. The strengths of Krakout are the tunes, the options and the well-done joystick operation. As usual, there are three outer walls, various aliens and of course different stones.

... an animation from the game

[edit] Design

The game area is rather inconspicuous, but the animations are benign and the tunes are sweeping. The different Aliens have a considerably higher influence on the gameplay than in Arkanoid.

... another image from the game

[edit] Hints

[edit] Aliens

Image:KrakAstro.png Astronaut harmless
Image:KrakBship.png Bee hive lets loose some bees
Image:KrakBiene.png Bee Makes the bat stick
Image:KrakBlau.png Cannibal eats the ball
Image:KrakBlaum.png Cannibal during digestion...
Image:KrakBlitz.png Lightning strikes through stones after hit of ball
Image:KrakBonus.png Bonus ship when it hits the bat you get 10.000 points, a protective wall, transformation to stone or reduction of stones
Image:KrakEi.png Egg damages stones when touched
Image:KrakExit.png Exit allows level jump
Image:KrakT-teil.png Time Out all aliens stay where they are for approx. 30 seconds
Image:KrakTwin.png Twin Ball hitting this with a ball activates a second ball

At the beginning the aliens are harmless and the level design is friendly...

... make Love not War *g*


[edit] Bonuses

Image:KrakBx50.png Bomb destroys surrounding blocks
Image:KrakDstone.png Double second bat
Image:KrakEstone.png Expand bigger bat
Image:KrakGstone.png Glue ball sticks to the bat
Image:KrakMstone.png Missile bat can release a missile
Image:KrakSstone.png Shield wall behind the bat
Image:Krakx2stone.png Twice doubles the points
Image:KrakXstone.png eXtra Life gives an extra life
Image:Krak0stone.png slows down the ball

[edit] Solution

[edit] Cheats

You can reach a lot of points, when you make it to trap the ball in corners and between edges of undestroyable areas, (Krakout III, the square, where inside only the "egg" gets active and outside are only a few fields). Even though the ball seems to be trapped forever, it will escape after minutes or some hours (!!!!) and it is usually too late when you notice it.

[edit] Critics

FXXS: "In my opinion it is the best Breakout version for joystick players. Especially the different patterns of behaviour of the aliens and the groovy sound give this game its character. 9 points."

Anonymous author: "The game should be named more ORIGINAL than anything else which was created until now (2007) in this direction. Dozens of enemies with dozens of options, luscious 100 levels, always new challenges instead of tediously smashing only 150 stones. The hardest thing is not only -as in the "competitor games"- to keep the ball "in", but to properly control it. More fun is not available in a Breakout game!!!!!!"

[edit] Miscellaneous

Cover

"Cover"

[edit] Highscore

Topscore by FXXS
  1. FXXS – 2.470.520 points level 207* (24. June 2007)
  2. Roland – 844.140 points level 101* (24.06.2007)
  3. Onkel Oggo – 582.330 points level 69 (24.06.2007)
  • =wasn't played until Game Over, from level 101 the levels are repeated

2nd place by Roland 3rd place by Onkel Oggo
2nd place by Roland 3rd place by Onkel Oggo

[edit] Weblinks

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