Gold Quest 4

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Gold Quest 4
Game
Game No. 59
Developer Thorsten Schreck, Richard Bayliss, Telespielator, Stefan Egger
Company INFERIOR Products Bonn (IPB)
Publisher Digital Talk, TND - The New Dimension, SCACOM
Musician Richard Bayliss
HVSC-File
Release 2008
Plattform {{{Plattform}}}
Genre Actionadventure, S.E.U.C.K-Game
Gamemode {{{Gamemode}}}
Operation
Media
Language Language:english
Information

Created with SEUCK
Forerunner:Gold Quest III


Contents

[edit] Voting

Voting of the C64-Wiki-Users (10=the best vote):
6.25 points at 4 votes (rank 323).
You need to be logged in to cast a vote.
C64Games 6 14. September 2008 - "good" - 99 downs


[edit] Story

Once upon a time in a peaceful village of dwarves lived Sledgie and Dave. After their three gold quests they decide to relax and play peacefully on their Commodore C64. Suddenly from the back room, they hear a loud scream. Sledgie opens the door of the back room and was shocked to see his girl friend Dworina captured by the evil hobgoblins.

Then from out of nowhere came a puff of smoke and the evil sorcerer Petrosilius Zwacklemann appears, accompanied by the mad Hotzenplotz. He takes out his magic wand and turns poor Dworina into a slimy green frog. Petrosilius puts her inside a jar of water, then disappears in a puff of smoke again. The Hotzenplotz also disappeared. Sledgie and Dave were very angry and they decide to set off on their quest, which is to rescue Dworina from the evil Petrosilius.

[edit] Description

center Screenshot Level 1


Level 1: The deadly village

Your first journey is through the deadly village. During your journey by foot, you will encounter some Hobgoblins, enemy dwarves dragons and also bridge traps. However after travelling through the deadly village, your first encounter will be the Hotzenplotz. Defeat him before you can get through the gate out of the village to the forest.

Level 2: The forest and graveyard

After defeating the Hotzenplotz, you decide to take a short cut through the dark forest of spirits. It may sound good for Sledgies, but not really clever. Especially because that tale has been told that the spirits wake up in the night and they don't like characters taking a walk through the forest. Also tale has it that the Hotzenplotz has had a friend that has been setting traps around the forest. After getting through the forest, you will encounter a roaming tiger that will have to be defeated before entering the mineshaft.

Level 3: The closed mineshaft

The tiger is defeated, but unfortunately for you, you seem lost. You seem to ignore the Keep Out sign above the mineshaft entrance, and walk in. Oh dear. Now you have to climb through the mine shaft, to find your way to the lake. The mine shaft is not all that safe because there are dragons, moving mine carts, and also pickaxe throwing miners. Before you can exit the mine shaft you will have to defeat the evil spider. After you run out of the mines you approach the castle, in which is level 4 (Last level).

Level 4: The magic castle

You finally find yourself in the castle. You enter the castle, where the evil Sorcerer, Petrosilius Zwacklemann will wait. Before you can face the evil sorcerer, you have to fight against various deadly creatures from the previous levels. Now you face Petrosilius, who turned your beloved, Dworina into a frog. All you need to do is defeat him so you can break his spell. Get to the dungeon and free her.

[edit] How to play

Use a joystick in either port and select from the game options how you wish to play the game. Use LEFT/RIGHT to choose whether or not you would like MUSIC, or whether or not you would like to have SOUND EFFECTS during the game. Pressing FIRE BUTTON will start the game. One player can play the game. Only in the SCACOM Version there is an option for a multiplayer-game. Also the selection menu is a little bit different.

[edit] Hints

Collect gold and diamonds to boost your score as every 10,000 points will give an extra life. Gold gives your 1,000 points and diamonds give you 2,000 points. Watch out for deadly traps, especially on the bridges of levels 1 and 2. There are also skull traps that are on level 4. All those trap require good timing. If you get your timing right, you will be safe, else those traps will get you.

Shoot everything that shoots back and find safe paths. It is only your safest route for survival. Warning! Some of the enemies require MORE than just one shot before they are defeated.

Try to uncover the hidden code, by loading the game (not run it) then home the cursor and type in a 4 character code then RUN the game (it will then decrunch). Here's a clue: it is sometimes black, red, blue or green and is flat. That is all I can say. If you get the code correct, you will be rewarded with infinite lives for both players.

[edit] Design

The background graphics and many sprites have beeen refined in the third part of Gold Quest. The game was programmed with the help of SEUCK. The music and the title screen were inserted subsequently by Richard Bayliss.


[edit] Solution

You can play endlessly.

[edit] Cheats

There are cheats hidden in the game.


[edit] Critics

[edit] Miscellaneous

[edit] Version

Gold Quest 4 was included in the Digital Talk #83. Please have a look at www.digitaltalk.de.

Also, you can download this game from the “Friends and Contributors” page on Richard Bayliss' TND web site (www.redesign.sk/tnd64/download_friends.html).

A better version with changes was issued in the English SCACOM PDF-magazine. Also there were SCACOM-exclusive texts and interviews in this issue.

The changes in detail:

  • different music
  • 2 player mode
  • different title screen
  • Highscore Saver

Also there is a different cover design (see next chapter).

There is a "Gold Quest 4 BETA" in the SCACOM version. You can play exclusively all four levels in its first beta stage. Explore all the mistakes and be a beta tester.

[edit] Interview

[edit] Cover

Cover of Digital Talk:

"Cover DT#83 vorne" "Cover DT#83 hinten"

Cover of the SCACOM-Version:

"SCACOM Edition Ausgabe 7"

[edit] Competition

Recently there is a competition in the Digital Talk. The one who hands in the highest score in the rescue of Dworina and a picture to prove it, will win one of the limited editions of Trilogy of the dwarfs . Furthermore there are several special prices. Details can be found in the DigitalTalk #83.

[edit] Highscore

Topscore of Sledgie
  1. Sledgie – 129.230 (25.07.2008)
  2. Evil Joe – 128.900 (03.08.2008)
  3. Leer – 0 (tt.mm.jjjj))

2nd place of Evil Joe 3rd playce
2nd place of Evil Joe 3rd place of Evil Joe


[edit] Weblinks


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