A Journey to the Centre of the Earth
From C64-Wiki
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[edit] Voting
| Voting of the C64-Wiki users (10=the best vote): | ||
| 7.13 points at 15 votes (rank 231). You need to be logged in to cast a vote. | ||
| C64Games | 7 | 5th April 2007 - "very good" 5097 downs |
| Lemon64 | 7,4 | 5th April 2007 - 5 votes |
[edit] Description
A Journey to the Centre of the Earth is a wonderful action adventure where you -as Prof. Lidenbrock in the story of the same name by Jules Verne- travel to the middle point of the earth. There are 11 treasures to be brought to the surface. The cave system is BIG and there is a lot to discover, many riddles to solve, a lot to worry about and to hope - you fear that the game doesn't crash and you hope that it works fine until the end :-D , because the mistakes in the quick grapbhic get worse during the proceeding game.
[edit] Design
I especially liked the humor, which -maybe also unintentional- found its way into the game during the design. The graphics are relatively simple but quick, added with a nice pushing sound which aids the play instinct.
[edit] Hints
[edit] Controls
The operation is very important, especially the fire button:
- Tipping the fire button: vertical jump upwards
- Holding the fire button: long jump sidewards in direction of view
If you carry more than 5 items, you cannot jump any more!
The individual objects can be chosen through the number keys. If you want to pick up something, you just press the number of the blank box and then you can pick up or lay down the item by moving the joystick up and down.
If you get stuck with the riddles and you know a little bit about graphic programs, you can find the hidden solutions in the map. Experience with Paint is enough.
Keys:
F1 or F3 : Start the game (and restart during a running game).
F5 : Music on/off
H : Help
I : Inventory
R : Back to the game
[edit] End rating for the player
The player gets rated in text form:
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[edit] Solution
Without a map the game is almost impossible to finish: If you can't proceed with one of the puzzles, but know a bit about graphic programs you can find hidden solutions in the map. It's enough to have experience with paint.
[edit] Cheats
[edit] Critics
Worf: "The game receives the title "educational specially valuable", because you can make it without the use of the weapons."
Robotron2084: "The games receives the title "gaming value technically specially questionable", because it comes along like a wondrous mixture of a scrolling Jet Set Willy and another, not more closely definable, but definitely not very good title. This expedition to the underworld leaves me strangely confused; "A Journey to the center of Strangeness" would have been a rather tested title. 5 points out of 10 points for this comic something, but only because I am feeling generous toady."
H.T.W: "The game receives the title "programming technically specially interesting" from me, because it constantly wants to make the player believe that it crashes now, but the program code is so tough, that it only ends in graphic mistakes. Despite all the inconsistencies as e.g. the "end rating" there is a kind of "I-want-to-play-it-again-factor" due to the many puzzles. . ."
[edit] Miscellaneous
[edit] Bug
There is one problem: most of the time the program counts only 10 treasures, although you brought all the 11 treasures to the surface. But you can also set the counter up manually in address $B7E9 to be able to view the great ;-) end screen.
[edit] Cover
- no official cover released.
[edit] Highscore
- A highscore is due to the aforementioned bug not reasonable.
[edit] Links
[edit] Websites
[edit] Videos
- Review: Video at You Tube
- Gameplay: Video at You Tube











