Gold Quest II
From C64-Wiki
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[edit] Voting
| Voting of the C64-Wiki users (10=the best vote): | ||
| 5.33 points at 9 votes (rank 390). You need to be logged in to cast a vote. | ||
| C64Games | 6 | 5. August 2007 - "good" 135 downs |
| CSDb | 7 | 5. August 2007 - 270 downloads at 1 Vote |
[edit] Description
Gold Quest II - The Dwarves of Doom is the sequel to Gold Quest. After the three-headed king of dwarves was defeated by Sledgie, he was hit by his curse. Sledgie has to enter the realm of the dead dwarves, to free himself from the curse. There he has to cross 6 new levels, to finally fight against the ghost of the dead dwarf king in the bonus level. Only after he has destroyed the 3 brains, the adventure is solved.
The path to the aim is very difficult. In Gold Quest II also gold and jewels are helpful. This time you cannot only find them on the ground, but also in treasure chests. In the first level Hell of Gold Sledige reaches the realm of the dead. It stretches over two more levels Wizard of Gold and Maze of Gold. From the 4th level Body of Gold you enter the body of the keeper of the underworld. Using the bloodstream in the 5th level Blood of Gold Sledgie finally reaches the brains of the keeper: Brain of Gold. There in the Bonus-level he has to erase the memories to reach his goal.
[edit] Design
Uni- and multi-coloured moving sprites on a simple background graphic in all colours of the C64. When moving the pawn, the screen scrolls from bottom to the top. In the 5th level Blood of Gold, the screen scrolls only for the display of the flowing of the blood. the intro and the music were created by Richard Bayliss.
The 2nd level Wizard of Gold contains elements from the game Wizard of Wor. The game area and the sprites are designed similarly. The final boss of this level is an own creation of the developer: the so-called Wizard of Gold (or magician in a sweat suit).
The end boss of the 4th level Body of Gold appears right at the beginning of the level:
Through his face leads he way into his brain.
[edit] Hints
[edit] Solution
[edit] Cheats
Richard Bayliss has integrated a trainer mode in Gold Quest II. It can be activated as follows:
1. Load "*",8 from disk 2. Move the cursor to the upper left corner an type "PUB". 3. Then start the game some lines below with "RUN".
[edit] Critics
FXXS: Solid action for in between... I only miss a highscore list and different tunes per level would be nice... all the same 7 points...
[edit] Miscellaneous
Cover
Cover of the collecion Gold Quest - Trilogy of the dwarfs with all parts of the Gold Quest - saga (incl. bilingual instructions).
[edit] Highscore
- Stefan Egger - 153.040 "blue" (3. April 2006)
- Stefan Egger - 152.090 "blue" (18. April 2006)
- Sledgie - 150.880 "green" (2. April 2006)
Scores with the "blue man Dave" count more than the ones with the "green man Sledgie". Explanation: the blue man starts with only 3 lives, the green with 5 lives.
[edit] Links
[edit] Websites
- C64Games.de - Game No. 4405
- Gamebase64.com - Game No. 19009
- CSDB - Release Nr. 31394
- The New Dimension "Friends" - Letter G
[edit] Videos
- Video at You Tube (Gold Quest Tribute by Richard Bayliss)
- Video at You Tube (Trailer to the remix of CZ-Tunes)








