Alleykat

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Alleykat
Alleykat Title image
Game No. 20
Developer Andrew Braybrook
Company Graftgold
Publisher Hewson
Musician Steve Turner
HVSC-File
Release 1986
Plattform {{{Plattform}}}
Genre Racing, Shoot'em up
Gamemode 1 - 2 Multiplayer
Operation
Media
Language Language:english
Information

Contents

[edit] Voting

Voting of the C64-Wiki users (10=the best vote):
7.42 points at 19 votes (rank 160).
You need to be logged in to cast a vote.
C64Games 8 13. Mai 2007 - "super" 3857 downs
Lemon64 7,1 13. Mai 2007 - 39 votes
C64.com 7,5 13. Mai 2007 - 1 vote

[edit] Description

Alleykat is a mixture of a shooter and a racing game. You can choose from a list of races, in which you want to take part; the features of the tracks can be viewed as well as the corresponding participation fee and the prize. The tracks differ heavily - on some parcours you can find obstacles, which can be shot easily, on other tracks you have to stay on the given path. During the race shooting enemies appear constantly. If you get hit or you touch an obstacle you lose energy, which can be filled up by collecting energy cells. The game is over if you can't afford participating in another race.

The two player mode is cooperative. The participation fee is double paid from the shared account and the race is run by both players one after the other.

[edit] Design

Game start
Crash

Alleykat is one of the first games, which use raster line interrupts intensively, to realize multicoloured writing etc., which catches the eye especially on the title screen and is very nice to look at. Otherwise only the spectacular crashes and the very nicely animated backwards loop need to be mentioned ;-).

In the game there is no music, only in the title screen.

[edit] Hints

  • Bonus-Types
    • Time-trial: Bonus, if parcour is done fast.
    • Endurance: Bonus, if parcour is done slowly.
    • Demolition: Bonus, if many obstacles are destroyed.
    • Dodg'em: Bonus, if few obstacles are destroyed.
    • Survival: Bonus, if many enemies have been killed.
    • Slalom: Bonus for flying underneath obstacles.
    • Random: Random bonus.
  • A higher bonus in one round results in a higher maximum energy in the next round.
  • By clicking+left/right you can extend additional ordnance, but the glider is then slower in this mode and offers more contact surface.
  • With up/down you can choose the flying height; on some terrain types you have to heave right after the start.
  • Accelerating/breaking is done by clicking+up/down.
  • If you want to have it simple, with many terrain types you can stay at one point, shoot yourself an aisle and then twirl one's thumbs in the following rounds.
  • The enemies give notice of themselves by certain sounds. If you keep those in mind, you know where to move before the enemies appear.
  • Flying over the "G"s earns money.

[edit] Solution

  • The first obstacle on the final is counted as a portal, so you should heave a bit right at the start.
  • The first rounds of the final are even with slowdown in the emulator very difficult.
  • Races with the following area are rather simple: Arborius, Shatter-Rock, Aquadrome, Grafiko.
  • Races with the following area are (very) difficult: Technodrome, Trellis, Hardwall, Skulnia

[edit] Cheats

[edit] Critics

1570: "Graphically and concerning the sound it is a very nice game, but "only" a fancy racing game. I would have expected something else from the creator of Paradroid, but I was already not very enthusiastic about Uridium."

Robotron2084: "The game just teems with fancy graphic and sound effects but is a bit monotonous. If you liked Uridium, you will like this one as well. Baybrook's last really good game. 8 out of 10 points."

[edit] Miscellaneous

Cover

Cover

[edit] Highscore

Topscore
  1. Robotron2084 - 1.303.150 (13.09.2007)
  2. Nobody - 0 (dd.mm.yyyy)
  3. Empty - 0 (dd.mm.yyyy)

2nd place by Nobody 3rd place by Empty
2nd place by Nobody 3rd place by Empty

[edit] Links

[edit] Websites


[edit] Videos

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