|Company||Hit Pak, Encore|
|Platform||C64, Amstrad CPC, ZX Spectrum|
|Genre||Arcade - Breakout/Pong|
|Gamemode||Single player |
2 players (simultaneous)
|Voting of the C64-Wiki-User (10=the best vote):|
|7.33 points at 6 votes (rank 226).|
You need to be logged in to cast a vote.
|C64Games||?||DD. Month YYYY - "text-note" nnnn downs|
|Lemon64||?||DD. Month YYYY - nn votes|
Batty is a bat-and-ball game, a clone of the game Breakout by Atari. The idea of the game is to clear each round (grid of blocks) by bouncing the ball into the blocks above. The game continues for as long as you are able to keep the ball in play, by blocking its escape from the bottom of the screen.
Some blocks need more than one hit, other speed up the ball. Enemies appear and try to destroy your pad by shooting. Enemies can kill with the ball, by shooting or collecting the right power-up. In some levels a magnet field change the way of the ball.
In the C64 version of the game, the game consists of 64 rounds, with every 8th round being a Bonus Round. On completion of the 64th round, a bonus is awarded and a subsequent bonus for every life the player gained. In the ZX Spectrum version of the game, the game consisted of only 16 rounds which repeated on completion of the 16th round.
The game can be played by either 1 or 2 players.
 Single Player Mode
In single player mode, the player can slide the paddle the full width of the screen in order to save the ball from loss.
 Two Player Mode
In 2-player mode, the block grid is shared. Both players try to clear the same grid. A wall of varying sizes is extended from the middle of the danger zone to separate the players, thus halving the amount of room to save the ball from the danger zone. If one player loses their ball, the game continues so long as the another ball is in play. The ball will return to the playfield after a short amount of time. Whoever loses the last ball in play, loses a life. Once a player loses all of their lives, the surviving player will continue as in single player mode until all of their lives are lost.
A standard 2D design of a Break Out arcade game with background music and sound effects.
Every player starts with 8 lives. The player is awarded an extra life by collecting the power-up "Xtra Life" or by scoring the points displayed (10.000, 40.000, etc.) at the right side of the game screen.
In the options menu you can change the
- Bat speed: 1-4 (optional 2)
- Name of the player 1 and 2 (maximum of 5 characters)
- Start level: 1-3 (optional 1) - Level 1 = Round 01, Level 2 = Round 09, Level 3 = Round 17
- Number of players: 1-2 (optional 2)
Player paddles are controlled by joystick:
- - moves the player's paddle left
- - moves the player's paddle right
- - Launches the ball once the round begins, and after being colleced by the glove power-up
- / - Paddle moves faster (after a short delay) when the fire button is held down.
 Power Ups
All power-ups in the game award the player 750 points once they are collected, by making contact with the paddle. A money bag power-up awards the player five times the 750 point award. There are 10 different power-ups.
|Glove / Hand||Used to catch the ball. Once the ball hits the paddle, the paddle can be moved to alter the tradjectory of the ball on release.|
|Extend / Extended racket||Elongates the paddle|
|Xtra Life / Extra Life||Awards the player an extra life|
|Money Bag / Bonus points||Awards bonus points to the player. Awards five times the bonus amount.|
|Skeleton / Smart bomb||Kills all enemies on screen|
|Rocket pack||Level skip, and awards points to the player|
|Triple ball||You play with 3 balls together|
|Slow Down / Slow ball||Slows the ball down|
|Smash ball||Ball destroys blocks without changing the ball's direction|
|Gun||Destroy blocks and enemies by shooting|
Hint: Only one power-up is active! If you collect another one, the function of the older power-up is lost.
 Bonus Rounds
C64 version only: Every 8th level is a bonus round. Bonus rounds appear like regular rounds with a couple of differences. In a bonus round, the player has 60 seconds in which to remove / hit the bonus block. The bonus blocks are usually white in colour. In addition, the player only has one life in which to remove the bonus block. If the player loses the ball, or the time runs out, the player is presented with a "No Bonus" message and play then continues with the next round.
- Unlimited lives:
- Cheat mode:
Jodigi: "A very interesting Break Out or Arkanoid clone."
- TheRyk - 37.050 - 3 (10.03.2016)
- Niemand - 0 (tt.mm.jjjj)
- Leer - 0 (tt.mm.jjjj)
Every player can only be in the table with one score. The table should not have more than 10 entries.
- C64Games.de - Game No. 310
- Lemon64 - Game No. 241
- Gamebase64.com - Game No. 689
- C64.com - Game No. 64
- ready64 - Game No. 411