The Great Giana Sisters
|The Great Giana Sisters|
|Developer||Armin Gessert, Manfred Trenz|
|Company||Time Warp Production|
|Platform||C64, Amiga, ZX Spectrum, Amstrad CPC, Atari ST, mobile phones|
|Genre||Jump & Run|
|Gamemode||Single player |
2 players (in turns)
|Information||aka Great Gianna Sisters (written like this in the intro)|
Follower: Hard'n'Heavy and
The Gianna-Sisters Construction-Kit
|Voting of the C64-Wiki-User (10=the best Vote):|
|8.75 points at 102 votes (rank 10).|
You need to be logged in to cast a vote.
|C64Games||10||6th July 2014 - "highlight" - 39601 downs|
|C64.COM||9||10th July 2014 - 9 out of 10 points - 48329 downs|
|Lemon64||9||6th June 2014 - 8,6 out of 10 points - 333 votes|
|Kultboy.com||9||6th June 2014 - 8,73 out of 10 points - 109 votes|
|The Legacy||9||6th July 2014 - "excellent" - 78 votes|
|Ready64||8||13th July 2014 - 8,45 out of 10 points - 33 votes|
|ASM||8||Issue February 1988 - 10 out of 12 points|
|Happy Computer||8||Games Special March 1988 - 79%|
|Powerplay||8||Issue February 1987 - 80%|
|ACE||7||Issue August 1988 - 701 points - p.56|
|Commodore Force||8|| Issue May 1993 - 80% - p.16|
Issue October 1993 - 80% - p.56
|Commodore User||8||Issue June 1988 - 8 out of 10 points - p.16|
|Games Machine||8||Issue July 1988 - 82% - p.61|
|Zzap!64||10||Issue July 1988 - 96% - p.18|
One night, when little Giana from Milano was fast asleep, she had a nightmare. Giana found herself in a wondrous world with strange creatures, who want to prevent her from going home. Here everything was huge and strange. Giana can only leave this world, if she finds a huge jewel. On the way she can collect diamonds and many extras. Fortunately she is not alone, because her sister Maria has also this dream. The world consists of 33 levels and in the last stage Giana can find the needed gem, to return to her world.
2-D Screen, whose contents scrolls to the left out of view. Sound and music are well harmonized with the game. The sprites are cutely animated. Very good playability by the exact joystick query. If played with two players, the second player steers Maria, who has different colour of hair and clothes.
- The game is controlled by joystick in port 2 of the C64. At every re-start you can choose whether to play with Giana (press 1 or fire button) or Maria (press 2). With the joystick you steer to the right or left and you can jump, when you press the joystick upwards. The longer you press, the longer Giana stays in the air. By combining running and jumping, longer jumps are possible.
- The fire button comes into play, when you make a small punk out of Giana or Maria. The hairdo is hidden in one of the stones. Now she can also destroy stones and has the possibility to find thunderbolts later. The thunderbolts are activated by pressing the fire button. There are three thunderbolts: the simple bolt (vanishes with the first contact with a wall), the double bolt (the shot is reflected by the walls)and the strawberry, which makes the shot hit the nearest target automatically, also through walls.
- In the highscore list the name is entered over the keyboard and finished by pressing the "Return" key. By pressing "F1" the highscore list is saved on disk. By pressing the fire button after you have finished entering the name, the game is restarted without saving the highscore list.
- With the target-searching shot (strawberry) you have to be careful! Some monsters, most notably little bugs or mice "catch" this shot and are not killed by it, instead the shot comes to rest on the back of the bug. For this time you cannot shoot again. The bug is also more dangerous than other vulnerable monsters as it can kill you occasionally when you jump at them, especially in tight places like the infamous stage 8!
- After the strawberry there is an alarm clock, a bomb and a water drop. The alarm clock and bomb are activated by the space key. The alarm clock temporarily stops the time (which is practical, e.g. to jump easily over to bouncing balls), the bomb kills directly all killable monsters on the screen and the water drop makes immune against fire (Be careful: in some versions the water drop doesn't work properly). Alarm clock and bomb have to be collected again after use. All items are lost with the next item collected, so Giana can lose fire immunity right after collecting the 1-up lollipop.
- The Dragon's head part cannot kill the player, so it can be reached without problem. This bug was fixed in the 7A3 version of Giana Sisters II.
- The Dragon, the Spider and even the Elevator can be shot down by multiple lightning balls. That gives you no points, except for the user made sequels like Giana Sisters II and the levelpacks by Giana Sisters Construction Kit.
- You can walk through red peaks cautiously. If there is a row of red peaks, you can jump between them as only the head of the peak can hurt the player.
- One of the game's major bug is the fall from the edge bug. When you reach an edge of a platform from above, you can stand there for a second then fall down despite not moving forward. This bug first occurred in the infamous stage 6. The bug was fixed again in the 7A3 version of Giana Sisters II.
- Boulders falling from blocks hit by Giana's head cannot kill the player, but can speed up the timer a lot. Beware of standing there too long.
- Fires can be reached from the right side without giving death to the player.
- One nitpick in the game is when you let half of a yellow item block scroll to the left of the screen, and you hit the other (right) half of it, the block can be seen again later on the stage's next screen.
- In the game there are hidden WARP-spots (Warp-Blocks).
- The WARP-Blocks in later levelpacks can lead you into an earlier level too, and are actually easier to hit than miss. These are more annoying than helpful.
Pressing the keys
Alternatively you can add the key: ARMIN, which reminds of the developer Armin Gessert.
The following pokes can be entered after a reset:
- Disk version
POKE 8257,173 $2041,$ad unlimited lives POKE 7450,000 $1d1a,$00 unlimited time POKE 6664,096 $1a08,$60 bridges indestructible POKE 51143,255 $c7c7,$ff show hidden warp blocks as a yellow stripe POKE 2128,XX $0850,$xx start at level xx+1 (xx=0-32, $0-20) SYS 2127 $084f start without highscore load SYS 2098 $0832 start with highscore load
- Tape version
POKE 8207,173 $200f,$ad unlimited lives POKE 7400,000 $1ce8,$00 unlimited time POKE 6614,096 $19d6,$60 bridges indestructible SYS 2080 $0820 start
Sledgie: "The game reminds me a bit of the Mario series by Nintendo. Just with sisters instead of brothers. This was also the reason why it had to be taken from the market: Nintendo filed a lawsuit. "The Great Giana Sisters" has nevertheless its own style. In parts there are really difficult passages and the time limit is very short. Otherwise it is again and again fun to play. Also in the 2-player mode (which sadly only works by turns) you can fight about points."
Guybrush: "One reason not to like the Nintendo-mob...they have allowed the Sisters to be forbidden because of these two annoying, moustache-wearing overall-plumbers. Thank you for nothing, Nintendo ;o)!!!"
Jodigi: "Just a great game."
triton: "It IS a cheeky Super-Mario copy, but what a copy! From the design of the levels and the graphics to the striking sound everything corresponds. A jump'n'run game without bric-a-brac, as it should be!"
220.127.116.11: "In my opinion this is a game, that the world not necessarily needs, except if you don't have a Nintendo, then you need the game ;). However, I like the music in the game very much, but you should hold your horse when talking bad about the talking down by Nintendo, because if there wasn't an original there cannot by a copy. So it would be better to thank Nintendo that out of their idea emerged another classic game."
Gamemaster: "When I played this game in the late 80s on the C64, I was captivated. Ingenious appearance, great levels, and very much draft for a jump'n run. Applause for Chris Hülsbeck for this incredible soundtrack, that even today makes for a catchy tune. Shortly after that I got my NES with the plumber game. Of course, Mario could enthuse me more, it had the better controls, better graphics and a gameplay that I sense still today is absolutely perfect. But the disadvantage was that Mario was played to the end too fast and the sisters were (due to the controls) to hard. As in every jump and run you came a bit further with every try, which characterizes both games positively. In my opinion the game is one of the cheekiest theft of all times, but also one of the best. There is nothing to accuse Nintendo for, as in these times the market was very different. Today Nintendo would not really care about it much, as they pride oneself when somenone copies (most of the time poorly) from them and are used to their innovations being nicked. Regardless of the prohibition of Giana Sister, everybody had it anyway."
Shakermaker303: "A very known game on the C64. Greatly made, the many colours, the nice animations, the cool music and the wit of the game. It really is very classic and that's why I give the full 10 points."
Shmendric: "At those times I played it for hours, in turns in the two player mode. It belongs into the list of 64's classics rather far up, no doubt."
Patrick: "After so many years I recover this game!!! Thank you for this great page. I played this game for nights in the early days! A game one should know!
Whatever: "Why is this wiki page trying to sell me Great Giana Sisters? It's a fun enough game, and it was also a flagrant copy of the design of Super Mario Bros. The end."
Keule: "Giana-Sisters is the jump'n'run per se...especially the addictive playability makes it for me one of the best, if not THE best C64 game ever. 10 out of 10 points!"
Flodder: "One of the very rare occasions in which the blueprint is better than the original. A game that should be in every collection."
- The unofficial successor was Hard'n'Heavy, which originally was issued under the title "Giana Sisters 2: Arthur and Martha in Futureworld".
- Manfred Trenz mentioned in a forum, that the idea of a Mario clone came from the then label boss, and did not, as often assumed, arise by his initiative.
- After a plagiarism trial by Nintendo, Giana Sisters was taken off the market, because it was, according to Nintendo, too much based on Super Mario Bros. The idea of the sequel has been dropped, and the original Giana Sisters 2 later finished as Hard n Heavy, where the players are "Heavy" and "Metal", 2 robots that trapped on the Mars. The game graphics and gameplay didn't get the same reception as its predecessor, but the music in the game by Chris Hülsbeck is widely considered as a classic too.
- There is a hack by teh groups Abyss, in which the Giana sprite was swapped with Mario by Nintendo. The second difference to the original is in the wheel, which needed to give way to a mushroom. Otherwise the games are identical, and Mario does not change after collecting the mushroom. The hack has the self-eviden name "Super Mario Bros" or "Super Mario Brothers" and can be found at C64Games.de - Game No. 2416 .
 Clones and hacks
The first unofficial Giana Sisters hack, called "Giana Sisters 2" was created by the team "New Wave". It has 32 new levels, and has a feature to play these mixed with the old ones in the "grand loop" section. Stage 33 for the new levels doesn't exist, and a bug occurs in the game when stage 32 is finished (also stage 30 of the old ones had been removed). This is also the first Giana Sisters hack, where the maps (including bonus sections) are loaded from the disk instead of packed into one PRG file. This made the stages and particularly the bonus sections a lot harder to load with freezing music for a few seconds, as there is no proper flow between the levels.
Several more Giana Sisters hacks have been made with the german level editor called "Giana Sisters Construction Kit". The program was made by Professor Knibble and Sandy, and has a german tutorial as well. The editor has no level packager, and has several bugs which makes it hard to use. Due to legal issues, the software wasn't released officially, and only a few programmers used it for their own levelpacks.
Known hacks (with the assigned disk number) written with the construction kit:
- Gitty's Dreams I (A01) - created by Gitty
- Gitty's Dreams II (A02) - created by Gitty and Prof. Knibble
- Power Sisters I (A03) - created by Posocopi Waldkirch
- Frankie's Horror Trip I (A04) - created by Frankie
- Frankie's Horror Trip II (A05) - created by Frankie
- The Furry Knibble Girls I (A06) - created by Prof. Knibble
- The Gitty's News (A07) - created by Bine and Gitty (aka "The Gittys")
All the authors have been greeted in the supporting text files of the games and also in the instruction files of the Giana Sisters Construction Kit.
The latest Giana Sisters hack called "Giana Sisters II" was released in 2005, and is often considered as the best one. It was created by the team "7A3" in 1993, led by Merlinthe7thSign, originally with a commercial purpose. It fixed some of the original game bugs, removed some sprite issues, added better collision detection, and added 41 new levels. Some of the enemies were changed, and the hack also has some new features like swimming and flying. The leveldesign here is very faithful to the original game, although there are some new style levels like hell and heaven. The ARMN code had been removed from this hack, and levels after stage 14 have been loaded from the disk (the flow is better than in Giana Sisters 2).
A hack called "Super Mario Bros" was released by the team "Abyss" which changed Giana's sprite to Mario, and changed some other sprites as well to make to game look more mario-ish. The end result was a disappointment as the new graphics doesn't have the quality neither of the original game, nor of the real Super Mario Bros.
"I Want More Diamonds" is a Giana sisters based platform game, but was made with a different engine.
Giana's Return is a free, inofficial follower with coloured graphics in retro style. There are 7 worlds with each 8 levels and and each one end boss to manage. Homepage
Giana Family is a remake, where the graphics have not really changed. But the fun is still there. Download
Video longplay "The Great Giana Sisters (warpless)" by "DerSchmu"
- Werner - 99.799 - 33 (29.05.2014)
- Feryke - 90.605 - 33 (27.06.2014)
- Robby - 82.251 - 33 (07.03.2014)
- Kuhly - 71.353 - 33 (06.08.2013)
- Sidguy - 68.198 - 33 (05.10.2013)
- Christian - 67.984 (27.11.2007)
- Keule - 61.689 - 28 (07.10.2012)
- Chappz - 60.328 - 33 (18.11.2012)
- Camailleon - 49.565 (23.10.2011)
- Step5 - 44.877 (19.05.2004)
- Retroman - 36.120 (22.04.2004)
- Shmendric - 18.199 - 12 (06.08.2013)
- Sledgie - 16.257 (07.12.2003)
- C64Games.de - Game No. 65
- Lemon64 - Game No. 1091
- Gamebase64.com - Game No. 3275
- Test Report No. 229 on Kultboy.com
- ZZap64 test report
- TheLegacy entry no.5578
- The Great Giana Sisters at MobyGames
- Download Video at C64-longplays.de 104 MB
- Video at YouTube (Longplay by DerSchmu)
- Video at YouTube (Let´s Play by Monty and den Wutbuergern)
- Video at YouTube (Stage 1-3 by Chris97)
- Video at YouTube (Stage 22-end by Chris97)
- Video at YouTube (Interview with Chris Hülsbeck of Tilliamable part 1/3)
- Video at YouTube (Interview with Chris Hülsbeck of Tilliamable part 2/3)
- Video at YouTube (Interview with Chris Hülsbeck of Tilliamable part 3/3)
- Video at YouTube (Floppy Fans #1: The Great Giana Sisters)
- Video at YouTube (Floppy Fans special: The Great Giana Sisters - Extended Version)