A Journey to the Centre of the Earth

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A Journey to the Centre of the Earth
Titelimage from the game
Game No. 28
Developer
Company
Publisher OziSoft
Musician
HVSC-File /GAMES/G-L/
Journey_to_Centre_of_Earth.sid
Release 198?
Plattform {{{Plattform}}}
Genre Action-Adventure, Arcade, Platformer (Srolling Screen)
Gamemode {{{Gamemode}}}
Operation
Media
Language Language:english
Information

There are games with the same name (e.g. by "Chip Software"), but they have nothing to do with this one.

Contents

[edit] Voting

Voting of the C64-Wiki users (10=the best vote):
7.38 points at 13 votes (rank 163).
You need to be logged in to cast a vote.
C64Games 7 5. April 2007 - "very good" 5097 downs
Lemon64 7,4 5. April 2007 - 5 votes

[edit] Description

A Journey to the Centre of the Earth is a wonderful action adventure where you -as Prof. Lidenbrock in the story of the same name by Jule Verne- travel to the middle point of the earth. There are 11 treasures to be brought to the surface. The cave system is BIG and there is a lot to discover, many riddles to solve, a lot to worry about and to hope - you fear that the game doesn't crash and you hope that it works fine until the end :-D , because the mistakes in the quick grapbhic get worse during the proceeding game.

[edit] Design

I especially liked the humor, which -maybe also unintentional- found its way into the game during the design. The graphics are relatively simple but quick, added with a nice pushing sound which aids the play instinct.

[edit] Hints

The operation is very important, especially the fire button:

  • Tipping the fire button: vertical jump upwards
  • Holding the fire button: long jump sidewards in direction of view

If you carry more than 5 items, you cannot jump any more!

The individual objects can be chosen through the number keys. If you want to pick up something, you just press the number of the blank box and then you can pick up or lay down the item by moving the joystick up and down.

If you get stuck with the riddles and you know a little bit about graphic programs, you can find the hidden solutions in the map. Experience with Paint is enough.

Keys:

F1  or F3  : Start the game (and restart during a running game).

F5  : Music on/off

H  : Help

I   : Inventory

R  : Back to the game


But there is a problem: Most of the time he counts only 10 treasures , even if you have brought all the 11 treasures to the surface. You can increase the counter on address $B7E9 manually to see the amazing ;-) final screen.

[edit] Solution

Without a map the game is almost impossible to finish:

Map
Map


[edit] Cheats

[edit] Critics

Worf: The game receives the title "educational specially valuable", because you can make it without the use of the weapons.

[edit] Miscellaneous

Cover

"Cover"

[edit] Highscore

... here you can add an image of the best score
  1. Nobody - 0 (dd. month yyyy)
  2. No One - 0 (dd.mm.yyyy)
  3. Empty - 0 (dd.mm.yyyy)

2nd place by No One 3rd place by Empty
2nd place by No One 3rd place by Empty


Endrating of the player

The player gets rated in text form:

  1. A BRAINLESS SNAIL
  2. A VERY CLEVER SNAIL
  3. CAPTAIN COOKS CABIN BOY
  4. A VERY CLEVER PERSON
  5. AN INDIAN SCOUT
  6. AN ABORIGINE TRACKER
  7. JULE VERNE
  8. A MASTER ADVENTURER
  9. A SUPERHUMAN GENIUS
  10. THE MAN WHO MADE THIS GAME

A BRAINLESS SNAIL
THE MAN WHO MADE THIS GAME

[edit] Links

[edit] Websites

[edit] Videos

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